Originally Posted by
Lusitanio
Update on the current idea - What will happen in the future
Before I was undecided whether to have buildable temporary forts on the campaign map or Permanent Forts in the map.
To reach a decision, I played some EBII campaigns with buildable temporary forts and I must say that I only built 2/3 forts during the campaign and it was only to prevent my Generals from rebeling. In addition, EBII players are used to not having buildable forts in campaign, so I think it would be mostly the same for new campaigns, there is no need to having the buildable forts, unless for exploits against the AI like building them next to bridges to stop the armies from passing, etc.
I also had the chance to see how Forts in the Deus Lo Vult mod work and it's good. The models are bigger than the vanilla forts and seem like cities on both the campaign and battle map. In fact, when I first tried the mod, I conquered a city and only after some turns did I realised that it was actualy a fort. That's what I want to do in EBII.
So, my future plans are:
- Add Permanent Stone Forts looking like cities in EBII both in the campaign map and the battle map.
- The number of PSF will not surpass 30 and they will be built in places with important cities in those times but not in a fair way. That is, I will try to place them far from the cities to avoid messed up behaviour from the AI (therefore, I will give preference to cities who were distant from the main cities but there will be excepetions). There will only be 1 fort per region, the cities of those regions will have a scripted garrison (some of the places already have) and as I said before, the cool down period will be reduced to 6 turns. Islands will have more forts since they don't mess up that much with the AI.
- They will have 2 or 4 free upkeep places for units. This is to allow the player to keep some free garrison there but if some problems arise in the region (rebels or enemy armies), the player will need to bring armies from the main city in the region.
- Some forts will be placed in the Eremos region. For now, one will replace the minor settlement resource in the arabian desert, other will be in the north of the Great Britain island, other in Ireland and other in Africa, possibly one more in the European northeast.
- I will keep 5 wonders. The pyramids and the Pharos of Alexandria will be tied to the same fort, the 2 wonders in Anatolia and the fort for the Colossus of Rhodes. The other 2 wonders will disappear to allow for 2 more different fort models around the campaign map. So in the end, we loose 2 wonders and gain 30 new settlements in the map with possible unique battle maps.