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Thread: CTD's & Bugs Report

  1. #181
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    Quote Originally Posted by AntonioHundangir View Post
    260, but is the same for the others if i remember correctly. at least for the 293 and 268 and 285
    Does the CTD happen if you play the custom battle using the BI.exe version instead?

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  2. #182
    AntonioHundangir's Avatar Tiro
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    Default Re: CTD's & Bugs Report

    BI.exe-vers work perfectly. The unit info ctd was resolved reinstalling the mod, but the custom battles ctd that occur without even an error, just as i click start it ctd, no. I'm speaking about the alex.ece version ofc, the BI.exe version work perfectly. I guess it's something related to my RTW collection version, maybe in the next versions it will disappear, for the moment reverse to the BI.exe version, i don't wanna risk ctd in the middle of a campaign. Probably it's fault of my RTW
    Last edited by AntonioHundangir; June 17, 2021 at 01:16 PM.
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  3. #183
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    Quote Originally Posted by AntonioHundangir View Post
    BI.exe-vers work perfectly. The unit info ctd was resolved reinstalling the mod, but the custom battles ctd that occur without even an error, just as i click start it ctd, no. I'm speaking about the alex.ece version ofc, the BI.exe version work perfectly. I guess it's something related to my RTW collection version, maybe in the next versions it will disappear, for the moment reverse to the BI.exe version, i don't wanna risk ctd in the middle of a campaign. Probably it's fault of my RTW
    Perhaps it's an install issue. You load the alex version as a campaign install. If it is loaded correctly then the campaign.txt file when opened in the RO folder should indicate the campaign loaded and whether it is a BI or Alex.exe version. So, if you loaded an Alex.exe campaign version, then this will show in the campaign.txt file.

    You also need to ensure you have the chat_filter.san file in your data folder (RO/data). If you don't, then you will need to copy and paste it from your Alexander data folder.
    Last edited by julianus heraclius; June 17, 2021 at 06:46 PM.

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  4. #184

    Default Re: CTD's & Bugs Report

    I'm not sure if its a bug but it feels like one. Some units i have notised have missile weapons (like bows or javalins) on their pictures. But they do not acually have any missilie weapons.

  5. #185
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    Quote Originally Posted by Apalm1999 View Post
    I'm not sure if its a bug but it feels like one. Some units i have notised have missile weapons (like bows or javalins) on their pictures. But they do not acually have any missilie weapons.
    It's not a bug but rather some poetic licence just for show.

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  6. #186

    Default Re: CTD's & Bugs Report


  7. #187

    Default Re: CTD's & Bugs Report

    Campaign 260AD Alexander exe
    When I take Palmyra there is a crash. As far as I was able to figure it out it was connected to hunting_temple great_temple_of_bel.
    Also when ever I take the final settelmet of Gallic or Palmyran factions there is a crash. This bug happens to me in other campaigns also.

  8. #188
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    Quote Originally Posted by Cohors V View Post
    Campaign 260AD Alexander exe
    When I take Palmyra there is a crash. As far as I was able to figure it out it was connected to hunting_temple great_temple_of_bel.
    Also when ever I take the final settelmet of Gallic or Palmyran factions there is a crash. This bug happens to me in other campaigns also.
    What faction(s) are you playing? When I took Palmyra I had no CTD so I am not sure what that is about. I'm curious as to why you think the Great Temple of Bel is involved. I am also at a loss as to why the game crashes when you take the final settlements for the Palmyrans and Gallic Empire. Do you have the gamed saved? if so, then try it without activating the script in case there is some error in the script.

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  9. #189

    Default Re: CTD's & Bugs Report

    I am playing Imperium Romanum (Gallienus) in 260AD campaign.
    I narrowed it down to Great temple of Bel when I added the city in descr_strat to Gallienus. All is fine untill you click on the Palymra and then there is an instant crash. But when I delete the temple in descr_start everything is fine. Alternative solution for me was also to add in export_descr_buildings for Great Temple of Bel roman "great_temple_of_bel requires factions { greek, roman, } and hidden_resource palmyran and resource incense"

    As for faction crash when destroyed unfortunatley I don't have a save game, I was so furious I deleted it. But if it would help I can replicate it via cheats. In every campaign I allways play Imerium Romanum proper and when I take the last settlment of either Palmyrians or Gallic usurpers I get a crash.

    Thank you for a wonderfull mod, it is the only reason I registered to TWC forums in the first place. In my opinion your mods are better then Attila Total War mess.

