Ichon is back and green'a dan evva
Ichon is back and green'a dan evva
The Border Princes are growing more worried- the Orc invasions seem barely checked and so far there is little progress to report on the Crusade. Many of the Crusading armies have not sent dispatches in weeks and the Orc invasion of Kislev seems unchecked. The Orcs near the Border Princes small principalities seem less aggressive but they still hold Karaz a-Karak and Karak Eight Peaks presenting a danger to all the Border Princes trade links to the Empire.
Spoiler Alert, click show to read:
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1390 SS submod WIP
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Slookilla has made Kislev the base of his growing horde while Karak Kadrin remains the center of Orc power in the north.
Crusader armies from the Empire traveling to Warboss Camp must survive the attacks of Slookilla's growing horde.
Spoiler Alert, click show to read:
Gorbad Eadsplitta had successfully evaded the attempts by the Averlander Crusaders to crush his small horde of reinforcements for Warboss Camp and now decides with Ruglud Bonechewer to attack the Crusading armies that are sure to besiege Warboss Camp. Attempting to establish a name for himself to match Badruk, Grimgor, and Slookilla...
The camp of Dieter Huss, Grimgor Crusade 2526...
"Dieter my good sir, how can you plan to wait for reinforcements before squashing this Orc infestation beneath the heels of our loyal cohorts?" so spoke Johannes der Bartige (as recorded by Gunder Halluzinierenwilden). Dieter Huss was the most accomplished general of Averland and had personally pledged the rights to several of his large estates to raise the funds to equip his own cohorts in the best material and undertake to achieve victory in this Crusade against Grimgor Ironhide. Dieter was not a cautious general by instinct he preferred the charge of Averlander cavalry and the swift defeat of his foes yet as a survivor of many battles Dieter has learned some lessons in his career. The absence of any other Crusader armies near Warboss Camp despite knowing that half a dozen had departed before the Huss and his cohort has alarmed Huss. He has written in his dispatches- a few of which actually arrive to Averheim- that there have been signs of some battles weeks ahead of his armies march but entire armies disappearing into the seemingly uninhabited barren lands is quite disturbing. In addition it seems unlikely that Grimgor is actually at Warboss Camp presently.
So Dieter Huss with heavy consideration and deliberate phrasing replies to Johannes, "General Bartige, do you see any Orcs aside from those hiding behind the weak walls of this Warboss Camp? This deep in the barren lands shouldn't there be Orcs swarming to attack us? We have seen only that single small band that we chased to the walls yet where are the other Crusading armies? At least a few should have arrived by now. No, this is no simple battle- we must preserve our strength and fix those Orcs whose whereabouts we know for sure in place and await reinforcements, some should arrive any day now. If we wish to march out of these lands as easily as we marched in we have to keep an appearance of strength up. Even these Orcs we see before us might dare to challenge us despite our heavy cavalry and cannon which normally serve to defeat even greater Orcish hordes. Something has gotten the greenskins all stirred up, perhaps it is this Grimgor Ironhide or perhaps it is something else but we have the supplies to wait 2 more months here at least with enough to sustain a return march at the end of that span. Wherever the other Crusading armies have gone we know the Orcs can not match the full strength of the Empire and even should the manage to ambush a few cohorts soon we should have the strength to tear down this wretched outpost and destroy the Orcish armament manufacturies whilst disrupting Grimgor's attempt to gather a Waaagh!"
"That is why we wait Johannes, I'd truly like to see these Orcs attempt to challenge us on the open plains where our crossbowmen, archers, and cannon would have free range and our cavalry could run them down. I know the priests speak of ill omens but such omens surround every military campaign I've been on, rely on our strengths and cede no weakness to the enemy, that is how the Empire is victorious."
The other details of this conversation are lost as Gunder Halluzinierenwilden's record becomes increasingly difficult to decipher as the man wandered out of the barren lands several months later having survived a journey very few men ever have.
