will the be an update for this mod?
will the be an update for this mod?
Hello guys, good job for this mod.
Is it possible to do something to have longer battles ?
Marian units seem insanely strong. 1v1, Carthaginian sacred band can't stand toe to toe with them.
"The only thing I'm afraid of is fear." Sir Arthur Wellesley, 1st Duke of Wellington.
Hi guys; sorry I've been inactive on this for a while (focusing on Imperator Rome mods of late!).
The Marian units are supposed to be steamrollers. What units in particular are you having difficulties with? Normally Carthages' infantry is ok, but their strength is in their cavalry and elephants. Nonetheless the Sacred Band should be able to fight a legionary unit and win, depending on their stamina, terrain and numbers etc.
Hi Mathieu; that's possible - all that needs done is tweaking the unit damage stats in export_descr_unit.txt; alternatively, doubling the hitpoints of each unit.
Why not try it yourself? Go into my mod at AUC/data/export_descr_unit.txt and find the "stat_health" section for each military unit - let's take the Galatian Swordsmen as an example (the health part i've marked in bold);
type galatian swordsmen
dictionary galatian_swordsmen
category infantry
class heavy
voice_type Heavy_1
soldier aor_galatia_infantry, 40, 0, 2.0, 0.575
officer barb_standard
attributes sea_faring, very_hardy, can_sap, hide_forest, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 16, 4, no, 0, 0, melee, blade, piercing, sword, 0, 0.5
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0, 1
stat_sec_attr no
stat_pri_armour 8, 6, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, 0, -3, -4
stat_mental 16, impetuous, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1791, 297, 179, 179, 1791
ownership slave, pontus, seleucid
Now, simply change the stat_health number from 1 to 2 (so that it reads: stat_health 2, 0), and that's it! Change the numbers for all the military units you want and it will effectively double their hitpoints, resulting in much longer battles.
Hope that helps bud. Sorry for the very late reply!
Does this mod allow you to name armies?
A rout was prevented by Hopton's stalwart Cornish foot regiments posted to support the flanks of the cavalry as they withdrew. The Cornishmen held their ground and succeeded in holding off the Parliamentarian attack.
By mid-afternoon, the Royalist infantry had gained a foothold on the hilltop. The Cornish pikemen formed into a defensive line and succeeded in holding off counter-attacks by the Parliamentarian cavalry
Lansdown 1643
I registered just so I could say that I'm incredibly thankful for your mod. I've spent countless hours playing it (definitely over a thousand) and it clicks with me in a way other mods don't.
My question would be if you are planning on updating it for the new release of Rome Remastered? I know it's a long shot, especially since you're working on Imperator now, but it would be a waste not to bring this amazing mod on the refreshed Rome with its enhanced stability and expanded utilisation of the engine.
Hello, will you do this mod for Rome Remastered?