Playing on the latest version of DEI 95: The Garamantine Javelin Cavalry (one of the units for Numidia) do not have melee weapons visible in combat.
Dresden, any luck tracking down why that tax increase is off? I posted about it on the main CA boards; but so far no response (I did find an earlier bug report about it, but that go no response as well.)
I suppose it's a vanilla thing, but slave army can raiding and recruiting at the same time. Made me lost a camp (early stage, it was crucial). Kind of over the top imo, especially with the altered food managment of DeI.
Edit: also patch 14 seem to have changed something, i get nonsensical war declare over and over again, even from guys with reliable and non aggression pacts. (fun fact: the AI still doenst suffer diplomatic penalties after doing this, sometimes i wonder what CA people are thinking when designing this)
About Raiding: I did some research, i think there is a different raiding when doing it on trade routs, however, i didnt had the chance to test it myself.
Last edited by TheOrangeProject; August 14, 2014 at 03:18 PM.
Till shade is gone,
till water is gone,
into the Shadow with the teeth bared,
screaming defiance with the last breath,
to spit into Sightblinder's eye on the Last Day
I keep crashing after turn 11 at Libya. I am playing Hannibal at the Gates with Syracuse.
Hi,
I'm playing DeI 0.95 with a couple of submods, but the following problem also occurs without any submods:
Every time after I finish a battle or after I load a savegame, all faces/portraits of my generals and agents are strangely "crippled" (at the campaign map as at the battle map).
The only temporary fix is: Closing the game, deleting the "Preferences folder" (the one where the savegames are saved in) and restart the game.
But in doing so I need to reconfigure all preferences in the game aswell as in the mod manager EVERYTIME I fight a battle or load a savegame, which is very annoying.
Anybody knows help please?
I have a bug when i reach the maximum imperium level in caesar in gaul campaign, it freezes as soon as i end my turn.
I am not using any other mod besides DEI, and the fixes i found about the end turn bug didn't work. This happens only in Caesar in gaul, i have no trouble in the normal campaign, i played with rome and the arveni and both freeze when maximum imperium is reached. I did not read this page, so please forgive me if this has already been reported.
PS: Can't wait for the 1.0 patch, Keep up the good work =)
I have never heard of this one, seems really odd. Have you verified your game cache?
Hmm, I will check into it. Could be because we alter the imperium levels on the other campaigns.
The only thing we have changed in those tables is removing the earthquake target that Ariminum has in vanilla. There is something wrong in the game itself (its random generator I think) that repeatedly targets certain factions with certain events.
Also, as a side note, sanitation buildings help prevent disease.
Have you researched the unit upgrade technology?
If you get into double time stance with a land force that is set as a naval force and go on land, your unit is automatically set to patrol stance and is unable to move untill the next turn, the stances button dissapears too.
It gives precedence to the mod at the top, so you have to put DeI last, not first.
Thanks for the fast reply! Could you explain what you mean by "verifying the game cache"? (sorry noobie)
Edit: One more thing, i did change some stats of the etruscan spearmen in the file "_Divide_et_Impera095.pack" and I think the problems occured just after that. But even when I used the the original file again, the problem still existed. :-/
Last edited by Danny087; August 16, 2014 at 05:18 AM.
Cavalry have no impact. IF you charge enemy unit you units stop on front line and do do nothing. They should pass them with their mass and speed. I write this topic when i sow how my Cavalry stop on plebs unit on first front line. Pls do something with that.
Last edited by NiKuTa; August 16, 2014 at 01:45 PM.