Page 1 of 4 1234 LastLast
Results 1 to 20 of 65

Thread: A guide to the Senate

  1. #1
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default A guide to the Senate

    Modding Resource Header

    Title: A guide to the Senate
    Posted by: Nightmare Moon
    Modding area: Text
    Required programs: Notepad (or other text editor)
    Summary: An explanation how to modify the Senate.






    A Guide to the Senate:
    The Senate is one of the most stubborn things in RTW, Ingame or not. However, you can modify him - to a certain extent.

    You need these files:
    Data/descr_senate
    data/text/strat.txt
    Data/Text/export_VnVs.txt
    data/descr_sm_factions
    data/world/maps/campaign/imperial_campaign/descr_strat.txt

    1. Introduction to the offices
    2. Changing the names and effects of offices
    2.1 The Name of the office
    2.2 Character Traits of the office
    3. Senate Missions
    4. Senate Missions/Offices for other factions


    1. Introduction to the Offices
    Spoiler Alert, click show to read: 
    Code:
    Offices
     
    Title
    Quantity                                    ; How many hold this office at any one time
    Duration                                    ; Duration of tenure (turns)
    Settings                                    ; Number of times office can be held - 0 implies unlimited
    Restrictions                                ; What restricts office being taken
        not_consecutively                        ; Can not be re-elected while in office
        quaestor_tenure                            ; Must have held office as quaestor
        aedile_tenure                            ;                           aedile
        praetor_tenure                            ;                           praetor
        consul_tenure                            ;                           tenure
    End_restrictions
    Senate_benefits                            ; The crony-perks of the office
        no_censor_suicide                        ; Censor investigation will not result in your suicide
        censor_immunity                            ; You will avoid investigation by the censor
    End_senate_benefits
    End
    This is how CA explains the offices. Now here is a example of a real office, the Pontifex Maximus:
    Code:
    Pontifex Maximus --> Internal Name of the Office; can not be changed.
    Rank                            60 --> This seems to set where in the   Senate Offices Tab this Office is. However, swaping it with another   office doesnīt do anything, while adding a random number, like 51,  leads  to a ctd.
    Quantity                        1 --> At the moment there can be just one Pontifex Maximus.
    Duration                        16--> He can only hold the office for 16 Turns
    Sittings                        1 --> And Sadly, He can only hold it once.
    Restrictions
        praetor_tenure  --> Furthermore, a character has to have been  praetor to be a Pontifex Maximus. The Senate is really picky. 
    End_restrictions
    Senate_benefits
        no_censor_suicide --> Fortunately Censor Investigations donīt result in anyones death anymore.
    End_senate_benefits
    End
    How to edit Offices: Everything in Red you can change freely.

    If we want now, for example, have 2 aedils at the same time: Search for the aedil:
    Code:
    Aedile
    Rank                            20
    Quantity                        1
    Duration                        8
    Sittings                        2
    Restrictions
        quaestor_tenure
    End_restrictions
    Senate_benefits
    End_senate_benefits
    End
    And then change this
    Code:
    Quantity                        2
    Here is a pic of what happens ingame now:
    Spoiler Alert, click show to read: 



    As you can see, the Senate (automatically) adopted 3 family members to fill all offices - These arenīt assigned in descr_strat, and they have no traits, apart from their office. Funnily enough are they of greek origin.

