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  1. The curious case of accuracy_vs_x.

    Started by The Great Khan of Rome, September 20, 2021 03:45 PM
    projectiles, theorycrafting, units
    • Replies: 0
    • Views: 76
    Last Post: September 20, 2021 03:45 PM
    by The Great Khan of Rome  Go to last post
  2. Making PBR Textures from Rome Remastered Units

    Started by KurdishNomad, September 12, 2021 01:31 PM
    • Replies: 0
    • Views: 254
    Last Post: September 12, 2021 01:31 PM
    by KurdishNomad  Go to last post
  3. UNITS ROSTERS discussion

    Started by j.a.luna, June 17, 2015 03:35 PM
    42 Pages
    1 2 3 4 5 6 7 8 9 10 ... 42
    • Replies: 820
    • Views: 160,373
    Last Post: July 20, 2021 06:27 AM
    by AlberdoBalsam  Go to last post
  4. NEW: Gondor Unit Overhaul V2.0 for TATW 3.2

    Started by G|I|Sandy, January 01, 2012 04:19 PM
    16 Pages
    1 2 3 4 5 6 7 8 9 10 ... 16
    2014 modding awards, armor, armour, gondor, units, upgrades
    • Replies: 319
    • Views: 91,250
    Last Post: August 28, 2020 03:36 PM
    by unicorn920819  Go to last post

    Forum:
    Sub Mods

  5. Uses of Infantry

    Started by LordLurch, July 22, 2020 09:24 PM
    3 kingdoms, infantry, units
    • Replies: 7
    • Views: 2,556
    Last Post: July 24, 2020 04:53 PM
    by LordLurch  Go to last post
  6. Problems doing minor changes to a model

    Started by Rob13, May 15, 2020 03:19 AM
    • Replies: 15
    • Views: 803
    Last Post: May 19, 2020 06:43 PM
    by Rob13  Go to last post
  7. Rome_II_Units_super_mod

    Started by Sir Althfons, August 01, 2016 03:13 PM
    2016, 2016 modding awards, mod, rome ii, rtw2, units
    • Replies: 16
    • Views: 24,021
    Last Post: September 10, 2019 06:48 PM
    by Sir Althfons  Go to last post
    • Replies: 1
    • Views: 381
    Last Post: July 30, 2019 05:48 AM
    by Gigantus  Go to last post
  8. Sticky Thread Sticky: Unit Previews

    Started by 20ninescene, February 12, 2019 10:59 AM
    2 Pages
    1 2
    alemanni, barbarian invasion, berbers, bosphoran kingdom, burgundi, byzantine empire, cataphract, eastern roman empire, franks, germanic tribes, goths, huns, langobardi, late roman legionaries, moors, ostrogoths, picts, preview, rome, roxolani, sarmatians, sassanid, saxons, tempvs edax rervm, units, visigoths, western roman empire
    • Replies: 23
    • Views: 4,377
    Last Post: May 25, 2019 10:44 AM
    by Gäiten  Go to last post
    • Replies: 5
    • Views: 770
    Last Post: April 08, 2019 04:38 AM
    by Titus le Chmakus  Go to last post
  9. Sticky Thread Sticky: Tsardoms Total War - FACTION PREVIEW: Principality of Wallachia

    Started by phoenix[illusion], April 11, 2010 04:04 AM
    21 Pages
    1 2 3 4 5 6 7 8 9 10 ... 21
    buildings, medieval, preview, romania, total, tsardoms, units
    • Replies: 412
    • Views: 131,844
    Last Post: January 20, 2019 07:01 AM
    by Wallachian  Go to last post
  10. [RELEASED] NEW UNITS for FOTS (DMS) by evilspleen1213

    Started by evilspleen1213, March 17, 2013 08:26 PM
    4 Pages
    1 2 3 4
    2014, darthmod, fots, pack, stw2, unit, units
    • Replies: 71
    • Views: 78,823
    Last Post: November 19, 2018 08:32 PM
    by Haku  Go to last post
  11. Divide and Conquer - Advanced Warfare Submod v.0.1

