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    Creating a building states mod

    Hi guys. So I've created a mod that enhances the effects and economic benefits of some building of Saba. I launched the via the mod manager but the description of the benefits stays that same. Is it...
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    Changing capital

    Hi. I remember there was a way to change your capital in Atilla using editsf, and wondered whether there was a similar way to do it in Rome 2? If there is, a detailed explanation would be...
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    Re: Editing building attributes

    Thank you
  4. Re: A mod that removes the special requirments empires of sand

    Sorry. Won't happen again
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    Editing building attributes

    Hi. I've been looking for a way to edit the attributes of the Ma'rib Dam. I couldn't find the place in the data file. Can anyone please tell me what and where I need to find and modify?

    Thanks in...
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    How to change the date of victory

    Hey. I wanted to change the years of each victory type. I've found the date value in the startpos.esf which in all factions stands at a value of 1177. How do I change the date to an earlier one?
    ...
  7. Re: A mod that removes the special requirments empires of sand

    Thanks again. Found PFM and the lines. But it won't let me change the values. I just get a generic windows sound and nothing happens. Is there another tool that allows me to edit it? or is there an...
  8. Re: A mod that removes the special requirments empires of sand

    Thanks. Which tool should I use?
  9. A mod that removes the special requirments empires of sand

    Hi. I'm looking for a mod that would remove the special requirements needed to build the tier 5 barracks with the Empires of sand factions(like the 75% faction religion requirement).
    Is there a...
  10. Re: Additional Units Mod - Attila (AUM-ATT) 2.4 - (updated 8.9.2016) and Romani Units Pack

    Hey. Love your work. Helped me a lot. Could I trouble you to add the large onager to the Celtic faction as well?
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    Updating mods

    Hi, is there a way or someone who can update some of the outdated mods? If there's a way/tool to do it myself I'd love to know.
    If there's a guide/tutorial on how to make a mod like Merovingien -...
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    Sticky: Updating mods

    Hi, is there a way or someone who can update some of the outdated mods? If there's a way/tool to do it myself I'd love to know.


    Thanks in advance
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    Re: [MOD] Sanitation Mods

    Is it possible to update this? It cancels all the benefits of the buildings(mainly religious) of desert kingdoms and all who were added after them.

    Thanks in advance
  14. Re: Merovingien - No food consumption, no public squalor and no more sanitation problems

    Is it possible to update this? It cancels all the benefits of the buildings(mainly religious) of desert kingdoms and all who were added after them.

    Thanks in advance
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    Sticky: Re: (Request) Max loyalty mod

    In case what I wrote wasn't clear... I'm looking for a mod that keeps the loyalty of all family and char under my factions' influence at 10/10.
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    Sticky: (Request) Max loyalty mod

    Hi, I've been looking for something like this for a while. Is there someone who can make a mod like this?

    Thanks:):)
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    Sticky: Re: Attila Mod Recommendations & Queries!

    Thanks... is there a mod for max loyalty?
  18. Replies
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    Sticky: Good diplomacy mod

    I was wondering whether there is a mod that makes diplomacy easy or easier? or exist. There was a mod for Rome 2 that used money to make things easier- you just had to offer some money and the...
  19. Thread: No Food Mod

    by victor122
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    [Proposal] No Food Mod

    Hey, is there a mod that removes all food requirments from the buildings?

    Thanks in advance:thumbsup2
  20. Re: (Cheat Mod)Various Food & squalor mods and FOW removal - patch 5 compatible.

    I don't think that this is going to updated... this guy hasn't been active for a while...:thumbsdow
  21. Re: City Sack, Liberation and Diplomatic Options Mod v2.3 (Updated for Getae/Pirates DLC)

    One quick question, can Athens form confederation with sparta and other Hellenic funtions?(minus Egypt and Pontus)
  22. Re: Removes food consuming and squalor from certain buildings

    Hey, there is a mod that removes all food and squalor http://www.twcenter.net/forums/showthread.php?620089-(Cheat-Mod)Various-Food-amp-squalor-mods-and-FOW-removal-patch-5-compatible... it works with...
  23. Re: (Cheat Mod)Various Food & squalor mods and FOW removal - patch 5 compatible.

    can you please update this for patch 13? every buliding added after patch 5 loses its benifits...
  24. Request: Food and Squalor removal for update 13

    Hey, can someone please make a mode that completely removes food and squalor? I'm using a mode for patch...
  25. Re: 1 turn construction and research - compatible with patch 8 & Gaul DLC

    thank you very much:thumbsup2
  26. Re: (Cheat Mod)Various Food & squalor mods and FOW removal - patch 5 compatible.

    Hey:) can you please update this to patch 12? thanks
  27. Re: 1 turn construction and research - compatible with patch 8 & Gaul DLC

    Hey, I really loved this mode until I downloaded Hannibal and Patch 12... can you please update it to latest version? Thanks in advance:thumbsup2
  28. Re: Reduced Squalor and Food Mods [Patch 12][Optional DeI Functionality]

    Hey, is it possible to completely remove food and squalor? I would realy love a mod like that. Thanks
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    Re: paradise of daphne

    thank you very much for the help!
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    paradise of daphne

    Hey, anyone knows how to build that wonder? help would be very much appreciated:)
  31. Re: (Cheat Mod)Various Food & squalor mods and FOW removal - patch 5 compatible.

    Can you please update this great mod for update 7?
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