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Thread: Divide and Conquer - Version 0.52 Released

  1. #10061

    Default Re: Divide and Conquer - Version 0.52 Released

    I'm sorry if it isn't the right place to ask this, but I've been playing as Umbar and noticed that the flavour text regarding new family members/generals speaks of "Chieftains". It's not a big deal, but it is quite immersion breaking. Is there any way to edit the flavour text, to make it something more generic eg. Lords?

    I had one more idea - I know it is extremely far-fetched, but the description of the King's Men units tells us that they dream of installing a Black Numeroean king as a legitimate heir to Ar-Pharazon. Is it possible to create a scripted event that, upon capturing Minas Tirith by Umbar, would change their faction name and/or stratmap color?

    Again, it is my first time posting and I'm terribly sorry if it isn't the right place.

  2. #10062

    Default Re: Divide and Conquer - Version 0.52 Released

    Hey Galu, would you consider making Erebor able to trade with Thranduils halls? It seems kinda absurd that Thranduil wouldn't trade with the great dwarf kingdom that's right next door and vice versa. It'd also give a nice income boost to both factions, and make getting trade rights with Thranduil actually worth something

  3. #10063

    Default Re: Divide and Conquer - Version 0.52 Released

    They can trade. Just get trade rights.

  4. #10064
    Civis
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    Default Re: Divide and Conquer - Version 0.52 Released

    Hi, with which factions I can recruit Mirkwood ranger as special units? Another question, why lot of factions can have trade fleet but they cant build a single ship even a basic troop transport?

  5. #10065

    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Martinskyboy View Post
    Hi, with which factions I can recruit Mirkwood ranger as special units? Another question, why lot of factions can have trade fleet but they cant build a single ship even a basic troop transport?
    1. Thranduil's realm are the only faction who could recruit special archers (hine-e-daur) witouth restriction other than post barrack event and having the appropriate building and meeting culture requirement , Galadrim realm could also recruite those units but they need to accepte the elven alliance script.
    2.Trade fleet have nothing to do with fighting fleet: the first shows the density of sea traffic between your coastal towns and the player can't control them while the fighting ships are in fact considered units that you can use to defeat other ships or besiege others ports

  6. #10066

    Default Re: Divide and Conquer - Version 0.52 Released

    Mirkwood archers are recrutable by Dale and Anduin when you have alliance (Dale) or Border (Anduin).

  7. #10067

    Default Re: Divide and Conquer - Version 0.52 Released

    I meant the settlement Erebor, if you misunderstood. The settlement can't trade with Thranduils Halls.


  8. #10068

    Default Re: Divide and Conquer - Version 0.52 Released

    If they don't share a border then they don't share a border. I am not going to change that.

  9. #10069
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Divide and Conquer - Version 0.52 Released

    Click image for larger version. 

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    The AI outsmarted me... They didn't want to charge my pikemen.

  10. #10070
    StillWaiting's Avatar Foederatus
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    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Lord of Shadows View Post
    Click image for larger version. 

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    The AI outsmarted me... They didn't want to charge my pikemen.
    Well, it seems that they were... StillWaiting! Oh yeah!

  11. #10071

    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Lord of Shadows View Post
    Click image for larger version. 

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    The AI outsmarted me... They didn't want to charge my pikemen.
    Can't lose if you don't fight I suppose xD




    The above image links to the Youtube playlist of this series!

  12. #10072
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Divide and Conquer - Version 0.52 Released

    Does anyone know how to take screenshots in resolutions other than 1024x768?

  13. #10073

    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Lord of Shadows View Post
    Does anyone know how to take screenshots in resolutions other than 1024x768?
    Have you tried the FRAPS program? It gives me screenshots in my current resolution (1920*1080)

    Did evil factions get a buff for .52? I don't remember Rohan getting roflstomped by turn 40 in previous versions.

  14. #10074
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Divide and Conquer - Version 0.52 Released

    Yeah, I know about Fraps. I meant taking screenshots in Medieval 2.

  15. #10075
    Veteraan's Avatar TATW Local Moderator
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    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Lord of Shadows View Post
    Yeah, I know about Fraps. I meant taking screenshots in Medieval 2.
    I think this POST may be helpful for you. There is a lot of info in it, including how to change your screenshot resolution.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  16. #10076

    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Lord of Shadows View Post
    Click image for larger version. 

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    The AI outsmarted me... They didn't want to charge my pikemen.
    It looks like they were charging then halted last minute

    "Wait a minute....HOLD MEN, HOLD!"

    "What captain?"

    "This.....might not be a good idea...."

    "...so now what?"

    *cue awkward stare between units*

  17. #10077

    Default Re: Divide and Conquer - Version 0.52 Released

    Haha, yes! And it all came down to an american indian stare battle: Who ever is blinking first loses the battle.
    - proud Divide & Conquer Testing Council member __ __


    And before you ask; I´m very confident that version 1.1 will be released before this millenium is over.

  18. #10078
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Veteraan View Post
    I think this POST may be helpful for you. There is a lot of info in it, including how to change your screenshot resolution.
    Thanks, that worked.

  19. #10079

    Default Re: Divide and Conquer - Version 0.52 Released

    Quote Originally Posted by Lord of Shadows View Post
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    The AI outsmarted me... They didn't want to charge my pikemen.
    you have to be careful with that in battles. some enedwaith outriders did that to me and since they werent in combat my archers still shot them and killed about half a unit of my own spears in the process.

  20. #10080
    Vifarc's Avatar Senator
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    Default Re: Divide and Conquer - Version 0.52 Released

    At last I finished my Lorien campaign, I lost for the Ring, but I didn't think I would do so well (I'm 36 settlments).
    Turn 402, I still need 50 turns to retrieve the Ring, as it is at Umbar surrounded by 14 complete yellow stacks, and I must first make my way in Harad with its 29 settlment (down from 34).
    Without this DaC must-find-Ring feature, I would have win. Or the mod should make the game longer to be able to win.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

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