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Divide and Conquer Version 0.4 and beyond
Divide and Conquer is a massive submod with many new factions, hundreds of units and numerous events, depicting Middle-earth like it never has been before. Play any one of 26 factions, from the Dúnedain of the North to the Haven of Umbar.
After years of hard work, dozens of team members and hundreds of hours of work, it is finally brought to you. The release right now is still called a beta, but unlike some other betas (and not beta versions ROME II!) very much playable. We do not expect many real bugs but for the balance of the game we just need a lot of feedback to optimize the balance of the mod. I hope you will all have lots of fun and experience things you have never seen in a Medieval II Total War mod before. Enjoy!
Download Links:
Beta 1.0:
Moddb:
http://www.moddb.com/mods/divide-and...ll-public-beta
Mega:
https://mega.co.nz/#!YE1FDLjA!TTeyIU...lgFnAaqfRya0gM
Torrent:
http://killerkittens.guildeprotecteu...ta.exe.torrent
Patch 2:
Moddb:
http://www.moddb.com/mods/divide-and...-beta-patch-12
Mediafire:
http://www.mediafire.com/download/18...0Patch%202.exe
Patch 2 Hotfix (REUPLOADED 30/1 8PM GMT):
Moddb:
http://www.moddb.com/mods/divide-and...x-for-patch-12
Mediafire:
http://www.mediafire.com/download/ua...2%20Hotfix.exe
Spoiler Alert, click show to read:
Installation Instructions:
Basic installation instructions:
1. Download the mod from the provided link. Right click and select Run as Administrator before you run the installer if you are using Vista, Windows 7 or Windows 8.
- If you want a secondary mod folder, so you can keep playing the original Third Age Total War, read this
- Download takes a long time? Spend the time reading the new faction bios by Arachir Galudirithon.
2. Run the installer provided, making sure that the installer installs to the ..Medieval II Total War/mods/Third_Age_3 folder.
3. Download the Patch 2 from the provided link. Again, run as administrator and install it to the ..Medieval II Total War/mods/Third_Age_3 folder.
4. Download the Hotfix from the provided link. IF YOU DOWNLOADED IT BEFORE 30/1 8PM GMT, PLEASE REDOWNLOAD. OUR APOLOGIES FOR THE INCONVENIENCE!!! Again, run as administrator and install it to the ..Medieval II Total War/mods/Third_Age_3 folder.
5. Enjoy the DaC!
Detailed installation instructions:
Steam and Non Steam:
http://www.twcenter.net/forums/showt...1#post12777400
Video:
http://www.youtube.com/watch?v=4-bERU6_fCk
Bug reports:
FOR THE MOST UP TO DATE INFO AND KNOWN BUGS, READ THIS FILE: https://www.dropbox.com/s/qo2h0kk7xtvuwx3/Info.htm
Crashing when you launch the game are caused by a faulty installation or bugged download. Make sure to follow the exact instructions linked above.
Download this cleaner.bat file and put it into your main Third_Age_3 folder (this is the same cleaner from MOS). Run (double-click) the cleaner and see if that takes care of your crashes.
When testing for a possible UAC problem, please look at this link: http://www.twcenter.net/forums/showt...Store-Problems
When you are asking about CTDs you need to minimally provide the system.log file. Otherwise there is very little chance a modder can figure out what happened. Make sure you post them inside spoilers [!] and code [#] tags, though. http://www.twcenter.net/forums/showt...ow-to-fix-them
Known bugs and issues:
- Axethrowers could cause crashes for some users. See note below
- Khazad Dum AI doesn't work as intended.
- Dale Family Tree - (Bard should be dead already)
- Isengard is too weak
- One missing Nazgul
- There is a conflicting Eregion script - Imladris get it and then it gets given straight to Misty when they lose Moria
- Bree is too rich
- Possible bug with the second gate of Minas Tirith
- Several problems with the One Ring ancillary.
- There are some spelling errors in the garrison script meaning that Rhosgobel and a few other places don't get it ever.
- When Moria turns rebel before Balin takes it, everyone gets a message that the Palantir faction has been destroyed.
- Generals getting traits like 'fears Easterlings' even though they have never lost a battle with the Easterlings.
Fix for crashing axethrowers:
Spoiler Alert, click show to read:
Frequently Asked Questions:
When is the next release?
A new release, like a wizard, arrives precisely when it means to.
How do you zoom on the map?
F2 and F3 keys.
What is your policy towards submods?
You can release any submods adding new content, as long as it only includes the edited files. If you want to edit any DaC content (like units, or 2d art), pm Emperor of Hell.
Arnor and Reunited Kingdom
Arnor cannot be reforged. In future, thee ReUK will take their place but until then, the Dúnedain have the ability to train Dalian, Rohirric, Gondorian and Valesmen units in those factions home regions. ReUK troops won’t be available until then.
Resurrect Sauron
Sauron is returned to the field of play as your general as soon as you get the ring back to Mordor.
Editing DaC file causes crashes
use notepad ++ to edit files
What is the status of the ring script?
Arandir Tur-Anion is currently working on a new version.
Mordor isn’t destroyed when all their settlements are captured.
Mordor can be defeated only by destroying the ring.
When is the Barracks event?
The barracks event triggers around turn 60.