  10. #190

    Default Re: CTD's & Bugs Report

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    i think gaesoriacum's map have glitch? horsemen are not able to go right side of the city.

    im playing 268 ad campaign with alex.exe.

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    and these endless scripted frank armies are intended?

    or script bug?

    anyway, im enjoying the Aurelian campaign thanks

  11. #191
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    i think gaesoriacum's map have glitch? horsemen are not able to go right side of the city.

    im playing 268 ad campaign with alex.exe.
    I'm afraid I have no idea.


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    and these endless scripted frank armies are intended?

    or script bug?
    Yes, all AI armies have been scripted to provide extra armies at times. This is to overcome the AI's crap recruitment of units. It is also intended to make it harder for the player to just steamroll through their campaign.

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  12. #192

    Default Re: CTD's & Bugs Report

    Quote Originally Posted by julianus heraclius View Post
    I'm afraid I have no idea.


    Yes, all AI armies have been scripted to provide extra armies at times. This is to overcome the AI's crap recruitment of units. It is also intended to make it harder for the player to just steamroll through their campaign.
    yeah. im totally agree with ai's crap recruitment . thanks![but it's just for the minor factions? or there will be a reinforcements for sassanid if they have few settlements left or besieged capital?]

    i hope to see more good scripts like this in the future.

  13. #193
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    Quote Originally Posted by L. D. Aurelianus Augustus View Post
    yeah. im totally agree with ai's crap recruitment . thanks![but it's just for the minor factions? or there will be a reinforcements for sassanid if they have few settlements left or besieged capital?]

    i hope to see more good scripts like this in the future.
    The recruitment is for all AI factions. The script also includes reinforcements for all factions if they have less than two settlements and also if their capital is besieged. But these are based on a probability so they won't always activate. This is to introduce chance into the game, otherwise in future campaigns you would be able to anticipate AI reinforcements.

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  14. #194

    Default Re: CTD's & Bugs Report

    Quote Originally Posted by julianus heraclius View Post
    The recruitment is for all AI factions. The script also includes reinforcements for all factions if they have less than two settlements and also if their capital is besieged. But these are based on a probability so they won't always activate. This is to introduce chance into the game, otherwise in future campaigns you would be able to anticipate AI reinforcements.

    yeah, from what ive remember.. i saw that arabs got a reinforcement to their capital.[Their capital was besieged by sassanid]

    thanks for your work

  15. #195

    Default Re: CTD's & Bugs Report

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    i've got ctd from capturing the last settlement of Imperivm Gallorum.

    this is cause of alexander engine or kill both faction leader and heir at the same time? :O

    [ctd happens with both script on+off]

  16. #196
    julianus heraclius's Avatar The Philosopher King
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    Default Re: CTD's & Bugs Report

    Quote Originally Posted by L. D. Aurelianus Augustus View Post
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    i've got ctd from capturing the last settlement of Imperivm Gallorum.

    this is cause of alexander engine or kill both faction leader and heir at the same time? :O

    [ctd happens with both script on+off]
    Has this happened when using the BI engine? It could be due to the missing victory/loser movies that are usually contained within the fmv folder withinin the data folder.

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  17. #197

    Default Re: CTD's & Bugs Report

    Quote Originally Posted by julianus heraclius View Post
    Has this happened when using the BI engine? It could be due to the missing victory/loser movies that are usually contained within the fmv folder withinin the data folder.
    well i see only thumbs file in victory & lose fmv folder.

    but i didnt get a ctd when i destroyed the carpi.

    and i didnt get this ctd from BI version. hmm

    i will just test it out more.

    drag one of caesar or augustus from the capital
    Last edited by L. D. Aurelianus Augustus; September 02, 2021 at 09:11 PM.

  18. #198

    Default Re: CTD's & Bugs Report

    the hills of thebais was corrupted by sandstorms
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  19. #199

    Default Re: CTD's & Bugs Report

    RTW1 has a weird engine.

    i've got a ctd if i had won against leader+heir at the same time or more than 2 full armies[if you destoyed more than 80~85% + kill enemy generals].

    but there are no ctd if i defeated by the enemy

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  20. #200

    Default Re: CTD's & Bugs Report

    Quote Originally Posted by L. D. Aurelianus Augustus View Post
    the hills of thebais was corrupted by sandstorms
    you can encounter weird battle lag if you use tab button or during battle speech[very rare]

    to fix this : just reload the battle and skip the battle speech like arcade. [enter! enter!]

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