Oh ok, thanks for everyone's help.
Oh ok, thanks for everyone's help.
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]
after looking at it for a while I really love it, +rep
damn, wrong forum, lol
Actually, I have no idea where these files are in either BC or the main m2 data, I don't really understand the instructions either cuz I have no idea where these files are.
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]
Hum,it's still not clear for you?:hmmm:
Well the simplest way to explain you is:
1. First download the new texture mod from this site:
http://www.twcenter.net/forums/downl...o=file&id=1900
2. Unpack it. You now have terrain folder and two .txt files in front of you.
3. Copy everything (terrain folder and two .txt files) in main vanilla data folder. Here's an example:
C:\Games\Medieval2TotalWar\data\
4. Now you are able to play your vanilla M2TW with new textures.
5. You are also able to play Broken Crescent with new textures although I'm not sure about the sea - I guess the sea will not have new textures.
Hope now it really helps
Thank you hor the help Hister, + rep
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]
Might the 1.6 sea textures be momentarily re-upped again, or a link provided for the old ones?
I forgot to get them, and was told that 1.7 patch didn't contain them.
The only issues I'm having with it, is on the "Britannia" vanilla campaign, it gave Ireland Palm Trees.
Because the Irish are known for their carribean tans?
The only reason I can think of is that it has semi-arid climate somewhere on Ireland. Palms are also on rocky/sandy desert climates and tropical (for america mainly) so I guess it's semi arid. File attached (rename previous descr_climates if you want palms for this climate somewhere else, and copy this file there, rename to descr_climates.txt)
EDIT: maybe it's a tropical climate for swamps though, so new file in attach that places there same summer trees as in deciduous forest climate.
See if that fixes this problem, it's definitely fixable but I dont have kingdoms so cant look myself.
1.6 patch was in attachment in post 19
Last edited by Charge; March 30, 2008 at 04:48 AM.
Great work! Impressive!
How does it play? Anyone experience movement lag or something like that? But looking at the screenies I doubt it.
Rep+!
We make war that we may live in peace.
-Aristotle-
Can't wait for v2.0!
It plays great! I haven't had any lag or anything like that while playing BC with the new textures. They are a great addition to the map.
"Aut viam inveniam, aut faciam." -Hannibal Barca
http://[IMG]http://img52.imageshack.....png[/IMG]
Your textures look amazing, but I quess I don't have to tell You that I just wish to have them on some larger map then vanilla.
but thanks for creating&sharing them
Last edited by Vallandur; March 31, 2008 at 01:01 PM.
Work fine in DLV (exept sea =(((((( )
I apologize for obscurity. I might have misinterpreted myself. This mod, of course, works as mentioned aforesaid on larger maps. Coincidentally, I tried it in DLV, too. The reason wherefore I said what I said was: I would just like to have a larger map... (meaning I do have this mod, but I do not have that "larger" map^^)
My sincerest apologies
Is this mod compatible with RTW?Because i saw Lusted will use it in TE:Gold.
Great job by the way.
Yes it is compatible with RTW, though you have to make changes to the 2 text files that come with it as some climates differ between RTW and M2TW.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Thank you.We will pm charge for permission to use it in Ibfd.