lots of possibilities as to what to do next after the point where the playthrough stopped. i actually went ahead and played for 3 more hours off record and thoroughly enjoyed it. war-peace diplomacy switch worked very nicely and i managed to seal peace with Epirotes after several turns of targeting their fleets. then KH agreed to peace, too (same reason, i reckon). they also quite cleverly removed that small army from Epirus (it fled there after being hit by me near Athens in the last episode) by sending the fleet over and dropped that force, reinforced by the general, in Crete. Pergamon declared war on me at some point after i captured Byzantium (the only settlement that i expanded to in this 3 hours of the usual turtle-play). i defeated Pergamese army and attacked fleets and ports and they came asking for peace, which i was very happy to agree to. overall, diplomacy plus naval operations look very good indeed. i left off being at peace with everyone but Ptoleis and having rebuilt and expanded mines and Royal Tombs.
my only regret is that i didnt start to use the exe in mods/ebii sooner. really struggled with stability recording the first 4-5 episodes.
now it looks really stable though. turn times literally take seconds (thanks for optimisations, QS!), though having an SSD definitely helps.
oh, also
love the small invasions script. didnt know it existed. most of the time i would drive that force across the border without destroying it. but it really enriches the playthrough imho by providing small goals to diversify campaign experience also giving it historical grounding (i.e. prompts to go north as Phillip did) that is really welcome.
absolutely great stuff overall. a good old EB in all its glory