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Thread: Fans suggestion thread for future releases

  1. #1921

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Is this mod still being worked on? I heard so many praises of it so I tried it out and its terrible. The design choices make no sense. It plays more like an RPG. Why does it have to take so long to do anything in this game? The buildings arent even worth their cost, the city building screens are too cluttered with useless pre built things, the descriptions are terrible, too many redundant units, dont have all of the agents of the base game, the map is terrible, in look and design (why is there a port on the lake in northern Italy? Is it so the AI can waste money?) Conquest is slow and boring... the game is called TOTAL WAR, not TOTAL WAIT. Big battles often are fun, why does it take 100 real life hours to play a single game?
    I just want an enhanced R:TW experience on the Kingdoms.exe. It could be the greatest mod of all time.
    +1 The mod would be good if all wasn't bad.

  2. #1922
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Alright, I see. So this is why only four people are still playing this mod...
    Six if you count Rad and I as well. I'm not sure what you're even complaining about. It just sounds like you enjoy complaining. Seriously, the descriptions? What's wrong with them exactly? Also, this game most certainly does not have too many redundant units. You're mistaking that for regional varieties that reflect the reality on the ground in antiquity. Besides, I like the variety of regional units as do most players here. Also, conquest is supposed to be slow. It's freaking 272 BC. No one power in the Mediterranean world was all powerful yet. It took the Roman Republic centuries to consolidate control and even then they were still fighting pirate armies in the 1st century BC during the lifetime of Caesar. The great thing about this game, though, is that you can pretty much build a huge empire even by the 2nd century BC if you have a tiny amount of patience, which you don't seem to have much if at all.

  3. #1923

    Default Re: Fans suggestion thread for future releases

    I add my shield as the seventh to the EB2 shield-wall ;-)

    In my opinion, I think EB2 has almost achieved the golden mean for campaign pace. I believe the upcoming tweaks to rebels will further aid this.

  4. #1924

    Default Re: Fans suggestion thread for future releases

    I know nothing of slow conquest. I took the entirety of Greece in turn 30ish on my second playthrough as KH, and I am pretty rusty since last time. A bunch of settlements will barely make you money, if any at all, so you're supposed to pick as many of your troops garrisoned and afield elsewhere and burn through them to pick some valuable land. Some are a bit harder than others (Getai, I will get to that later), but considering I can safely get out of the early game hell with ***only quick battles***, I think the mod is really not too harsh. You can blase through if you know the paths of least resistance, and there's plenty for a player to exploit after a failed early campaign or two.

    Anyway, on the Getai. I was hoping the updated manual would expand on their trait line, but doesn't seem to be the case. It would be really handy, because, on complexity, it approaches the level of the druid line, but perhaps a bit worse, as it is so reliant on very specific locations.

  5. #1925
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Fans suggestion thread for future releases

    Count six for I want to be removed from the list. I've already complained that the EBII has too fast pace: you're drowning in money and there's so many types of units available that the low pool-refill rates make little difference. Also keeping order in the settlements is too easy. RodrguesSting is right: you can conquer everything very fast. Little challenge beside initial big stacks.
    Not to mention the compressed morale that makes AI fleeing quickly.
    Apart from this, this is one of five greatests TW mods imo (with EB, TATW, SS, and DeI).
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  6. #1926

    Default Re: Fans suggestion thread for future releases

    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less hardcore players).

  7. #1927
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less hardcore players).
    Sounds really good. It means that there might be a reluctant seventh member of the EB2 shieldwall B-)

    Maybe you can publish some teasers with the new mechanisms for the thirsty players?

  8. #1928

    Default Re: Fans suggestion thread for future releases

    Problem with difficulty its that it is a hard thing to handle because of so many variables.

    The player matters a lot for example. Both due to his experience and ability and also of how exploity one wants to be. There are some shortcomings of the AI that are difficult to avoid even if takes unrealsitic things to exploit them it can change things quite a bit. Also optimizing garrisons can amke a big difference. However I think EBII has done quite the progress in the firsts and Im really putting faith on the second with the new rebel system to help make realistic garrisons valuable.

    But things like the faction also matter a lot. Theres quite a few factions that have harsh starts already due to size of hostile stacks around or initial economy. I agree the game tends to get easier over time unless you clash with a very powerful faction down the road but quite a few starts were already very difficult and required beenq uite the skilled played with that particular faction.

    Also Quintus,Hard+ is also were the AI starts using mercs, maybe you want some on very hard too to be able to have merc hiring without some of the changes? Or you dont think people would want that combination? Hard to tell without knowing them yet I guess. It assume could be easilly sub moddable though.

