Originally Posted by
bob124
Tested another game with the updated file, wow! It's fantastic, the war/peace cycle is very much fixed and the AI really shines now. There may be an occasional time when a war/peace issue happens but it's not enough to be noticeable. Thanks so much Piter!
Since I was closely watching AI sieges I did notice a couple things that could be improved if it's possible: While the AI usually brings a large enough army to a siege to have a decent chance of taking it, there are times where it will bring something like half the units that the city's garrison has, which of course makes it an automatic loss for the attacker. Sometimes (though not always) the attacker will bring another army along as reinforcements which would give them a good chance but the reinforcement army will stand one tile away from the city, keeping it out of the assault on the city so the attacker gets crushed.
So there's two things that could be improved: the AI more consistently bringing enough units in its initial army to have a chance at taking the city, or if it has reinforcements, making sure that army places itself close enough to the city to aid in the assault.