Our arrows will block out the Sun!
Then we shall fight in the hay!
Our arrows will block out the Sun!
Then we shall fight in the hay!
"First get your facts straight, then distort them at your leisure." - Mark Twain
οὐκ ἦν μὲν ἐγώ, νῦν δ' εἰμί· τότε δ' ούκ ἔσομαι, ούδέ μοι μελήσει
Campaign map turn 574 as Rome on VH/M difficulty. Thought somebody might find the AI development interesting that far into a campaign.
yes i did it for every units and way more difficult than vanilla[ai have massive armies too with income bonus[very hard]]
always bankrupt[near few coins left before end of turns] even with 1/10 upkeep.
don't be over reacting at my personal edit version guys
Last edited by servent9; March 25, 2018 at 09:21 PM.
always been harsh money for building+recruiting.
that money was not for spare for next turn. only start of new turn and i got that 14000 mnai. i spend it until few hundreds coin left every turns
currently im playing 90 turns. still coins were depleted before end of turns.
and i also reduce recruit time to 1/10[navy fleets to 1/2] that super army is only one or two.
Last edited by servent9; March 25, 2018 at 11:17 PM.
Raising Hayastan Empire vs falling SeleukeaSpoiler Alert, click show to read:
What is the AI doing her? What strategy is this? (They are at war with Epirus, Macedonia and Carthage)
Spoiler Alert, click show to read:
can you see if the FM in front of the pack has all unit slots filled? I've already seen similar things, just because the AI doesnt refresh their units with new recruits so they usually wall around with units with 10-20% of their usual size.