    We will either find a way, or make one.


  9. #1929

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    Six if you count Rad and I as well. <img src="images/smilies/emot_vhappy.gif" border="0" alt="" title="Surprise" smilieid="344" class="inlineimg"> I'm not sure what you're even complaining about. It just sounds like you enjoy complaining. Seriously, the descriptions? What's wrong with them exactly? Also, this game most certainly does not have too many redundant units. You're mistaking that for regional varieties that reflect the reality on the ground in antiquity. Besides, I like the variety of regional units as do most players here. Also, conquest is supposed to be slow. It's freaking 272 BC. No one power in the Mediterranean world was all powerful yet. It took the Roman Republic centuries to consolidate control and even then they were still fighting pirate armies in the 1st century BC during the lifetime of Caesar. The great thing about this game, though, is that you can pretty much build a huge empire even by the 2nd century BC if you have a tiny amount of patience, which you don't seem to have much if at all.
    <br>
    <br>Its supposed to be a sandbox. Im sure veteran players like yourself already know which rich cities to conquer first, because they have massive non destroyable pre built bonus buildings in them. And from what people are posting here it sounds easy to expand. If a veteran can expand so easily but a noob like myself cannot, Im assuming the AI is more on my level, and where is the challenge in that?<br>And on units... I want to fight battles between Gaulic soldiers and Roman soldiers, not my celtiberian levies versus their same celtiberian levies, etc. Where is the fun in that?<br>What about the buildings then? Many are not worth their price. You would not recover their cost until near the end of the game and the money would be better put toward another army. Sets it up as a "steamroller" simulator. Yes, I dont have patience. Some of us have jobs and families and responsibilities and cant devote 100 hours to a single playthrough of EBII. Wait, is that why there are still seven players here? You all are still working through your first playthough?<br><br>And Yes I complain. Im trying to do you a favor and tell you your playpen is broken and that its turning away a lot of interested players. Im sure you all will take offense at this part, turn your noses, and clink your glasses like Statler and Waldorf while congratulating each other on being EBII purists and keeping it away from peasants like me.<br>Good day sir!

  10. #1930
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Jurand of Cracow View Post
    Count six for I want to be removed from the list. I've already complained that the EBII has too fast pace: you're drowning in money and there's so many types of units available that the low pool-refill rates make little difference. Also keeping order in the settlements is too easy. RodrguesSting is right: you can conquer everything very fast. Little challenge beside initial big stacks.
    Not to mention the compressed morale that makes AI fleeing quickly.
    Apart from this, this is one of five greatests TW mods imo (with EB, TATW, SS, and DeI).
    Quote Originally Posted by QuintusSertorius View Post
    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less hardcore players).
    To be honest, I think the game is rather difficult enough considering how Albabagenna in Liguria, Akko in Syria Kai Phoenike, Sekeiza and Gader in Iberia, Likash in the Maghreb, Taras in Messapia, Amaseia in Kappadokia Pontike, and Meroe in Kush are constantly trying to rebel once you take them. Things easily spiral out of control in these regions if you don't have a combination of a huge garrison with an excellent governor at all times, limiting your expansion even as a huge empire because you constantly have to focus on catering to these troublesome regions with a handful of valuable family members that could be used to lead armies elsewhere or convert other settlements to your faction's culture. The game actually already does a superb job at curtailing your expansion once you hit 40 provinces or so. It's virtually impossible to avoid routine regional rebellions once you've reached the size of 100 provinces.

  11. #1931
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    The game actually already does a superb job at curtailing your expansion once you hit 40 provinces or so. It's virtually impossible to avoid routine regional rebellions once you've reached the size of 100 provinces.
    Yeah, for me it's psychologically impossible to go over 15 provinces. I need challenge earlier. I suspect I'm not the only one, not everybody goes over 100 provinces.

  12. #1932

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Its supposed to be a sandbox. Im sure veteran players like yourself already know which rich cities to conquer first, because they have massive non destroyable pre built bonus buildings in them.
    Knowing where to expand requires more knowledge of history than of the game's mechanics, since EBII aims to build in as much history as possible. And I, for one, find that to be awesome. Sometimes a newer player makes a mistake and puts resources into conquering some backwater station, but that's as it should be. We make mistakes, and we learn. And then you move your army elsewhere, leaving that waystation settlement to rebel.

