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Thread: [IN PROGRESS] Cyrene Expanded

  1. #421

    Default Re: [IN PROGRESS] Cyrene Expanded

    Preview time! Here are some new buildings that you'll able to construct:

    1. Cleruch Farm



    This farm will greatly increase Kleruchoi population class, allowing you to recruit more elite troops, but at a cost - it will reduce your settlement's food production by a large margin; all to simulate giving away land to military settlers in return for service.

    2. Apollo Karneios Temple



    Apollo Karneios cult originated in Sparta - people of one of its colonies, Thera, settled in Cyrene, bringing their deity with them.

    3. Silphium Plant Trader



    A plant believed to have magical properties, it was widely used as a contraceptive. Trade of the now extinct plant was exteremely lucrative.

    On top of that, Cyrene itself will have access to a new trade resource - silphium, which will come with a custom icon:


  2. #422
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [IN PROGRESS] Cyrene Expanded

    Very nice, Megas! I understand that all these building chains are reserved for Cyrene only, right?

  3. #423

    Default Re: [IN PROGRESS] Cyrene Expanded

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    Very nice, Megas! I understand that all these building chains are reserved for Cyrene only, right?
    Thank you

    Silphium Plant Trader will of course require the unique trade resource (only found in Cyrene settlement), but Cleruch Farm could be used by any Succesor state and temple of Apollo Karneios by Spartans

  4. #424
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [IN PROGRESS] Cyrene Expanded

    Quote Originally Posted by Magas of Cyrene View Post
    Preview time! Here are some new buildings that you'll able to construct:

    1. Cleruch Farm



    This farm will greatly increase Kleruchoi population class, allowing you to recruit more elite troops, but at a cost - it will reduce your settlement's food production by a large margin; all to simulate giving away land to military settlers in return for service.

    2. Apollo Karneios Temple



    Apollo Karneios cult originated in Sparta - people of one of its colonies, Thera, settled in Cyrene, bringing their deity with them.

    3. Silphium Plant Trader



    A plant believed to have magical properties, it was widely used as a contraceptive. Trade of the now extinct plant was exteremely lucrative.

    On top of that, Cyrene itself will have access to a new trade resource - silphium, which will come with a custom icon:

    Looks great, buddy. I especially like the new trade resource thing

  5. #425
    Nordling's Avatar Semisalis
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    Default Re: [IN PROGRESS] Cyrene Expanded

    amazing stuff man! Can't wait for the beta of the submod! Keep it up

  6. #426

    Default Re: [IN PROGRESS] Cyrene Expanded

    Thank you all for your continued support - that's what kept me going! Expect more previews in the near future - I've finally found some 3D modellers and Benjin is assisting as well.

  7. #427

    Default Re: [IN PROGRESS] Cyrene Expanded

    The Cleruch Farm concept is such an awesome idea. Just wanted to throw that in there

  8. #428
    Maetharin's Avatar Senator
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    Default Re: [IN PROGRESS] Cyrene Expanded

    IIRC, Kleruchs were also a major source of tax revenue for the Successor kingdoms, so maybe they could be in the middle beween farms and animal husbandry in terms of money to food ratio.
    "Ceterum censeo Carthaginem delendam esse!"

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    "I concur!"

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  9. #429

    Default Re: [IN PROGRESS] Cyrene Expanded

    Quote Originally Posted by Maetharin View Post
    IIRC, Kleruchs were also a major source of tax revenue for the Successor kingdoms, so maybe they could be in the middle beween farms and animal husbandry in terms of money to food ratio.
    That could work

    Another thing I've been thinking about - Silphium Trader would bring in a large amout of coin, but since that plant was (allegedly) used as a contraceptive, building it would also decrease population growth in the settlement.

  10. #430
    Maetharin's Avatar Senator
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    Default Re: [IN PROGRESS] Cyrene Expanded

    Whilst being a good idea gameplay wise, IMO this doesn´t really make sense.
    People would use it as a contraceptive if it were traded or not.
    And since trading it away would reduce supply, the price would go up and therefore make it less available to the common populace.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

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  11. #431
    Irishmafia2020's Avatar Senator
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    Default Re: [IN PROGRESS] Cyrene Expanded

    Wow - cool submod, I didn't even know this existed! Congratulations on making the front page! Usually I crush this faction as the Ptolomies, but this might be an interesting twist for a game - survive in relatively safe North Africa on the edge of two superpowers... I'll give this mod a try.

  12. #432
    Jake Armitage's Avatar Artifex
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    Default Re: [IN PROGRESS] Cyrene Expanded

    yeah Cyrene's position is really interesting

  13. #433
    Alwyn's Avatar Frothy Goodness
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    Default Re: [IN PROGRESS] Cyrene Expanded

    Nicely done, I agree with the praise above! I like the idea of a new trade resource and a farm representing giving away land to military settlers after service.

  14. #434

    Default Re: [IN PROGRESS] Cyrene Expanded

    Quote Originally Posted by Maetharin View Post
    Whilst being a good idea gameplay wise, IMO this doesn´t really make sense.
    People would use it as a contraceptive if it were traded or not.
    And since trading it away would reduce supply, the price would go up and therefore make it less available to the common populace.
    I might also add a Silphium farm chain, I think that effect would work better there.

    Quote Originally Posted by Irishmafia2020 View Post
    Wow - cool submod, I didn't even know this existed! Congratulations on making the front page! Usually I crush this faction as the Ptolomies, but this might be an interesting twist for a game - survive in relatively safe North Africa on the edge of two superpowers... I'll give this mod a try.
    Quote Originally Posted by Alwyn View Post
    Nicely done, I agree with the praise above! I like the idea of a new trade resource and a farm representing giving away land to military settlers after service.
    Thank you!

    Quote Originally Posted by Jake Armitage View Post
    yeah Cyrene's position is really interesting
    I agree - you're between two powerful empires - Ptolemaic Kingdom, which will seek to regain its lost land and Carthage. You could even try to return to Greece and gain a foothold there.

  15. #435
    Jake Armitage's Avatar Artifex
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    Default Re: [IN PROGRESS] Cyrene Expanded

    yeah, you're really near to greece so to plan a naval invasion

  16. #436

    Default Re: [IN PROGRESS] Cyrene Expanded

    He's dead Jim.

  17. #437
    Demosthenes26's Avatar Libertus
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    Default Re: [IN PROGRESS] Cyrene Expanded

    Looks like Magas has been active pretty recently, hopefully he can still finish it up! it seemed so close to being ready for release, it'd be a shame for all that fantastic work to be left incomplete.

  18. #438
    gary's Avatar Domesticus
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    Default Re: [IN PROGRESS] Cyrene Expanded

    I hope it does get finished, some great work overall.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
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  19. #439

    Default Re: [IN PROGRESS] Cyrene Expanded

    Quote Originally Posted by gary View Post
    I hope it does get finished, some great work overall.
    I hope so as well - I've spent better part of last year trying to find a modeller to help me finish it (including paid commisions), but unfortunately with no luck.

  20. #440

    Default Re: [IN PROGRESS] Cyrene Expanded

    Glad you're still with us. Did you ask benjin?

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