Re: Additional Units Mod - Empire (AUM-EMP) 3.5 - updated 10.12.16
Swiss Halberdier, I am thoroughly enjoying your Additional Units Mod 3.5 (with Empire Total Factions and Bran Mac Born's BAI mod, on Hard campaign difficulty), playing as the United States.
I like the way that AUM adds units which are useful and not overpowered - such as US Volunteer Infantry Regiments, Guerrilla Mercenaries, Provincial Scouts and American Infantry Mercenaries, as well as privateers and other additional ships. It's good to see the AI factions recruiting the extra units and this adds variety and enjoyment to battles.
You mentioned that you might do further work on balancing later this year, when you have the time. So far, I have seen Spain recruit a lot of Guerrilla Mercenary units. I feel torn about this. On one hand, I like it because it adds variety (fighting an army which relies mainly on Guerrilla Mercenaries instead of Line Infantry offers a different challenge). On the other hand, perhaps it would be worth increasing the recruitment cost of Guerrilla Mercenaries by a small amount? I could be wrong - as I said, I like the variety which this adds to the game. Also, I am a bit surprised that War Galleons seem to have a lower firepower than ordinary Galleons (this is based on looking at the units on the campaign map, which I know can be misleading, since the firepower displayed in a sea battle is different.) At some point, I will try using a Galleon and a War Galleon, to compare their performance.
I highly recommend the Additional Units Mod to anyone who is considering trying it!
Last edited by Alwyn; May 06, 2017 at 02:40 AM.