    Quote Originally Posted by narvi909 View Post
    And from what people are posting here it sounds easy to expand. If a veteran can expand so easily but a noob like myself cannot, Im assuming the AI is more on my level, and where is the challenge in that?
    I've always felt that there was solid balance in expansion, and while I've played lots of TW titles, and a fair bit of EBII, I would definitely not consider myself a "veteran". Some factions have a hard time of it, as they should, and some steamroll easily, as they also should. If you want a challenge, pick a harder faction (or set yourself rigid house rules), and if you want it easier, pick an easier one.

    Quote Originally Posted by narvi909 View Post
    And on units... I want to fight battles between Gaulic soldiers and Roman soldiers, not my celtiberian levies versus their same celtiberian levies, etc. Where is the fun in that?
    Then why aren't you playing vanilla Rome: Total War? The units in EBII are historically accurate, which is the big draw for most fans of the mod, but if you want one with a more Hollywood-y set-up of battles and armies, then go for a classic title, not a mod aimed at maximal historical realism.

    Quote Originally Posted by narvi909 View Post
    What about the buildings then? Many are not worth their price. You would not recover their cost until near the end of the game and the money would be better put toward another army.
    I honestly don't know what you're talking about here. I have had so many playthroughs where I scrimped and saved to build key buildings, otherwise I would slip into the red immediately. That tells you two things: 1) there is a heavy cost to military that must be offset by good civic management, and 2), the buildings do recoup costs, because they prevent a huge deficit from forming. EBII demands that you make hard choices about what to build, where, and when, and that is as it should be, if you want a historically realistic mod.

    Quote Originally Posted by narvi909 View Post
    Yes, I dont have patience. Some of us have jobs and families and responsibilities and cant devote 100 hours to a single playthrough of EBII. Wait, is that why there are still seven players here? You all are still working through your first playthough? And Yes I complain. Im trying to do you a favor and tell you your playpen is broken and that its turning away a lot of interested players. Im sure you all will take offense at this part, turn your noses, and clink your glasses like Statler and Waldorf while congratulating each other on being EBII purists and keeping it away from peasants like me. Good day sir!
    Honestly, the criticism would be appreciated I think, if it actually had something to do with the mod itself, and not with your preferences. All you're really saying is that you want a fast-paced game with moderate challenges and cinematic over-the-top battles. EBII is then just not for you. It's about the slow progress of empire, and immersing yourself in all things antiquity. I mean, when I play EBII, I spend half the time just reading descriptions and learning about stuff, because that is super fun for me, and I believe that holds for a lot of the players here. If these things aren't your cup of tea, then just don't play EBII. But it's hard to take criticism seriously when it seems you just dislike the core premise of the work here. It's like a die-hard thriller enthusiast complaining that Harry Potter doesn't have enough bloody murder in it. Of course it doesn't, because that's not the genre. If you want a different genre of mod, then look for one. The EBII team won't stop you, and I'm sure they'd even be happy to point you toward some good mods more up your alley.


    P.s. EBII team members, keep up the awesome work, because there are lots of us out there who love to learn about history while playing your mod!!!
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  13. #1933

    Default Re: Fans suggestion thread for future releases

    I also play EBll obsesively and I get a couple of messages to stop playing EBll.

    However, I'm not playing it right now because i'm waiting the update that is going to release anytime soon and I don't want to start a campaign.

    EDIT : Most complains I hear about EBll is from people that don't know how to play the mod or people that complain not about the mod itself but about how EBll doesn't satisfies their preferences.

    And the other complains are from people like Rad that wants EBll to live up to it's historical accuracy and those are legit complains.
    Last edited by NapoleonMaster; January 13, 2020 at 10:08 AM.

  14. #1934
    The Great Khan of Rome's Avatar Civis
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Kilo11 View Post
    Knowing where to expand requires more knowledge of history than of the game's mechanics, since EBII aims to build in as much history as possible. And I, for one, find that to be awesome. Sometimes a newer player makes a mistake and puts resources into conquering some backwater station, but that's as it should be. We make mistakes, and we learn. And then you move your army elsewhere, leaving that waystation settlement to rebel.



    I've always felt that there was solid balance in expansion, and while I've played lots of TW titles, and a fair bit of EBII, I would definitely not consider myself a "veteran". Some factions have a hard time of it, as they should, and some steamroll easily, as they also should. If you want a challenge, pick a harder faction (or set yourself rigid house rules), and if you want it easier, pick an easier one.



    Then why aren't you playing vanilla Rome: Total War? The units in EBII are historically accurate, which is the big draw for most fans of the mod, but if you want one with a more Hollywood-y set-up of battles and armies, then go for a classic title, not a mod aimed at maximal historical realism.



