Occasional crashes at the end of a turn can often happen. If the crash is repeatable we would need the save to test it.
But as you are using an old save with non-updated submods with DeI version 1.1 you have to accept stuff like this.
Upon release we notified people that using old saves with version 1.1 could cause problems and if you are also using non-updated submods there can be a lot of problems.
My best advice would be to start a new campaign and delete all the non-updated submods. Im not sure how many of them have been properly updated for DeI 1.1 yet and until that is certain I wouldnt recommend using them.
Using the standalone version of the mod, 1.1a.
I've been playing the Macedonian Wars campaign and so far with 2 campaigns I've had a region just get stuck on "Low regional Supplies". In both campaigns I've captured the region for over a year (24+ turns), it's not supporting any armies, never been raided (either before or after I captured it), has a granary, yet every single turn I get the "Low regional Supplies" message. This has happened in both my Rome campaign with Antigonia, and my Rodos campaign with Oreos.
Here's a zip file with the save files for both campaigns: https://drive.google.com/file/d/0B4d...ew?usp=sharing
And another bug which is slightly related: The "Low regional Supplies" message is inconsistently capitalized. It should probably be "Low Regional Supplies" to match all the other messages.
Generals getting stuck in patrol stance forever, when units are disbanded.
so should I uncheck the fix then?
I have the official 1fix for graphics lag and I'm using DEI 1.1.
I was not really experiencing any lag in 1.0 with the fix(obviously I needed the fix due to lag in huge battles)
Is the 1fix for graphics lag still supposed to work with 1.1? I can get pretty laggy battles around 4,000+ troops, where in 1.0 I wouldn't lag until 8,000-10,000
So I have a few things to post, I'm using DEI 1.1, 1fix for graphics lag(should I delete this?), and DeI gladiator recruitment.
Every few turns I keep getting the notification "Basileioi Skythai" reforms. Like every 3 or 4 turns. I think it's stuck in a loop or something.
The military presence from docked ships is actually positive, DEFINITELY not negative.
My Rome garrison auto attacked to support a navy battle against a carthage navy from .. that north african faction that was originally Charthage's client state.. and after the decisive victory, for like two turns I got this garrison-desertion due to lack of food. There was one general governor in the province, and an army was moving south through it, but only for 1 turn.
I am allied with sparta, and a single general army has been sitting by brundisium for like 20 turns, and I'm starting to get low regional supplies alerts.
The first two are obviously "bugs" but the latter two may be correct. Is there a good way to determine this?
Thank you! Amazing mod!
Hey guys, first of all just wanted to thank you for making such a great mod. The problem is I am unable to begin a Macedonian wars campaign with any faction. I have tried using the more factions playable submod but that doesn't work, Rome 2 just stops wor
There might be something wrong with marine units (or garrison units). I just had a battle in which enemy brought a lot of ships. I thought okay, I had 2:1 advantage and I have a Greek garrison, shouldn't be a problem.
Two units of garrisoned hoplites (300 men in total) encircled a unit of 80 marine archers (Epibatoi Toxotai) and it took them 6 minutes (!) to rout them. In fact my whole garrison was overrun super fast.
Units of Epibatoi (60 men) actually held 200 garrisoned hoplites for about 10 minutes with minimum losses.
Last edited by Magas of Cyrene; October 30, 2015 at 07:40 AM.
is it normal to have some missing men on horse with roman baggage train ?
http://steamcommunity.com/sharedfile.../?id=544620330
Yes, those horses carry supplies.
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