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Lusted's "Terrae Expugnandae" This mod aim first and foremost to enhance the gameplay and look of RTW without radically changing the underlying system. Featuring work by myself and artists such as Webbird and Warpsite, it also features night battles for the campaign

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Lusted
Old May 20, 2008, 04:00 PM / Terrae Expugnandae Gold: Open Beta 0.7 Released   #1
 
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Terrae Expugnandae Gold: Open Beta 0.7


Previews: (please note as outline in this thread, 0.7 does not include redone Carthaginian, Iberian and Numidian units).

Announcement
Preview 1
Preview 2
Preview 3
Preview 4
Preview 5


Download:


Filefront
Deposit Files
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Feedback

Please post all feedback in the Open Beta forum, preferably in one of the following threads if applicable:
Bugs and Issues
Unit Balancing Feedback
Campaign Balancing Feedback
Economic Feedback
Population Growth Feedback

Overview of Mod

TERRAE EXPUGNANDAE "Lands to Conquer"

Terrae Expugnandae is a mod aimed at improving the gameplay of Rome - Total War.

Installation

The mod installer will auotmatically find the path of your Rome - Total War install. You can also manually choose the path for it.

Terrae Expugnandae Gold uses a mod folder install and so will not overwrite any of your original Rome - Total War files so you can play both Terrae Expugnandae and the original game whilst Terrae Expugnandae is installed. You just have to launch them from the correct shortcuts.

You can run Terrae Expugnandae from it's desktop shortcut, or from the start menu.

Compatability:
This mod is for RTW 1.5. It WILL NOT WORK OR WILL NOT WORK CORRECTLY with 1.0, 1.1, 1.2 or 1.3.

If you have previous versions of Terrae Expugnandae installed, I recommend doing a complete uninstall and reinstall of Rome - Total War before installing Terrae Expugnandae Gold.

Save games from vanilla or previous versions of the mod are not compatible with Gold.

Changes - What the mod does

Faction Changes

-Unified Roman faction and Senate removed.
-2 new factions: Baktria and Epirus.
-Egypt changed into a more accurate version: Ptolemaios.
-Spain renamed to Iberia.

Campaign Map

-Mundus Magna v3 used for campaign map.
-Campaign now uses the Ab Urbe condita dating system with game staritng in 473 AUC(280 BC).
-New campaign map textures.
-Barbarian factions can build all city levels, and get a load of new buildings from Barbarian Invasion.
-Unique Victory Conditions for all factions.
-New faction victory, death and defeat images.
-Night battles from Barbarian Invasion added to campaign.
-Building and recruitment priorities for many factions changed to improve campaign AI.
-Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them.
-Senate offices still in game as traits despite the fact there is no senate.
-Rebels no longer get peasants to make them a tougher challenge.
-Peasants no longer recruitable in campaign.
-More starting money for all factions to help improve the challenge.
-First Cohorts only recruitable in Italy, but now use the Barbarian Invasion legion name feature.
-Recruitment and upkeep costs increased to reduce amount of full stacks and so make battles more decisive.
-Recruitable generals.
-Romans can only build onagers after the marian reforms.
-Stronger rebles to increase the challenge of early expansion.

Battlemap and Units


-Edited custom battle locations to improve custom battle maps.
-New custom battle locations.
-SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others.
-Longer lasting battles.
-New units added for all factions, a total of around 30 in all.
-More realistic unit movement speeds.
-Urban Cohort, Praetorian Cavalry, War Dogs, Flaming Pigs, Screeching Women and Arcani removed.
-Greek units given greek style names to give a more unique feel to them.
-Rate of fire on siege towers greatly reduced.

New models, textures, loading screens and more

-Reskins for nearly every unit for every faction.
-New icons for all factions done by Kaweh K(some edited my myself), and completely new symbols for many factions.
-New battlemap banners for GreeK Cities, Thrace, Romans, Seleucids, Numidia, Carthage, Macedon, Gaul, Germania, Dacia, Britons.
-New textures for the campaign map.
-New campaign map generals and captains for all factions.
-Reskinned agents for all factions.
-new unit cards for all reskinned units done by me.
-Redone sprites for all units.
-New interfaces for all cultures including the Barbarian interface from Barbarian Invasion.
-Realistic horse mod by Pinarius included.
-New loading screens and menu backgrounds.
-Skymod courtsey of Archer: greatly improves look of the skys and different daytipes.

Credits


This mod is for personal use only and no elements of it may be incorporated into a public mod without my permission.

A great big THANK YOU!!!! to all those modders who let me use their material in this mod.

Me(Lusted/Cemendur) - Everything in mod unless credited below.
Kaweh K - unit cards for 4.0 and faction icons and for some of his artwork for loading screens.
Webbird - for use of his greek, carthaginian and barbarian skins.
SignifierOne - for his amazing animations pack.
Pinarius - for his realistic horse mod and elements of his skins.
GODzilla - for use of elements of his skins.
Warspite - for use of his eastern, numidian and merc skins.
Augustus21 - for use of his phalagnites.
ATG - for use of his bronze Spartan unit.
Hobbes - for the Mundus Magna 3.
Ngr - for the Mundus Magna 3.
Archer - for use of the Skymod.
Kali - for use of his parthian skins.
Malrubius - for use of the GAFH mod, and for help with getting the Senate Offices back ingame.
The Trivium Organization - for various bits.
Vercingetorix - for the tools to mod RTW.
The Lordz Modding Collective - for use of their unit radar map icon.
Sinhuet - for the use of his formations mod.
Charge - for use of his campaign map textures.
Rome Total Realism - for letting me use their Ptolemy and Seleucid faction symbols.
Europa Barbarorum - for permission to use pictures of their units as basis for my own.
Creative Assembly - for creating such a wonderful game, and allowing people to mod it as much as we can. Also for the new Barbarian interface and buildings I have transferred over from Barbarian Invasion.

