Originally Posted by
Geo
I tried that once a year ago by more or less blindly scanning the memory for what i assumed were the current guildpoints in a settlement.
Problems were:
I don't know what the points are at the beginning of a game, i assumed 0 (zero), but if a city already has, say, a church in it, it might be that the points for that building are already allocated, so i'd have to start scanning for 10 points.
Also, you have to have a very accurate knowledge of all the ways the game adds or subtracts points.
I'm not so versed in the gamefiles, that i have all that information available.
Normalization and spillover points from other settlements especially make it difficult to assess exactly how many points are rewarded each turn.
I fiddled around with it for 30 minutes or so and got bored ^^