    2. Changing the name and effects of offices
    Spoiler Alert, click show to read: 

    2.1 The name of the office.
    Spoiler Alert, click show to read: 
    If we want to change the name of an office, for example "pontifex maximus" to "Romulus Reborn", we go to
    data/text/strat.txt and search for this:
    Code:
     {SMT_SENATE_OFFICE_QUAESTOR_TITLE}                Quaestor
     {SMT_SENATE_OFFICE_QUAESTOR_DESCRIPTION}           Junior officer
     {SMT_SENATE_OFFICE_AEDILE_TITLE}                Aedile
     {SMT_SENATE_OFFICE_AEDILE_DESCRIPTION}                In charge of staging Games
     {SMT_SENATE_OFFICE_PRAETOR_TITLE}                Praetor
     {SMT_SENATE_OFFICE_PRAETOR_DESCRIPTION}            Commander of the Praetorian Guard
     {SMT_SENATE_OFFICE_CONSUL_TITLE}                Consul
     {SMT_SENATE_OFFICE_CONSUL_DESCRIPTION}                Policy maker for the Senate
     {SMT_SENATE_OFFICE_CENSOR_TITLE}                Censor
     {SMT_SENATE_OFFICE_CENSOR_DESCRIPTION}                Guardian of public morality
     {SMT_SENATE_OFFICE_PONTIFEX_MAXIMUS_TITLE}            Pontifex Maximus  
     {SMT_SENATE_OFFICE_PONTIFEX_MAXIMUS_DESCRIPTION}        Supreme religious leader
    The Title is shown in the Senate Offices Tab. We can change it freely.
    So, to have the office "Romulus Reborn" we change this:
    Code:
    {SMT_SENATE_OFFICE_PONTIFEX_MAXIMUS_TITLE}            Romulus Reborn
     {SMT_SENATE_OFFICE_PONTIFEX_MAXIMUS_DESCRIPTION}        Saviour of the Republic

    2.2 Character Traits of the office
    Spoiler Alert, click show to read: 
    If we start the game now, we have succesfully changed the name of the office. However, Characters who hold this office still get the trait "Office of Pontifex Maximus".
    We can change this. If you are not familiar how to change traits and trait descriptions, see this Tutorial by Squid.

    In Data/Text/export_VnVs.txt Search for these Entrys:
    Code:
    {Office_of_Pontifex_Maximus}    Office of Pontifex Maximus
     
    {Office_of_Pontifex_Maximus_desc}
    This man holds the Senatorial office of pontifex maximus. \nHe is the chief religious officer of the state.
     
    {Office_of_Pontifex_Maximus_effects_desc}
    +5 Influence
    The above trait is assigned if a character holds the office at the moment.
    Code:
    {Ex_Pontifex_Maximus}    Ex Pontifex Maximus
     
    {Ex_Pontifex_Maximus_desc}
    This man used to hold the office of pontifex maximus.
     
    {Ex_Pontifex_Maximus_effects_desc}
    +3 Influence
    This trait is assigned if he held once, but not at the moment.
    Now we change it to something more fitting for our new office:

    Code:
    {Office_of_Pontifex_Maximus}    Romulus Reborn
     
    {Office_of_Pontifex_Maximus_desc}
    The Senate has declared this man to be Romulus Reborn. the Saviour of the Republic. \nHe is the Saviour of the Republic.
     
    {Office_of_Pontifex_Maximus_effects_desc}
    5 Influence, +5 Morale for all troops on the battlefield, 15% bonus to your popularity with the People
    Code:
    {Ex_Pontifex_Maximus}    Former Romulus Reborn
     
    {Ex_Pontifex_Maximus_desc}
    The Senate declared this man once to be Romulus Reborn.
     
    {Ex_Pontifex_Maximus_effects_desc}
    +3 Influence
    Till now we just changed the description of the effects of this trait.
    In export_descr_character_traits we can now change the real effects of the trait:
    Code:
    Trait PontifexMaximus
        Characters family
        AntiTraits notPontifexMaximus
     
        Level Office_of_Pontifex_Maximus
            Description Office_of_Pontifex_Maximus_desc
            EffectsDescription Office_of_Pontifex_Maximus_effects_desc
            Threshold  1 
     
            Effect Influence  5 
        Effect TroopMorale  5 
        Effect PopularStanding  15 
     
    ;------------------------------------------
    Trait notPontifexMaximus
        Characters family
        AntiTraits PontifexMaximus
     
        Level Ex_Pontifex_Maximus
            Description Ex_Pontifex_Maximus_desc
            EffectsDescription Ex_Pontifex_Maximus_effects_desc
            Threshold  1 
     
            Effect Influence  3
    This should be the result:
    Spoiler Alert, click show to read: 


    But keep in Mind: At the Start of the Game and whenever no roman faction has a general with the neccessary requiremts a General of the Senate will get the Office.



