Originally Posted by
emotion_name
"Toggable" - refers to being able to "toggle" something i.e on or off.
I remember in RTW there was an option for arcade battles, not sure i ever used it, but does anyone know what it did? Maybe something like that, a choice between arcade or realistic battles.
A 40 v 40 battle should last longer, a lot longer, than what 20v20 unit battles lasted and maybe there is the solution, if you want a normal s2tw style quick match then play with 20v20 units, if you want to really enjoy the intricacies of deployment and countering your enemy you go for 40v40 battles.
Anyway, the one thing i think will have the biggest effect on battle length, which no-one has mentioned yet, is the line of sight and lack of mini map now. Just these 2 features in MP will make battles last longer, in theory anyway. How are you going to rush when you dont know where your enemy is? If you locate some units, how do you know its his whole force and he doesnt have cavalry hidden to flank you once you commit? The whole "cat and mouse" game of wanting to find your enemy and not over commit will ensure most battles last longer, and the deployment phase will be more drawn out as formations change in light of enemy units discovered, there location/type etc.