I know.
It is very unlikely that during a normal in-game battle the player will see those textures that much close.
Of course, when I release the models you'll be able to judge that for yourself.
I have.
They just don't show very much and I don't want to risk overdoing it.
For the time being, my concern is mainly the luminance of the metal in the helmets.
By the way, what are you working on at the time?
Maybe we can see your works in a thread here, yes?