    Now Part 3: Senate Missions.
    Spoiler Alert, click show to read: 
    Random Missions.
    Code:
    ; Percentage chance of a random mission being issued
    probability_of_random_mission    95
    Here you can edit the probability of a random mission. This does not include the Missions "Leave Region", "Attack Outlaw Faction" and the first "Take City", as they are hardcoded. A propability of 95 almost garantues that you always have a mission to do. 0 would shut random missions down, of course.

    Code:
    ; These durations are part of the penalty/reward scheme, where the player
    ; incurs the senate's appreciation or displeasure for a number of turns.
    appreciation_duration            15
    displeasure_duration            10
    Simple enough: If you accomplish/fail the mission, the Senate will like you more/less for the written number of turns. This doesnīt immediatly affect your Senate Tab standing.

    And for the Rewards:
    Code:
    ; Fines are expressed as percentages of current annual income
    major_fine                        20
    moderate_fine                    10
    minor_fine                        5
     
    ; Rewards are expressed as direct denari payments
    major_reward                    15000
    moderate_reward                    7500
    minor_reward                    2500
    Should be pretty self-explaining.

    Now we take a closer look at this Mission - The standard Missions to take a random city:

    Code:
    Take_City
    max_region_traversal    8
    reissue_delay_in_turns        10
    Duration    10
    -3 E        p3
    -3 M        p3
    -3 D    p3
    -3 EX    p3
    -2 E        p2
    -2 M        p2
    -2 D        p2
    -2 EX        p2
    -1 E        p1
    -1 M        p1
    -1 D        r1
    -1 EX        r1
    0 E            r1
    0 M            r1
    0 D            r1
    0 EX            r1
    1 E            r1
    1 M            r1
    1 D            r2
    1 EX            r2
    2 E            r2
    2 M            r2
    2 D            r2
    2 EX            r2
    3 E            r3
    3 M            r3
    3 D            r3
    3 EX            r3
    End
    Now, for a start:
    What means E, M, D, EX?
    The Game calls the difficulties ingame Easy, Medium, Difficult, EXtreme. So you can assign for 1 difficulty another reward. This was discovered by The Border Reiver. See Post #23 for more info.
    -3 to 3 is the current Senate standing. -3 is the most negative one, 3 the most positiv.
    P stands for Penalty, R stands for Reward. 1-3 means small-large. So r2 is a medium Reward.

    Here you can declare how far away the city can be: The higher the Number, the farer away the city can be. However, it is still randomly selected.
    Code:
    reissue_delay_in_turns        10 -->How many Turns till the next Mission of this kind will be given.
    Duration    10 --> How many turns till the player failed to achieve  sucess.

    4. Senate Missions/Offices for other factions
    Spoiler Alert, click show to read: 

    Open descr_sm_factions. Search the entry for the faction you want to have Senate Missions/offices. For example:
    Code:
    faction                        macedon
    culture                        greek
    symbol                        models_strat/symbol_macedon.CAS
    rebel_symbol                models_strat/symbol_greek_rebel.CAS
    primary_colour                red 40, green 0, blue 0
    secondary_colour            red 40, green 0, blue 0
    loading_logo                loading_screen/symbols/symbol128_macedon.tga
    standard_index                4
    logo_index                    239
    small_logo_index            253
    triumph_value                5
    intro_movie                    fmv/intros/greek_intro_640x480_bars.wmv
    victory_movie                fmv/victory/greek_outro_320x240.wmv
    defeat_movie                ata/fmv/lose/macedon_eliminated.wmv
    death_movie                    fmv/death/death_macedon_grass_320x240.wmv
    custom_battle_availability    yes
    can_sap                        yes
    prefers_naval_invasions        yes
    Copy the entry above the Senate Faction entry:

