TBH the best version for modding Attila is 3d max 2014
Newer don't support exporter plugin.
TBH the best version for modding Attila is 3d max 2014
Newer don't support exporter plugin.
where can one get the 2014 version?
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
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Me
Dunno Its not more available for student license..
Artist and developer for the Rise of Mordor
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Really amazing job there, Enpremi
damn, looking good!
BTW will there be several Berserkers or one Berserker per unit?
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Why should there be 1 or few berserkers? Where did this idea come from? It will be normal unit size for appropriate tier.
With suicide bomber units you mean those with bombs and torches that we see in the "Two Towers"? If not thats my next question, do you consider or is it even possible to have such "bombs" as the one we see in the movie which breaks the Deeping wall?
Dunno, we haven't really decided beyond checking out a video of a suicide bomber unit another modder managed to make.
Imo for Helm's Deep it'd be cool if the bombs were placeable siege engines, like battering rams or something and then they could be triggered by a berserker with a torch but I've got no idea whether it'd be possible.
Well, in the movies we see them as shock troops and never really acting as units.
I´d imagine a similar role as Doppelsöldner, to create havoc in the enemy lines,
with little regard for their lives by their general.
They´d be rather vulnerable to missile fire, so concentrating them makes them an easy target.
Thus, making units of normal size for them doesn´t really make sense IMO.
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
That´s true, but by looking at their equipment we can think about what would be a logical depiction for them.
As I said, since they´re unarmoured, having them bunched up into one big unit just makes them an easy target for missile troops.
Additionally, since we only see them for the first few scenes during the battle, we can assume that there were only a small number of them available.
So IMO smaller units you rush into a suicidal bid to break through your enemy´s front line make more sense.
Or maybe you could add them into sword units as 3rd officer?
How many officers can you add into units in Attila?
Last edited by Maetharin; July 15, 2017 at 11:08 AM.
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Smaller units make even less sense taking game mechanics into consideration. Few unarmored dudes will be slaughtered by arrows in no time, unless they are made more resistant to the arrow fire as in the scene with Legolas.
Hmm, you´re right, but if you hold them behind your lines and let them attack just before the lines clash, you can spare them being shot to death^^
Furtermore, if they´re part of other melee units like Swordsmen, we would have them in the game, and account for their small numbers in the film, and it would make pseudohistorical sense
I´m assuming that not all of these officers would be in the front line, so maybe if we change the standard bearer for a Berserker and have the standard bearer as the 3rd officer, it would look better.
Would you know where a 3rd officer would be in a unit?
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Good news, folks, the changes to the Isengard roster have been previewed!
Saruman's army has been expanded with a tier 4 unit and many tier 1 units. And a hidden surprise.
Have fun with it guys, start looking forward to playing with them. I am at least, great though that I am a tester too muhaha
Rise of Mordor: a total overhaul mod for Total War: Atilla
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I'm heading off tomorrow for a couple of weeks. I'll be back on weekend, so I'll hopefully texture the gear. All the bakes are prepared, it just need texturing. Meantime, enjoy these weapons!
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I love how you made it very crude and orc like
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