Originally Posted by
Grimbold
You only do siege battles or something?
Short answer: Taking settlements is a critical part of winning.
Long answer: Sometimes the AI catches me in a way I didn't expect:
But otherwise it's much less strenuous and safer to just dodge stacks** all day. Much like in real life, sieges are where it's at, though unlike it there's a 100% assault, 0% starvation ratio. But really? Assume that the assault encompasses a few months of siege (ie: fits within turn) except when the garrison is just 2 units or so. I don't really know how you can siege for months and the enemy doesn't catch you (which is impossible if you are immediately assaulting, of course) so pretend there's some handwaving.
**You can even trap AI stacks "deep" in your territory by shifting the frontlines enough, then you can keep the AI paying for a useless stack at least for a while...
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The most decisive battle to kill a faction (besides Romans, they're special) is probably assaulting their Treasury settlement. And holding it... you'd be surprised how even a fairly strong faction just starts falling part when it doesn't get that magic income. Plus, if you kill a faction the remaining stacks turn into generic Free People and are mostly harmless to you.
For Romans, the key is to take over all settlements with the "Roman Culture" building, as it has this:
Code:
taxable_income_bonus bonus 1150 requires factions { roman, }
So again, best way is to clear Italy, Sicily and those two islands. It doesn't really matter past that, even if Rome has backcapped everything to the west (actually, bonus points for me as Rome takes away Carthago Nova which is Carthage's second treasury settlement). What you don't want to do is endlessly be fighting Romans in the field over and over as though you can somehow eat up the nearly-infinite cash or the actually infinite (due to scripts) population.
Putting things into perspective, if the Rome AI has all 13 of the Roman Cultural settlements, that is a minimum of ~150,000 per turn.
The Silvershield Empire has about this much (80,000+ in each of Antiochea and Seleucia).
Carthage has about 50,000+ between Carthago and Carthago Nova
Most other factions have between 30,000+ to 40,000+ concentrated in a single settlement.
Cimbri are special, they start small (compared to say Carthage) but have 60,000 in their capital, so you frequently see them becoming the "richest" faction.
Code:
taxable_income_bonus bonus 6000 requires factions { germans, } and hidden_resource area4 and hidden_resource r1
taxable_income_bonus bonus 3700 requires factions { boii, } and hidden_resource area4 and hidden_resource r11
taxable_income_bonus bonus 4300 requires factions { romans_scipii, } and hidden_resource area7 and hidden_resource r6
taxable_income_bonus bonus 1450 requires factions { romans_julii, } and hidden_resource area1 and hidden_resource r6
taxable_income_bonus bonus 1450 requires factions { romans_julii, } and hidden_resource area1 and hidden_resource r9
taxable_income_bonus bonus 3100 requires factions { gauls, } and hidden_resource area13 and hidden_resource r6
taxable_income_bonus bonus 3600 requires factions { dacia, } and hidden_resource area7 and hidden_resource r2
taxable_income_bonus bonus 3600 requires factions { scythia, } and hidden_resource area10 and hidden_resource r9
taxable_income_bonus bonus 1900 requires factions { spain, } and hidden_resource area2 and hidden_resource r1
taxable_income_bonus bonus 4900 requires factions { parthia, } and hidden_resource area15 and hidden_resource r1
taxable_income_bonus bonus 3000 requires factions { armenia, } and hidden_resource area11 and hidden_resource r6
taxable_income_bonus bonus 2800 requires factions { greek_cities, } and hidden_resource area9 and hidden_resource r11
taxable_income_bonus bonus 4500 requires factions { numidia, } and hidden_resource area8 and hidden_resource r13
happiness_bonus bonus 1 requires factions { parthia, armenia, egypt, }
taxable_income_bonus bonus 4800 requires factions { macedon, } and hidden_resource area8 and hidden_resource r7
taxable_income_bonus bonus 4650 requires factions { egypt, } and hidden_resource area14 and hidden_resource r4
taxable_income_bonus bonus 8200 requires factions { seleucid, } and hidden_resource area14 and hidden_resource r12 ;;syria
taxable_income_bonus bonus 8200 requires factions { seleucid, } and hidden_resource area15 and hidden_resource r10 ;;Susiana
taxable_income_bonus bonus 3700 requires factions { pontus, } and hidden_resource area12 and hidden_resource r4
taxable_income_bonus bonus 3800 requires factions { carthage, } and hidden_resource area3 and hidden_resource r6
The other carthage one is in a cultural building, and I think Sarmatia's are also in cultural buildings or so..
Code:
taxable_income_bonus bonus 1100 requires factions { carthage, } and hidden_resource area2 and hidden_resource r12
(Note that "scythia" is Sarmatia and the actual Scytian faction is "romans_scipii"...
Code:
taxable_income_bonus bonus 225 requires factions { scythia, } and hidden_resource area10