    Code:
    faction                        macedon
    culture                        greek
    symbol                        models_strat/symbol_macedon.CAS
    rebel_symbol                models_strat/symbol_greek_rebel.CAS
    primary_colour                red 40, green 0, blue 0
    secondary_colour            red 40, green 0, blue 0
    loading_logo                loading_screen/symbols/symbol128_macedon.tga
    standard_index                4
    logo_index                    239
    small_logo_index            253
    triumph_value                5
    intro_movie                    fmv/intros/greek_intro_640x480_bars.wmv
    victory_movie                fmv/victory/greek_outro_320x240.wmv
    defeat_movie                ata/fmv/lose/macedon_eliminated.wmv
    death_movie                    fmv/death/death_macedon_grass_320x240.wmv
    custom_battle_availability    yes
    can_sap                        yes
    prefers_naval_invasions        yes
     
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
     
    faction                        romans_senate
    culture                        roman
    symbol                        models_strat/symbol_senate.CAS
    rebel_symbol                models_strat/symbol_slaves.CAS
    primary_colour                red 0, green 0, blue 0
    secondary_colour            red 0, green 0, blue 0
    loading_logo                loading_screen/symbols/symbol128_senate.tga
    standard_index                3
    logo_index                    232
    small_logo_index            244
    triumph_value                5
    intro_movie                    fmv/intros/barbarian_intro_640x480_bars.wmv
    victory_movie                fmv/victory/scipii_outro_320x240.wmv+
    defeat_movie                fmv/lose/SPQR_eliminated.wmv
    death_movie                    fmv/death/death_SPQR_grass_320x240.wmv
    custom_battle_availability    yes
    can_sap                        yes
    prefers_naval_invasions        no
    This faction has now Missions and Offices of the Senate, like the Scythians in this Picture:

    Spoiler Alert, click show to read: 


    However, there are two problems:
    1) They wonīt have the Senate and Senate Offices Button - you canīt change that.
    2) The other Roman factions are as agressive against them as normally, and if they attack you the "civil war" between you and the other Romans begins. Then you will never be able to make peace with the romans anymore. Luckily we change this in descr_strat.txt:

    Search for the faction - in this example the macedons - and youīll find an entry like this:

    Code:
    faction    macedon, fortified napoleon
    denari    5000
    ... (other stuff, not neccessary now.)
    Add this:
    Code:
    faction    macedon, fortified napoleon
    superfaction romans_senate
    denari    5000
    Then you canīt attack Rome, and neither will Rome attack you. You see all map information of the other Roman factions. Civil War can - of course - still break out, but not because you are randomly attacked.



    Notes:
    1. This Tutorial is a work in progress, and it will be edited if I have new Informations. Feel free to post anything new or ask a question.
    2. There are several missions, like the assasinate-Mission, which seems to be fully implented and working, but you never get them ingame. If anyone here knows how to activate them, please say.
    3. Thanks to Kylan271 for his tipp.
    4. Thanks to The Border Reiver, for the discoverys he made about the Senate aswell as his submod "Ager Romanus" for Darth Mod. Most of the screenshots are taken from his submod.
    Last edited by Primo; April 09, 2012 at 04:32 AM.

  2. #2

    Default Re: A complete guide to the Senate

    Very very nice. Is this for vanilla or another mod?
    "Because I'm afraid... and because I have to remember why this world is worth dieing for..."

  3. #3
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Walkers_Shade View Post
    Very very nice. Is this for vanilla or another mod?
    Well, if the Senate faction still exists, for vanilla and any mod. If it doesnīt exist you can still make the changes described above, but of course nothing will happen.

  4. #4

    Default Re: A complete guide to the Senate

    I only asked because the little Senate icon looks different than it does in Vanilla.
    "Because I'm afraid... and because I have to remember why this world is worth dieing for..."

  5. #5
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Thats because I play with DarthMod 8.1. But this makes no difference.

  6. #6
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,235

    Default Re: A complete guide to the Senate

    Primo,to add to this,if you add your factions in descr_sm_factions,above the senate,then you will be assigned missions also,albeit attacking rome is then a problem,as no senate for greeks etc.


