For those who requested it.Here is a mod using some of my DMN settings for DME. New Battle AI settings, Complete overhaul of Campaign AI settings: better regional development, better expansion for factions,stronger regional defense, more technology development,lower upkeep, more naval invasions,new abilities & traits, new diplomacy,new building effects,morale and fatigue, new event triggers,stronger fort walls, larger armies and navies,naval battle tweaks + more many more tweaks etc This is a WAR MOD! For an action packed game Play on Hard Campaign/ Expert Battles. Very Hard campaign can be insane and is not for the faint at heart! BUILD 07/28/16 Note for those who want a less intense experience use the versions on post #15
HOW TO INSTALL:
1. Make a backup of your DME_darthmod file located in Drive C /Program files (x86)/steam/steamapps/common/Empire Total War/data. Back up the file(copy it and paste it a backup folder of your own-call it "backup".
2. Go back into your Empire data folder and now delete the file called DME_darthmod.
3. Download the version of the Mod you want and then unpack it. Copy the unpacked file DME_darthmod and paste it into your Empire Total War data folder.
4.. Replace the original DME_BSM_ON.or what ever version you are using Light_ON or OFF file with new modded version Because this version has the modded projectiles file in it!!!!!!!!!!!!!! IMPORTANT.It is in the Empire data/DME/packs folder or the Empire data folder- Just make a back up copy and unpack this new one back in. Drive C /Program files (x86)/steam/steamapps/common/empire total war/data/DME/packs and your Empire data folder.
5. Dagestan/Hannover Protectorate Bug Fix from post #3: Unpack the data.rar and Paste it into your Empire Total War folder
NEW! Added DME_BSM_Light and DME_BSM_OFF for those who cannot run game with the extra effects. Place in Empire data folder.
This mod comes with different firing animations and AI and Campaign behaviours/ difficulties- Pick the one that best suits your playing style.Go to the following posts:
Post #1: File One is Volley Fire version all line units use Mass Volley-Fire. 269.2 KB RECOMMENDED Really helps the AI perform best.
Post#1:File Two is Fire By Rank all line units use Fire By Rank all other use Volley Fire 239.9 KB
SEE POST 7 for Advance Platoon Fire for Elite Units Version.by request. Elite units use Advanced Platoon Fire. Others use Rank Fire and Volley Fire.
SEE POST 9 for Tough Economy version and for Playing 4 turn per year game. This Has Volley fire.
SEE POST 10 for Tighter Formation Fire By Rank version
SEE POST #11 for Advance Platoon Fire Tactical Version with Hidden Units and morale settings.
SEE POST #15 for Regional Development Version (AI emphasis on building their economy and construction and less on making big armies,is less aggressive and more defensive.)
SEE POST #17 Volley Fire Tight Formations-Volley-Less Accuracy-More Ammo Version
SEE POST #19 for all the other versions.
SEE POST # 21 for SUPER SLAUGHTER Version Huge armies and very aggressive campaign AI-Mass Volley Fire.
SEE POST #23 SUPER SLAUGHTER/HARD ECONOMY A Real Challenge!!!!
TOTAL WAR SLAUGHTER VERSIONS post #6 These Versions for the Most Epic Campaign! and Battles. It comes in 3 versions Volley, Rank fire, Tactical with Volley.
SEE POST #26 MASS FIRE VERSION
SEE POST #28 OTTOMAN BUG KILL VERSION
SEE POST #31 TIGHT FORMATIONS/VOLLEY FIRE/ 50% LESS ACCURACY/OTTOMAN BUG FIX
SEE POST #32: ADVANCE PLATOON FIRE/RANK FIRE/TIGHT FORMATIONS/LESS ACCURACY/HARD ECONOMY/SUPER SLAUGHTER VERSION
SEE POST #34 SUPER SLAUGHTER/TIGHT FORMATIONS/VOLLEY FIRE/LESS ACCURACY/OTTOMAN BUG FIX
SEE POST #36 REGIONAL DEVELOPMENT/LOWER TRADE INCOME.
NEW! CAUSA BELLI 2.2 for FILE VERSION ONE -VOLLEY FIRE. For all those who requested it here it is! Remove old Causa Belli core pack 2.2 and replace it with this modified one based on Bran settings. Remember to back up the original!
DAGESTAN/HANNOVER PROTECTORATE BUG FIX see post #3
ADDITIONAL UNITS MOD (AUM)by Swiss Halberdier Bran Version (VolleyFire)Link:http://www.mediafire.com/file/c9w90auwbmuw9ni/DME_AUM.rar/file EPIC BATTLES AWAIT!Build 06/03/18
Note: I believe the Best BAI performance is with VOLLEY FIRE. Massive fire and very dangerous. I recommend Playing 40 unit save games for the most epic battles Again Hard Campaign/Very Hard battles REMEMBER IT IS BEST TO DELETE THE OLD FILE FIRST AND PASTE IN THE NEW FILE-SO THERE WILL NOT BE ANY MESS UPS IN OVERWRITES.
Picture of line battle with Bran settings
NEW MUSIC FOR DARTH MOD EMPIRE!!!!!!!!!!!!!!!!!!!!!!!Go to the link and down load the modded music file.Make a backup of the original music file DME_Music_ON in the Empire Data folder.Make a back up of the Sounds file in the Empire Data folder-Keep a copy of those backup files! Delete the original files now from the data folder. Unpack the new files into the Empire Data folder.In the Darth mod Launcher go to 'options' and scroll down to 'audio' and make sure that 'BG Music' is checked. Hit START and open the game as usual in Steam clicking EMPIRE etc. ALL NEW BATTLE and European Campaign music. Very epic and indeed awesome- works great. Used some stuff from my Napoleon Music mod.HERE IS THE LINK TO THE MUSIC https://mega.co.nz/#!gp5QjbaQ!bUGToS...5RKAvExJIyhvIE
NEW! Napoleon Total War graphics for Empire Total Warhttp://www.twcenter.net/forums/showt...0#post13913400
Bran Mac Born Darthmod Napoleon edits: http://www.twcenter.net/forums/showt...-DMN-Mod-Edits
Bran Mac Born Darthmod Shogun 2 settings: http://www.twcenter.net/forums/showthread.php?672698-Bran-Mac-Born-s-DMS-2-Settings&p=14213229#post14213229
WARS OF THE GODS: ANCIENT WARS: https://steamcommunity.com/sharedfil.../?id=193736354
FOR BETTER PERFORMANCE:Go into your Empire Preferences script file located in Drive C;Users/user name/AppData/Roaming/Roaming/The Creative Assembly/Empire/scripts/preferences.empire_script.scroll down to the bottom of the script and find these two lines:multithreaded_model_enabled false; # multithreaded_model_enabled , Run the battle model on a separate thread #number_of_threads 0; # number_of_threads , Set the number of threads 0 = explicit number #Change it to read this:multithreaded_model_enabled true; # multithreaded_model_enabled , Run the battle model on a separate thread #number_of_threads 2; # number_of_threads , Set the number of threads 0 = explicit number #(If you use a quad core processor the number of thread should put is 4. Click save.)Go back to the preferences file and right click on it and go to properties and click 'read only' and then apply then ok.
----------------------------------------------------
NOTE-----------------------------------------------------------------------------------It has come to my attention that the cannon explosions sounds in Darth Mod Empire all have some sort of explosion sound effects when they hit the ground or the sides of ships. Mr. English Rules has pointed to fix that restores the vanilla sound effect for those who care for such things. I did not mod any of Darth's sound effects so that is what is in his original mod and not this sub mod. Here is the link for the fix:http://www.twcenter.net/forums/showt...or-cannon-ball