The background...
Around ten years ago, I led a very abortive mod named "Golden Ages", set in the Dark Ages. The mod never really took off, but I kept all of its files and folders on my PC, from upgrade to upgrade.
Ten years down the line, and now as an adult seeking something to do after work, I decided to teach myself a bit more about how to work the Medieval II engine, and create a mod I'd always wanted to see- a Crusader-states focused mod that also encompassed the entirety of the Byzantine world.
So- I've cracked on, and put together what is so far a very basic little project, but which I hope can be developed, slowly but surely, for about as long as my interest continues. For now, my aim is to simply get the build into a very rough playable state for a 0.1 release- I've often thought that mods that try to do everything at once tend to collapse in on themselves very quickly.
Features at a very early release will be...
- Historically accurate names for some factions, taken from the Medlands database.
- A Gigantus created map, stretching from Hungary to Palestine.
- Ethno-culture in place of religion, namely the following cultures.
- Roman (that is to say Byzantine)
- Latin
- Slavic
- Magyar
- Eastern Christian
- Turkish
- Arabic
- Nomad
- The following factions.
- Byzantium
- Antioch
- Edessa
- Tripoli
- Jerusalem
- Rum Turks
- Danishmend Turks
- Burid Turks (Damascus)
- Zengid Turks (Aleppo)
- Italo-Normans
- Fatimid Caliphate
- Hungary
- Where possible, improved rosters for these factions as opposed to vanilla, by importing resources from elsewhere.
And that's about it for a first release. I hope this is of some interest- I attach a couple of screenshots.
If anybody's interested in working together, I'd be happy to chat!