    Started by Dapacem, January 11, 2018 02:49 PM
    • Replies: 14
    • Views: 5,616
    Last Post: July 06, 2018 06:55 PM
    by Awkward_diplomat  Go to last post

    Forum:
    Sub Mods

  12. Limes Imperii 1.0

    Started by Theramines, March 09, 2018 06:54 PM
    • Replies: 8
    • Views: 3,299
    Last Post: March 28, 2018 12:07 AM
    by Theramines  Go to last post
  13. bushmonster's Workshop

    Started by bushmonster951, February 10, 2018 06:03 AM
    modding, units
    • Replies: 15
    • Views: 2,345
    Last Post: March 11, 2018 05:54 AM
    by bushmonster951  Go to last post
  14. bushmonster's Modding Projects

    Started by bushmonster951, February 14, 2017 03:56 PM
    7 Pages
    1 2 3 4 5 6 7
    modding, unit editing, units
    • Replies: 134
    • Views: 26,217
    Last Post: February 26, 2018 10:57 AM
    by Veteraan  Go to last post

    Forum:
    Sub Mods

  15. Rome II units in Attila + tutorial

    Started by Mathieu Of Belgium, February 25, 2015 10:38 AM
    3 Pages
    1 2 3
    attila, legio, rome 2, units
    • Replies: 51
    • Views: 31,998
    Last Post: February 20, 2018 01:26 PM
    by alejandromachine  Go to last post
    • Replies: 0
    • Views: 1,250
    Last Post: December 14, 2017 09:23 AM
    by honga  Go to last post
  16. Poll: First Age Units

    Started by bushmonster951, July 18, 2017 05:30 AM
    first age, units
    • Replies: 16
    • Views: 5,331
    Last Post: October 25, 2017 01:19 AM
    by Gollum  Go to last post

    Forum:
    Sub Mods

  17. The Dismounted Project

    Started by The Great Khan of Rome, October 06, 2017 05:18 PM
    units
    • Replies: 2
    • Views: 1,785
    Last Post: October 08, 2017 05:13 PM
    by The Great Khan of Rome  Go to last post
  18. bushmonster's TATW Gallery

    Started by bushmonster951, September 15, 2016 05:29 AM
    2 Pages
    1 2
    modding, pictures, unit editing, units
    • Replies: 26
    • Views: 5,757
    Last Post: February 13, 2017 07:39 AM
    by bushmonster951  Go to last post
  19. [Proposal] [AoC] Remove increased autoresolve casualties for elite units

    Started by SizarieldoR, February 11, 2017 07:43 PM
    aoc, autoresolve, casualties, elite, units
    • Replies: 0
    • Views: 819
    Last Post: February 11, 2017 07:43 PM
    by SizarieldoR  Go to last post
  20. Praetorian Guard

    Started by Murderin, July 01, 2015 05:52 PM
    units
    • Replies: 2
    • Views: 3,932
    Last Post: January 08, 2017 07:03 PM
    by jakelee  Go to last post
    • Replies: 0
    • Views: 1,194
    Last Post: May 08, 2016 03:08 PM
    by SickRabbit  Go to last post

    Forum:
    Sub mods

  21. N.U.M. - New Units Mod

    Started by Actus Reus, September 16, 2013 02:22 PM
    5 Pages
    1 2 3 4 5
    2013, units
    • Replies: 88
    • Views: 68,246
    Last Post: March 28, 2016 12:40 PM
    by boggi8  Go to last post
  22. Is Epirus roster final?