A great big thanks to all the 4.0, 5.0 and Gold beta testers as well:
agisilaos
Calvin
Cyrus the Virus
Hader
viramur
marvius
MasterAdnin
SARMATIAN LEADER
Adler
therussian
eXc|imperator
Hitman Blood Money
Gaius Baltar
Publius Clodius
Favre
whalenapp81s
Fresco

Thanks to Razor for thinking of the great name of the mod.

If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or forums if you are registered there. My username is Lusted at TWC, totalwar.org, totalwar.com.

If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.

Last edited by Lusted; May 22, 2008 at 05:20 AM.
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Logik
Old May 20, 2008, 04:10 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #2
 
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Hi Lusted man i have to say great job. As soon as i buy another copy of Rome Total War i will defiantly download this mod.I have a quick question do you also create mods for MTW 2 if so which ones. I ask because i Admire your work but never played one of your mods.As i don't have RTW.I will soon. Keep up the good work.



Edit i just noticed the you made the lands to Conquer Gold.I will definatly take a look into it. Are there any other Mods For MTW 2 that you have created?

Last edited by Logik; May 20, 2008 at 04:13 PM.
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Lusted
Old May 20, 2008, 04:12 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #3
 
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Check my sig for links to my mod Lands to Conquer Gold for Medieval II: Kingdoms.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
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Logik
Old May 20, 2008, 04:19 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #4
 
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Quote:
Originally Posted by Lusted View Post
Check my sig for links to my mod Lands to Conquer Gold for Medieval II: Kingdoms.

Yea i noticed the links after i made my post. I'll check them out. Thanks. Keep up the good work.
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Agisilaos
Old May 20, 2008, 05:10 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #5
 
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a huge thanks for mentioning me Lusted i download it now, but i will be very busy the next few days to play with it
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HeroSK
Old May 20, 2008, 05:17 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #6
 
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Thanks for this great mod ! downloading it right now
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empio
Old May 21, 2008, 08:13 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #7
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Great!!!

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HeroSK
Old May 22, 2008, 03:08 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #8
 
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I heard some complains about FiloFront and upload it to naother site, here link;

http://depositfiles.com/en/files/5511461

Lusted, If you want, you can add it to Download section..
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Lusted
Old May 22, 2008, 03:28 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #9
 
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Thanks for that HeroSk, knew I had forgotten to do something lst night(e.g. upload beta to more sites).
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
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HeroSK
Old May 22, 2008, 03:48 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #10
 
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Quote:
Originally Posted by Lusted View Post
Thanks for that HeroSk, knew I had forgotten to do something lst night(e.g. upload beta to more sites).
NP, I am uploading it to sendspace now and when ready I will let you know

EDIT: here send space link; http://www.sendspace.com/file/kvrnnv

Last edited by HeroSK; May 22, 2008 at 05:11 AM.
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AchillieZZ
Old May 27, 2008, 05:27 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #11
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Awesome work lusted!!
downloading right now!!
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Joar
Old May 27, 2008, 06:21 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #12
 
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Good job, Lusted!

Have you thought about giving the Egyptians greek names but replacing their portraits with the vanilla egyptian ones? That would make a nice and correct mix of their culture, I think.

Just played 10 minutes or so as Rome. Epirus is a though one it seems...:hmmm:

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Lusted
Old May 27, 2008, 06:24 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #13
 
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I've kept their Egyptian names and given them Greek portraits to give them a mix of both cultures and have them graphically consistent.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
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Juggernaut
Old May 27, 2008, 05:18 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #14
 
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Does this mod use it's own folder or does it overwrite vanilla?
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HeroSK
Old May 27, 2008, 05:51 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #15
 
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Quote:
Originally Posted by Juggernaut View Post
Does this mod use it's own folder or does it overwrite vanilla?
It has its own folder, vanilla game will not be affected.
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Jaguar Paw
Old May 29, 2008, 09:49 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #16
 
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Love the mod, just wanted to report one ctd error message I encountered.

Got a script error when I was trying to start a custom battle between Greeks and Germans.

terrae_expugnandae/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 27, column 1.
expected start date of campaign or battle.

Thanks, Jaguar Paw
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Lusted
Old May 29, 2008, 09:54 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #17
 
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You've been able to start a campaign fine? And this was just a normal custom battle right? What units did you use?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
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Jaguar Paw
Old May 29, 2008, 12:02 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #18
 
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No I had not been able to use the imperial campaign. Let me get back to you with the specific unit names, but in general it was an all around mix I was playing around with. Most of the hoplite units, and peltasts, as well as three of the cav units. The Germans were a similar wide mix, just to see what all of the units were like. I'll get back with names if you need them.
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Jaguar Paw
Old May 29, 2008, 03:08 PM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #19
 
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Yeah, this is a normal custom battle, and when you get to the point of starting the battle, you just go back to the team choice screen. So when I exited out of the game is when I got the script error message. The Greek units I was using were Iphikatidai Hoplitai, Spartan Hoplites, Hoplitai, Holosideroi Hoplitai, Peltastai, Thorakitai, Prodomoi, Hippeis Xystophoroi, and Hippokontistai, I think that is correct spelling. Anyway, that is pretty much how the error occurred.
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Athel
Old May 30, 2008, 07:37 AM / Re: Terrae Expugnandae Gold: Open Beta 0.7 Released   #20
 
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is there any screenshot somewhere??
great work lusted.
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