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Thread: Bug report

  1. #1141

    Default Re: Bug report

    Quote Originally Posted by Steph View Post
    probably by editing the startpos.
    okay
    how do we do it?
    what startpos with what program does your open it and what to do I suck in computer science can you help me
    tank you

  2. #1142
    Steph's Avatar Maréchal de France
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    Default Re: Bug report

    I used EsfEditor at the time, may be new tools have evolved, but I no longer mod NTW, only Warhammer, so I'm not sure.

    There is somewhere a list of armies for each faction, with the armies and units already in the map at game start. And they have the number of men (this is used if a 120 units, but takes 40 casualties in a battle, then number of men would show 80).
    If you increase number of men in PFM, it will apply to new units recruited later, but not to starting unit : you'll need to edit their current strength in the startpos

  3. #1143

    Default Re: Bug report

    Quote Originally Posted by Steph View Post
    I used EsfEditor at the time, may be new tools have evolved, but I no longer mod NTW, only Warhammer, so I'm not sure.

    There is somewhere a list of armies for each faction, with the armies and units already in the map at game start. And they have the number of men (this is used if a 120 units, but takes 40 casualties in a battle, then number of men would show 80).
    If you increase number of men in PFM, it will apply to new units recruited later, but not to starting unit : you'll need to edit their current strength in the startpos


    Hi
    can you tell me in which files i should search because i can't find anything

  4. #1144
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Bug report

    Everything you need to know about START.POS is covered in a tutorial.

    https://www.twcenter.net/forums/show...-modifications



    Also, don't forget to check the ETW modding index which is almost the same for NTW with a few exceptions.

    https://www.twcenter.net/forums/show...or-Napoleon-TW
    Last edited by Leonardo; May 14, 2021 at 02:39 AM.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  5. #1145

    Default Re: Bug report

    Quote Originally Posted by castoche View Post
    Hi
    can you tell me in which files i should search because i can't find anything

  6. #1146

    Default Re: Bug report

    Hi
    I would like to open the MoE_eur_napoleon \ startpos.esf file, but when I click on CAMPAIGN_ENV its crashes and I get the message (unsupported value type 107 at 0) yet I tried with esfEdittor 1.4.4; 1.4.5; 1.4 .6 nothing works is there another solution?

  7. #1147
    Steph's Avatar Maréchal de France
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    Default Re: Bug report

    I used mostly 1.4.3, 1.4.5, and sometimes 1.4.8

  8. #1148

    Default Re: Bug report

    Quote Originally Posted by Steph View Post
    I used mostly 1.4.3, 1.4.5, and sometimes 1.4.8


    thanks to you it works with 1.4.3

  9. #1149

    Default Re: Bug report

    Hey Steph, French Grande Batterie is still using vanilla-ish unit icon. Is it left out accidentally or intentionally?

  10. #1150
    Steph's Avatar Maréchal de France
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    Default Re: Bug report

    You shouldn't see the Grande Batterie I think. As far as I remember, I removed that.

  11. #1151

    Default Re: Bug report

    Quote Originally Posted by Steph View Post
    You shouldn't see the Grande Batterie I think. As far as I remember, I removed that.
    Hmm.. strange. I just revalidated your mod by connecting to the server, and still seeing Grande Batterie. And I have no other mods also.
    I don't know if that unit is there in campaign map but I am seeing it in custom battle. So far it is just that one unit and everything else is fine. It is no big issue though.
    If it will be quicker, can you please tell me where in db table I can check/remove that unit by myself? Thanks in advance.

  12. #1152
    Steph's Avatar Maréchal de France
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    Default Re: Bug report

    I think I removed it from the campaign, maybe not from custom battle.

    I won't made any update of the mod since I lost all my files due to HD failure, so you have to do it yourself if you want to correct something.

  13. #1153

    Default Re: Bug report

    Okay, Thanks for your reply, Steph. I will look around and see if I can fix myself. And Thanks again for the great mod !! It is very satisfying to play with many regional units.

  14. #1154

    Default Re: Bug report

    Hi - game boots no problem but there is no sounds after the intros. Removing the mods fixes the problem; any idea what is causing this?

  15. #1155

    Default Re: Bug report

    I can hear my italian units have turkish unit voices when im playing as Italy in campaign

  16. #1156
    Steph's Avatar Maréchal de France
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    Default Re: Bug report

    Italian campaign or grand campaign? Mod is for Grand Campaign only

  17. #1157

    Default Re: Bug report

    Grand Campaign

  18. #1158

    Default Re: Bug report

    It happens sometimes

  19. #1159

    Default Re: Bug report

    I noticed it also have same issue in my Prussia grand campaign, I think maybe i did something wrong with my turkish unit voices pack

  20. #1160
    Steph's Avatar Maréchal de France
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    Default Re: Bug report

    Also, you can't have any other mod adding units. Not compatible with voices

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