    Started by HighOnTea, June 16, 2015 04:44 AM
    dei, epirus, rework, roster, units
    • Replies: 3
    • Views: 2,154
    Last Post: June 16, 2015 11:37 AM
    by Don_Diego  Go to last post
  23. Sticky Thread Sticky: PREVIEW UNITS AND CAMPAIGN MAP 1.0

    Started by Rhaymo, July 19, 2013 03:48 AM
    campaign map, dbm, preview, screenshot, units
    • Replies: 16
    • Views: 46,612
    Last Post: November 28, 2014 08:44 AM
    by Comrade Roboto  Go to last post
  24. Blub Campaign Mod

    Started by BLuBMuZ, October 21, 2013 07:06 PM
    • Replies: 16
    • Views: 7,880
    Last Post: September 21, 2014 07:20 AM
    by BLuBMuZ  Go to last post
  25. Adding Other Unit SubMods to DarhMod

    Started by Mikat, August 29, 2014 04:42 AM
    help me, units
    • Replies: 0
    • Views: 1,392
    Last Post: August 29, 2014 04:42 AM
    by Mikat  Go to last post
  26. The pathfinding in this game really needs work

    Started by Unchained, June 07, 2014 11:15 AM
    2 Pages
    1 2
    battles, cities, failure, units
    • Replies: 25
    • Views: 5,040
    Last Post: July 22, 2014 02:58 PM
    by Humble Warrior  Go to last post
  27. Looking for help in writing a guide.

    Started by reaper101, June 04, 2014 03:09 PM
    guide, help wanted, kingdoms, medieval ii, units
    • Replies: 7
    • Views: 1,628
    Last Post: June 11, 2014 04:52 PM
    by reaper101  Go to last post
  28. [Ressource] Opening thread: "Total War: Rise of Mordor"

    Started by Vikus van de Merwe, March 16, 2014 07:02 AM
    5 Pages
    1 2 3 4 5
    • Replies: 92
    • Views: 145,746
    Last Post: June 04, 2014 09:26 AM
    by Vikus van de Merwe  Go to last post
    • Replies: 3
    • Views: 1,792
    Last Post: March 18, 2014 02:04 AM
    by Withwnar  Go to last post
  29. Recruitment options for Roman games

    Started by saeedonweb, February 17, 2014 07:29 AM
    battle, rome 2, units
    • Replies: 8
    • Views: 2,241
    Last Post: February 18, 2014 12:38 AM
    by prithupaul  Go to last post
  30. [Beta] Units Throw Rocks when defending

    Started by ravensilvermaine, September 27, 2011 11:31 AM
    2 Pages
    1 2
    gameplay, rock, units
    • Replies: 25
    • Views: 8,540
    Last Post: January 02, 2014 02:45 PM
    by Bad213Boy  Go to last post
  31. [Rome II Mod] Roma Imperiosa

    Started by Ritter-Floh, October 28, 2013 02:14 AM
    mod, overhaul, realism mod, rome 2, units
    • Replies: 16
    • Views: 20,331
    Last Post: December 29, 2013 03:42 PM
    by Korlys  Go to last post
  32. Poll: Hiring units from other factions PLEASE !

    Started by dlcatalin, December 02, 2013 04:19 AM
    hire, recruitment, units
    • Replies: 6
    • Views: 2,059
    Last Post: December 26, 2013 03:26 PM
    by Vilica  Go to last post
  33. [Released] Romam Indipiscor V: 1.1

    Started by necronox, November 09, 2013 11:29 AM
    mod, overhaul, rome 2, units
    • Replies: 0
    • Views: 4,005
    Last Post: November 09, 2013 11:29 AM
    by necronox  Go to last post
    • Replies: 10
    • Views: 12,136
    Last Post: November 07, 2013 08:56 AM
    by Cerbusar  Go to last post
  34. Arab Factions

    Started by AnsarHolyWarrior, October 25, 2013 06:24 AM
    arabian, arabs, factions, rome, units
    • Replies: 5
    • Views: 3,413
    Last Post: October 26, 2013 08:46 AM
    by AnsarHolyWarrior  Go to last post
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