    I honestly don't know what you're talking about here. I have had so many playthroughs where I scrimped and saved to build key buildings, otherwise I would slip into the red immediately. That tells you two things: 1) there is a heavy cost to military that must be offset by good civic management, and 2), the buildings do recoup costs, because they prevent a huge deficit from forming. EBII demands that you make hard choices about what to build, where, and when, and that is as it should be, if you want a historically realistic mod.



    Honestly, the criticism would be appreciated I think, if it actually had something to do with the mod itself, and not with your preferences. All you're really saying is that you want a fast-paced game with moderate challenges and cinematic over-the-top battles. EBII is then just not for you. It's about the slow progress of empire, and immersing yourself in all things antiquity. I mean, when I play EBII, I spend half the time just reading descriptions and learning about stuff, because that is super fun for me, and I believe that holds for a lot of the players here. If these things aren't your cup of tea, then just don't play EBII. But it's hard to take criticism seriously when it seems you just dislike the core premise of the work here. It's like a die-hard thriller enthusiast complaining that Harry Potter doesn't have enough bloody murder in it. Of course it doesn't, because that's not the genre. If you want a different genre of mod, then look for one. The EBII team won't stop you, and I'm sure they'd even be happy to point you toward some good mods more up your alley.


    P.s. EBII team members, keep up the awesome work, because there are lots of us out there who love to learn about history while playing your mod!!!
    Kinda reminds of how COD, Halo, and other generic FPS elitists complain about ARMA. I guess they're so used to action and easy kills with OP, unbalanced gameplay that get peeved that not every game or mod is like that. UNREAL and MEGAMOD (my mods) try to strike a balance between realism and arcade magic. I'm not to the point of modding the campaign map, however.
    Creator of UNREAL, balance mod series that promises changes to everything Total War, and it's offshoots, MEGA for other games. Basically, I'm reject Radious.

  15. #1935

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by narvi909 View Post
    Its supposed to be a sandbox.
    No, it isn't. The mod is not trying to be a freeform, alt-history simulator where you can do anything you like. You can't take Epeiros to the British Isles and prosper just the same as you would in some part of the Mediterranean. You can't have Marian-era Roman troops within a few years of game start. And so on.

    All your assumptions about what EBII is "supposed" to be are merely reflections of your personal preferences, not the design goals of the mod. No mod can be all things to all men. This clearly isn't a mod for you.

  16. #1936
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    No, it isn't. The mod is not trying to be a freeform, alt-history simulator where you can do anything you like. You can't take Epeiros to the British Isles and prosper just the same as you would in some part of the Mediterranean. You can't have Marian-era Roman troops within a few years of game start. And so on.
    Yes, but to be honest, I very recently conquered the British Isles as Epeiros and I was doing okay in terms of finances. I was only able to do so after 700 turns, though. That's the thing this guy doesn't want to do: he wants to conquer the world in 100 turns or less it seems. Again, there are other mods and just straight up vanilla titles for that. He could simply try De Bello Mundi, which is a bit more fast-paced and even has Lorica Segmentata armored legions for the 1st century BC (although realistically that wasn't a thing until well into the 1st century AD). Personally I'd be interested to see a grand EBII submod with a game start in 100 BC where the Roman Republic is already powerful but that's quite a demand for a bunch of dudes who create EBII in their spare time and I'm not sure any other players here give a crap about that idea, so I wouldn't push for it.

    Quote Originally Posted by narvi909 View Post
    <br>
    <br>Its supposed to be a sandbox. Im sure veteran players like yourself already know which rich cities to conquer first, because they have massive non destroyable pre built bonus buildings in them. And from what people are posting here it sounds easy to expand. If a veteran can expand so easily but a noob like myself cannot, Im assuming the AI is more on my level, and where is the challenge in that?<br>And on units... I want to fight battles between Gaulic soldiers and Roman soldiers, not my celtiberian levies versus their same celtiberian levies, etc. Where is the fun in that?<br>What about the buildings then? Many are not worth their price. You would not recover their cost until near the end of the game and the money would be better put toward another army. Sets it up as a "steamroller" simulator. Yes, I dont have patience. Some of us have jobs and families and responsibilities and cant devote 100 hours to a single playthrough of EBII. Wait, is that why there are still seven players here? You all are still working through your first playthough?<br><br>And Yes I complain. Im trying to do you a favor and tell you your playpen is broken and that its turning away a lot of interested players. Im sure you all will take offense at this part, turn your noses, and clink your glasses like Statler and Waldorf while congratulating each other on being EBII purists and keeping it away from peasants like me.<br>Good day sir!
    This is your problem right here. "A single play through" to you probably means playing a mod for a week or two and then abandoning it for something else shinier and new, like most casual players of TW games. I spend upwards of three to four months on the same campaign until I've reached on average 800 turns with well over 100 conquered provinces, recreating an empire about the size of the Roman Empire, sometimes with Rome, other times with Greek Hellenistic factions. I sometimes play Third Age Total War and Stainless Steel mods, but to be honest I keep coming back to EBII because it is simply the best. I certainly think it's better than De Bello Mundi, set in the same time period, although it doesn't have the same amount of love from the community for various reasons.

