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Thread: MapMod: Trees, Textures, Sea v1.0

  1. #41

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Oh ok, thanks for everyone's help.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  2. #42
    Otsman's Avatar Senator
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    after looking at it for a while I really love it, +rep


    damn, wrong forum, lol




  3. #43

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Actually, I have no idea where these files are in either BC or the main m2 data, I don't really understand the instructions either cuz I have no idea where these files are.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
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  4. #44
    Hister's Avatar Domesticus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Hounf of Culan View Post
    Actually, I have no idea where these files are in either BC or the main m2 data, I don't really understand the instructions either cuz I have no idea where these files are.
    Hum,it's still not clear for you?:hmmm:

    Well the simplest way to explain you is:

    1. First download the new texture mod from this site:
    http://www.twcenter.net/forums/downl...o=file&id=1900

    2. Unpack it. You now have terrain folder and two .txt files in front of you.

    3. Copy everything (terrain folder and two .txt files) in main vanilla data folder. Here's an example:
    C:\Games\Medieval2TotalWar\data\

    4. Now you are able to play your vanilla M2TW with new textures.

    5. You are also able to play Broken Crescent with new textures although I'm not sure about the sea - I guess the sea will not have new textures.

    Hope now it really helps
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  5. #45

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Thank you hor the help Hister, + rep
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  6. #46
    Hister's Avatar Domesticus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Oh you are welcome HoC! It would be a shame to miss the best textures out there! They really make everything look so alive and real...
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  7. #47

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Might the 1.6 sea textures be momentarily re-upped again, or a link provided for the old ones?

    I forgot to get them, and was told that 1.7 patch didn't contain them.

  8. #48
    HIC SVNT LEONES's Avatar Senator
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    The only issues I'm having with it, is on the "Britannia" vanilla campaign, it gave Ireland Palm Trees.

  9. #49

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Because the Irish are known for their carribean tans?

  10. #50
    Charge's Avatar Libertus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by CyborgHamsterMan View Post
    The only issues I'm having with it, is on the "Britannia" vanilla campaign, it gave Ireland Palm Trees.


    The only reason I can think of is that it has semi-arid climate somewhere on Ireland. Palms are also on rocky/sandy desert climates and tropical (for america mainly) so I guess it's semi arid. File attached (rename previous descr_climates if you want palms for this climate somewhere else, and copy this file there, rename to descr_climates.txt)
    EDIT: maybe it's a tropical climate for swamps though, so new file in attach that places there same summer trees as in deciduous forest climate.
    See if that fixes this problem, it's definitely fixable but I dont have kingdoms so cant look myself.

    1.6 patch was in attachment in post 19
    Last edited by Charge; March 30, 2008 at 04:48 AM.

  11. #51
    Gomer_Pyle's Avatar Ducenarius
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Great work! Impressive!

    How does it play? Anyone experience movement lag or something like that? But looking at the screenies I doubt it.

    Rep+!

    We make war that we may live in peace.

    -Aristotle-

  12. #52

  13. #53

    Default Re: MapMod: Trees, Textures, Sea v1.0

    It plays great! I haven't had any lag or anything like that while playing BC with the new textures. They are a great addition to the map.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  14. #54

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Your textures look amazing, but I quess I don't have to tell You that I just wish to have them on some larger map then vanilla.
    but thanks for creating&sharing them
    Last edited by Vallandur; March 31, 2008 at 01:01 PM.

  15. #55
    Hister's Avatar Domesticus
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Vallandur View Post
    Your textures look amazing, but I quess I don't have to tell You that I just wish to have them on some larger map then vanilla.
    but thanks for creating&sharing them
    Khmm, are you sure you can't use them on larger maps? I think it's possible! I don't have any on my PC but if you do have one please try to implement it and let us know how it goes.
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  16. #56
    Werebear's Avatar For Mother Russia
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Work fine in DLV (exept sea =(((((( )

  17. #57

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by Hister View Post
    Khmm, are you sure you can't use them on larger maps? I think it's possible! I don't have any on my PC but if you do have one please try to implement it and let us know how it goes.
    I apologize for obscurity. I might have misinterpreted myself. This mod, of course, works as mentioned aforesaid on larger maps. Coincidentally, I tried it in DLV, too. The reason wherefore I said what I said was: I would just like to have a larger map... (meaning I do have this mod, but I do not have that "larger" map^^)
    My sincerest apologies

  18. #58

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Is this mod compatible with RTW?Because i saw Lusted will use it in TE:Gold.
    Great job by the way.

  19. #59
    Lusted's Avatar Look to the stars
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    Default Re: MapMod: Trees, Textures, Sea v1.0

    Yes it is compatible with RTW, though you have to make changes to the 2 text files that come with it as some climates differ between RTW and M2TW.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
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  20. #60

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Thank you.We will pm charge for permission to use it in Ibfd.

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