  7. #7
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Kylan271 View Post
    Primo,to add to this,if you add your factions in descr_sm_factions,above the senate,then you will be assigned missions also,albeit attacking rome is then a problem,as no senate for greeks etc.
    Thanks for the info. Iīll add it.
    Edit: Done.
    Last edited by Primo; September 01, 2011 at 03:08 AM.

  8. #8
    GeoHitmanGR's Avatar Ordinarius
    Join Date
    May 2011
    Location
    Tripolis, Greece
    Posts
    743

    Default Re: A complete guide to the Senate

    Thanks for the tutorial. + rep.

    One question though. The senate tab is hard-coded AFAIK, but is it hard-coded in the faction (romans_julii, romans_scipiii, romans_brutii) or in the roman culture?


  9. #9
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by GeoHitmanGR View Post
    Thanks for the tutorial. + rep.

    One question though. The senate tab is hard-coded AFAIK, but is it hard-coded in the faction (romans_julii, romans_scipiii, romans_brutii) or in the roman culture?
    Hardcoded in the Factions. You can remove it completely, including the Missions, from one faction, but you canīt add a new one.
    For example, the Slaves are listed to have Roman Culture - but they will never appear in the Senate tab, as any other of the 3 starting roman factions.

  10. #10
    GeoHitmanGR's Avatar Ordinarius
    Join Date
    May 2011
    Location
    Tripolis, Greece
    Posts
    743

    Default Re: A complete guide to the Senate

    OK, thanks for the reply, I was thinking of a greek senate, by merely swapping the Greek and Roman cultures but it will not work.


  11. #11
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by GeoHitmanGR View Post
    OK, thanks for the reply, I was thinking of a greek senate, by merely swapping the Greek and Roman cultures but it will not work.
    Changing the culture of the Senate removes his hardcoded abilitys. The Senate has to be Roman.

  12. #12
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: A complete guide to the Senate

    Ohoho,look what we have here..???

    Repped
    A bomb's a bad choice for close-range combat.

  13. #13
    Kylan271's Avatar Domesticus
    Join Date
    Jul 2007
    Location
    Vietnam
    Posts
    2,235

    Default Re: A complete guide to the Senate

    I was thinking of using a Carthaginian Senate,albeit stuck with retaining the Senate and placing Carthage above senate line. However I was considering swapping Slaves to Carthaginian culture and Carthage to 'roman',albeit faction images etc would be roman,lol. Any thoughts on this..the slaves get no missions,but they are not above the senate line in vanilla...hmm. In vanilla there are 5 roman factions.


  14. #14
    Boustrophedon's Avatar Grote Smurf
    Citizen

    Join Date
    Oct 2010
    Location
    Rome, Italy
    Posts
    3,158

    Default Re: A complete guide to the Senate

    Is it possible to make Egypt the "senate" faction and so that egypt has the offices system BUT without it having the Roman culture??

  15. #15
    Metaluis90's Avatar Ordinarius
    Join Date
    Aug 2010
    Location
    Ta Mayab
    Posts
    752

    Default Re: A complete guide to the Senate

    Can I take out a roman family in order to have just three roman factions (2 and the senate)?

    I'll try to explain myself better:

    I want to mod my vanilla game in order to get more factions, but I also want to keep the original idea of the civil war, So what I thought is that, instead of unifying Rome in one sole faction, convert the scipii into different faction (Pergamon) and keep the brutii and the julii, changing their names to the optimates and the populares, the senate would remain the same. I did this (modifying the descr_strat.txt taking away the line script "superfaction: romans_senate" from the Scipii) and what I found is that, the game is still thinking of the scipii as a roman faction (they are in the senate button, they don't appear in the senate's diplomacy, and what's worse, their family members ARE elected for the senate offices). But they're not allied to my romans (they're neutral) I really don't know what's happening}

    EDIT: I changed the scipii's culture to greek, btw, I think this is important to tell, but I still having the same results

    Thanks in advance, and I really hope (firstly) that you understood me, and if you can, help me in this matter
    Last edited by Metaluis90; January 23, 2012 at 11:08 AM.
    "Rules without exceptions last eternally; Roman Law is the only law"
    "The mighty sword in mighty Roman hands"

  16. #16
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Metaluis90 View Post
    Can I take out a roman family in order to have just three roman factions (2 and the senate)?