    I am glad though, that you outright admit you don't have any patience, so at least you're honest.

    Also, what's wrong with factions using some of the same regional levies? If both their empires exist in Iberia like in your suggestion, then that's just being realistic if both of them use some Iberian mercenaries or levies. Seriously. I think it would be boring if you could only recruit your core factional troops. Also, while you can only recruit Roman troops from Italy during the Polybian period, once you hit the Marian reforms for the Romans, you can literally recruit Roman legions in almost any province throughout the empire with the proper provincial government. Again, you need patience for that since it takes over 650 turns or so. A Hellenistic Greek faction would satisfy you more since they can build colonial infrastructure that allows them to recruit core Hellenistic units throughout the Mediterranean and beyond. For instance, as any one of the Western Greek factions I can recruit Thorakitai heavy infantry from Massalia in southern France all the way to Antioch in Syria at dozens of locations once the Thorakitai reforms hit around turn 210 or so.

  17. #1937

    Default Re: Fans suggestion thread for future releases

    Narvi, have you tried De Bello Mundi? It seems more in line with your desires and has loads of toglable options.
    FREE THE NIPPLE!!!

  18. #1938
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Fans suggestion thread for future releases

    Am I seeing this right? Makedonia can no longer recruit Thorakitai Epilektoi, only the regular Thorakitai? If so, why? I've been playing a Koinon Hellenon campaign for a while, so I haven't noticed it, but I could have sworn I recruited Thorakitai Epilektoi as the Epeiros faction when I played a full campaign with them last year using the latest version. Hypaspistai are cool and I'm glad I can still have them, but I consider them a complement to Thorakitai Epilektoi. The Thorakitai reforms are kinda dull without them as a Hellenistic successor faction, especially since the message says that the "picked men" from this class came to be seen as the most elite infantry available.

    Also, the campaign map colors for Makedonia and Lusitania are way too similar. I know that the former is black and the latter is coffee brown, but Lusitania's provinces are so dark looking that you can't really tell the difference unless you zoom in on the campaign map. Even then it's kinda hard to tell. Perhaps make them a different color or lighter shade of the same color, since you can expect experienced and longtime players to expand into Iberia using Hellenistic factions. For that matter, it's also kinda hard to see the difference between the territories of Koinon Hellenon and the Scythians without zooming in on the campaign map.

  19. #1939

    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Roma_Victrix View Post
    Am I seeing this right? Makedonia can no longer recruit Thorakitai Epilektoi, only the regular Thorakitai? If so, why? I've been playing a Koinon Hellenon campaign for a while, so I haven't noticed it, but I could have sworn I recruited Thorakitai Epilektoi as the Epeiros faction when I played a full campaign with them last year using the latest version. Hypaspistai are cool and I'm glad I can still have them, but I consider them a complement to Thorakitai Epilektoi. The Thorakitai reforms are kinda dull without them as a Hellenistic successor faction, especially since the message says that the "picked men" from this class came to be seen as the most elite infantry available.
    I think the fact that Makedonia can't recruit Thorakitai Epilektoi just shows a kind of militaristic traditionalism within the Antigonid army.

    And it shows that the eastern hellenic states were more eager to innovate their militaries due to them being in the main zone of military innovation in the Hellenistic world (Anatolia).

    Epeiros reformed their armies and so they didn't had any traditionalism and they would had certainly adopt the newer innovations of the late 3rd century.

  20. #1940

    Default Re: Fans suggestion thread for future releases

    It is as NapoleonMaster said, Makedonia were traditionalists. They kept their Hypaspistai even to the end of the Antigonidai.

    Epeiros is changed in the patch, they are no longer "north-western Makedonia".

    As for faction colours, that's a really tricky one. Finding the right contrasts, without causing issues with likely nearby factions is not easy. If Leusitane was made lighter, then it might be harder to distinguish from Arevaci orange-brown.

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