How many Nazgul does Mordor get?
As of the current version, Mordor only have 3 I believe however under scrutiny from the community, they will have the full complement minus the three that Dol Guldur will have have. They are only present in the game as high ranking generals and their bodyguard units are Black Númenorians.
The One Ring script has been altered by Arandir for the next release but it has no bearing on Nazgul, however I think there is some sort of mini-game involved with the ring if you play as Mordor.
Where can I get help modding DaC?
http://www.twcenter.net/forums/forum...I-Mod-Workshop
Will the palantir and the mirror of Galadriel be usable in a future patch?
The palantir, I fear, will never return.
What are the Sculptor's Workshops
Sorry, they are a building that only has a function for the AI. We may well talk about adding bonuses to these AI only buildings so they have some sort of benefit for Humans too.
Factions won’t cross other faction’s settlements to fight enemies
This is a known Medieval 2 issue, sorry.
What's the deal with not being able to play custom settlements in custom battles?
We removed it intentionally. It wasted one entire culture slot which we could better use as Wildmen culture for a few of our new factions.
What do I need to do to repair or receive the Gwaith i Mirdain? I have Ost-in-Edhil and it is all built up etc.
Keep building smiths, if this is a new campaign after the patch.
Changelog:
Spoiler Alert, click show to read:
Features
Choose your faction!
Spoiler Alert, click show to read:
Whats new
Spoiler Alert, click show to read:
Map
Spoiler Alert, click show to read:
Fan made videos
Spoiler Alert, click show to read:
Progress Report
- Writing - 100%
Done. We have written every one of our 1.0 events, we have done all the unit descriptions, any new buildings and all the other text throughout the mod.
- Balancing - 99%
All units have been balanced and campaign balance is close to perfect. Right now we just need some feedback from you, our fans, to make the experience even better.
- Scripting - 100%
Scripts are finished, unless you guys can find any bugs.
- Coding - 100%
All done
- Mapping - 99%
The map is finished after months of development. It is right now the most accurate and most balanced map available for Third Age Total War. The 1% that isn't finished is the small bugs that will obviously occur when a small team has to check all 10000000 pixels.
- Modelling/Texturing - 100%
All done
- UI - 90%
The UI is mainly done but we could still get some last updates from 2d Master Tokus*Maximus, who is unfortunately absent. It does not affect gameplay except for the one known bug, you can't drag unit cards to merge units. Using the shortcut "M" however, does work.
Credits and Team Members
Active Team
Team Leaders: Emperor of Hell, Arachir Galudirithon
Coders: Emperor of Hell, FireFreak111, Arachir Galudirithon, Deceneus
Scripters: Arandir Tur-Anion, FireFreak111
2D/Art: Tokus*Maximus, ElvenKind
Mapper: FireFreak111
Writers: FireFreak111, Arachir Galudirithon
Unit Creation: Emperor of Hell, Zarathos, Jox25
Old/Inactive Team
Team leaders: Eöl, Squeaks, Baron Samedi, Renown, Archaon
Unit Creation: Eöl,, Squeaks, Saladin, Welshmandan
Coders: Baron Samedi, skeleton of the west, Aramiteus, Archaon, Bela, Mhaedros Trailhog250, The Uruk, Flame_of_Anor
Scripters: , cino, The Uruk, Kiliç Alì
2D/Art: Cedriic 37, Grimbold, Erutaron, Master Necromancer, Squeaks
Video and audio: Warman, MasterbigAb, Rgex
Writing: Bregil, Banditks, Beregond, Commander Ruunu, CommanderTony, Jakev, Jean-a-Luc, JorisofHolland, Makrell, Nerva, Squeaks, Valandur, Glorious Gandalf, Poosticks7, cezarip
Contributions
alreadyded - Terrain textures used, base Campaign AI and menu files for 31 factions.
MIKE GOLF - For many new region descriptions, provided to DaC.
ArÇ*mÄ“z - An informative map with great suggestions for regions and their names..
King Kong and team - For Third Age and permissions..
Gorthaur the Cruel - for portraits from "The Hobbit"
dIRECTOR - for his Silvan Elves models
Jox25 - Mordor unit model
Heiro de Bodemloze - Several descriptions
Ngugi and MOS team - Many new voices on the battle and campaign map
Mhaedros - Introducing me to the DaC team
AdmiralThrawn- Angmar unit models
Included Sub-Mods Credits
Elphir of Dol Amroth and team - Vale of Anduin Faction
koultouras and team - Forgotten Realms of Middle-earth
alleycat - Parts of Turtle Mod Revolution
Taro_M - Parts of New Units for Gondor
Point Blank - Real Combat stat system
Spice Master and team - Dynamic Garrison Script
leo.civil.uefs and team - 3.3 Unofficial Patch
Chainsaw Schmalz - Trait and Ancillary description fixes
Ngugi - Tolkien Quotes Submod
Occhi Di Davide - BETTER STRATWATER
Spice Master and Mike Golf - New general name lists
Other Divide and Conquer threads
Divide and Conquer, Campaign Map Remade for 3.2
ModDB Portal (WIP)
Preview thread
Yes/No events thread
Description thread
Tokien Immersion thread
Developer forum (inactive)
Pre-release discussion thread
Old Team thread
Oldest Team thread