    I'll try to explain myself better:

    I want to mod my vanilla game in order to get more factions, but I also want to keep the original idea of the civil war, So what I thought is that, instead of unifying Rome in one sole faction, convert the scipii into different faction (Pergamon) and keep the brutii and the julii, changing their names to the optimates and the populares, the senate would remain the same. I did this (modifying the descr_strat.txt taking away the line script "superfaction: romans_senate" from the Scipii) and what I found is that, the game is still thinking of the scipii as a roman faction (they are in the senate button, they don't appear in the senate's diplomacy, and what's worse, their family members ARE elected for the senate offices). But they're not allied to my romans (they're neutral) I really don't know what's happening}

    EDIT: I changed the scipii's culture to greek, btw, I think this is important to tell, but I still having the same results

    Thanks in advance, and I really hope (firstly) that you understood me, and if you can, help me in this matter
    Try to move the scipii at the bottom of the descr_sm_factions.If I remember correctly, this should stop your generals being elected to the offices.

    For everything else: There is no way to change it. That is why most mods simply take out the Senate.
    Last edited by Primo; April 09, 2012 at 02:09 AM.

  17. #17

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Nightmare Moon View Post
    Try to move the scipii at the bottom of the descr_sm_factions. If I remember everything correctly, this should stop the

    If I remember correctly, this should stop your generals being elected to the offices.

    For everything else: There is no way to change it. That is why most mods simply take out the Senate.
    I tried that once and my game just crashed. However i've acomplished what you want:

    I edited only the core attitude (diplomacy?) and diplomacy stand between factions. The only way i found to avoid senate missions and senate button is to make any of the 3 families stand at war (600 is the value, neutral doesn't work) against ALL roman factions; and off coourse to erase the senate button change the culture of the now-no roman faction. This teste was made only in the first 3-4 turns, and no messages from the senate arrived, so i think that should do the trick, however i don't know if in the long-term there will be any message.

    Hope that works for you too

  18. #18
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Ozman View Post
    I tried that once and my game just crashed. However i've acomplished what you want:

    I edited only the core attitude (diplomacy?) and diplomacy stand between factions. The only way i found to avoid senate missions and senate button is to make any of the 3 families stand at war (600 is the value, neutral doesn't work) against ALL roman factions; and off coourse to erase the senate button change the culture of the now-no roman faction. This teste was made only in the first 3-4 turns, and no messages from the senate arrived, so i think that should do the trick, however i don't know if in the long-term there will be any message.

    Hope that works for you too
    Then you will be at war with them for ever, or you can make peace with them and they give you missions again. Either way it is no solution.
    Last edited by Primo; April 09, 2012 at 02:08 AM.

  19. #19

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Nightmare Moon View Post
    Then you will be at war with them for ever, or you can make peace with them and they give you missions again. Either way it is no solution.

    btw, I am Magneto.
    I don't think they will give you peace, first because i've played the civil war and they don't
    Second, that's why you need to edit the core attitude too, i believe that the responses while talking to factions are related to that too.

  20. #20
    Primo's Avatar Protector Domesticus
    Join Date
    Jul 2011
    Location
    Germany
    Posts
    4,007

    Default Re: A complete guide to the Senate

    Quote Originally Posted by Ozman View Post
    I don't think they will give you peace, first because i've played the civil war and they don't
    Second, that's why you need to edit the core attitude too, i believe that the responses while talking to factions are related to that too.
    No. Civil War is often times buggy. I remember making peace several times while being in a civil war with them. And it results not only in the permanent war: You get a wrong senate diplomacy entry, they will still have popularity with the people and the Senat, and the other factions will get a message stating Rome is at civil war.

    If you like to play that way, then its ok, but ...

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •