ntro:
I'm a huge fan of vanilla M2TW with over 2000 hours playtime but some parts just infuriate me and there are plenty of units/ factions that are either straight upgrades or useless. Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style while completely reworking key mechanics and adding new units and maps. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy.
The name is a Latin phrase referring to the scorched earth tactic, meaning "With fire and iron".
ajor Changes:
> Much larger difference between cheap troops and elites.
> Counters are stronger.
> Lighter units are faster, heavier units are slower.
> A lot of units are specialized to fill a certain role:
- Standard cavalry (good all-round)
- Shock cavalry (great on the charge but melt away quickly in drawn out fights)
- Melee cavalry (specialize in drawn out melee fights, especially against other cavalry)
- Spear cavalry (use only spears to fight and excel against other cavalry)
- Bow cavalry (low damage but high ammo count. Used for harassing the enemy and killing weak units)
- Javelin cavalry (high damage, low range and used to single out and damage elite units)
- Crossbow cavalry (high damage, mediocre range and not fast. Must be supported to keep them out of melee)
- Standard infantry (good all-round)
- Defensive infantry (useful for holding an area and acting as an anvil)
- Offensive infantry (useful for killing quickly)
- Shock infantry (similar to shock cavalry, great on the charge)
- Spearmen (high defense, low attack, great vs cavalry)
- Archers (the most versatile ranged type, they can shoot over walls and friendly units and also have decent range)
- Crossbowmen (high damage but struggle to shoot over things, especially the elite crossbows)
- Javelinmen (high damage, low range, bonus vs elephants)
- Musketeers (high damage and good range, used for sniping elites)
- Arquebusiers (anti-horde, low damage that hits multiple enemies like a shotgun)
- Handgunners (anti-horde, massive close range shotgun spread)
- General bodyguards (very tanky but low damage output, lots of custom bodyguards added)
- Ambush units (great at hiding, usually get combat bonuses in woods. Is not specified in the desc but instead in the abilities)
> These unit roles will be shown in the unit descriptions along with the range of any projectile weapons, morale and speed.
> No two units in a faction have the same stats.
- Example: peasant crossbows have more damage output (due to more numbers) but are less reliable than crossbow militia.
> Artillery flaming rounds are much more effective against units.
> Artillery explosive rounds are more focused towards disrupting unit formations and damaging morale.
> Anti-armour units actually excel against armour.
> Phalanx weapons (pikes, halberds, voulges and sword staffs) have been reworked.Spoiler for details:
> Every faction has a way of stopping cavalry charges (phalanx or stakes).
> Every faction has access to key units (javelins, hand gunners, arquebusiers, musketeers etc).
> Lots of new mechanics added.
> Added a lot of new units from the kingdoms expansions and also some custom units:
Spoiler Alert, click show to read:
> Added a ton of new maps, including some scenarios/ historical battles:
Spoiler Alert, click show to read:
otes:
> This is balanced for HUGE army size and ALL time periods. (you can still use others though)
> Units get a lot more expensive once they go red, so be aware of that when making your army.
> I prioritise balance over realism always. Gameplay is king.
> I made a steam group to help find people using the mod: http://steamcommunity.com/groups/igni_ferroque <-- feel free to join it.
> I also made a discord for the same reason: https://discord.gg/fH9VkKc <-- feel free to join this too.
> I am willing to change things so any feedback/ suggestions/ criticism is welcome.
> I will credit anyone who contributes to the mod in the install file.
> Make me maps! I will credit you fully in the text file and add your name to the preview pic of the map.
> This mod will most likely not work with the disc version, but that doesn't matter too much since it's a multiplayer mod.
> The mod installs in a mod folder, leaving vanilla untouched.
> The install is simple; you only move 1 folder and copy 1 folder. Check the install instructions.
ownload:
Moved to its own thread: http://www.twcenter.net/forums/showt...-4a&p=15182221
ideos:
Moved to its own thread: http://www.twcenter.net/forums/showt...eos&p=15182216
hangelog:
Moved to its own thread: http://www.twcenter.net/forums/showt...-4a&p=15182221
nstall file + Credits:
Moved to its own thread: http://www.twcenter.net/forums/showt...-4a&p=15182221
heck out mods using some of my files:
> LeafLess [Hides leaves when the camera is near]
> Age of Strife - Novgorod Rising
> Veni Vidi Veni [WIP]
> XV Century Total War [Igni Ferroque campaign submod by Bagatur Sasha]