*The authenticity of this account is under dispute by some who challenge that an Empire force of this strength could ever have been defeated by the amount of Orcs Gunder's account records.This historian has little doubt as to the veracity of the record as Grimgor and his most famous bosses certainly defeated such odds in other battles. Perhaps Dieter Huss saved the Empire several future lost battles by eliminating some Black Orc who might have grown famous given more time...Spoiler Alert, click show to read:
Last edited by Ichon; February 03, 2012 at 01:42 AM.
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Game Info
Spoiler Alert, click show to read:
In the south Grimgor and Badruk meet up to join their hordes and take out the last serious army the Border Princes have managed to raise while preparing to greet the Averlander invading legion.
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Last edited by Ichon; February 03, 2012 at 02:13 AM.
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1390 SS submod WIP
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I can agree with the difficulty of Orcs, in my campaign I use no artillery but have an army of 2-3 black orc (mixture), a regular orc big un for each flank and the rest is orc boyz with maybe a couple of boar boyz but preferably big uns. Each of these stacks is supported by a half stack of savage orcs of various comps led by an expendable black orc bodyguard that I let the ai control in the battles.
That way I was able to position most of my fights not including scripted invasions (example, I got my ar se kicked by Krom because he warped behind my 5 stack defense and straight on to the city haha, my bad) so that the ai would distract from directly behind or as near to, and I could pick the enemy apart.
I did however have absolutely no trouble against Border Princes or Night Goblins, maybe I was lucky with the quality of their army comp as there weren't many squig herds, just loads of generals on squigs and easy-to-rout gobbo hordes. I never got to face Vampire Counts as for once they must've been wiped out by the Empire AI. I imagine those battles would be crazy unless you used a lot of cavalry to annihilate the skeleton masses.
Anyways, I always look forward to reading your AARs
Border Princes were never an issue and Night Goblins are only a problem in sieges though I did have one large battle where they outnumbered me 2 vs 1 and massed their archers actually inflict large damage.
Even with Empire the only time I was really surprised was when halberdiers charged right through the center of my Black Orcs chopping through with no problems. It is bad enough when they are in a line but when the AI orders them to move there is not anything Orcs have that can stop them.
Thanks! The next few updates will be quick then a long pause since I haven't played past turn 61 and probably won't have time while I work on my submod.
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
Fantastic AAR, keep it up, I can't wait to read more
The Crusaders keep coming... the number of battles is delaying Grimgor's plans forcing him to gather more and more Orcs.
Hochland has made the rough journey through the mountains evading Orc armies laying in wait and advanced to lay siege to Warboss Camp- however a large horde awaits behind the walls and surges out to attack the persistent men of the Empire.
Spoiler Alert, click show to read:
Grimgor advances onto the Border Principalities- yet again will Zenres feel the terror of an Orc attack.
Spoiler Alert, click show to read:
Last edited by Ichon; February 29, 2012 at 02:43 AM.
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
Hahahaha! A splendid summary of the goblin personality!Orc artillery crews are not well known for precision and in many battles quite heavy losses amongst the Orcs own armies are incurred from the goblin crews... a few Orcs sometimes wonder if the goblins are really that careless or if those giggles and snorts after an errant shot aren't really the equivalent of goblin screams of terror as the crew chiefs always claim.
Da tale is really entertainin, plz keep up da campain long enough to whack the ominous Crom.
I tried out CoW (1.4) but the campaign kept crashing . It seems quite funny, though.
The Misadventures of Diabolical Amazons - Completed.
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My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
Reviewed by Boustrophedon in The Critics Quill
Slookilla has paused to wait for reinforcements before advancing further into Sylvania- on the way to meet Slookilla's horde a small horde of Savage Orc archers are ambushed by citizens of the Empire.
Spoiler Alert, click show to read:
Vardak Crom finally arrives at Karaz a-Karak...
Spoiler Alert, click show to read:
Last edited by Ichon; March 01, 2012 at 01:03 AM.
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
Badruk stands over on a ridge overlooing the Borderlands city of Vidovdan... the city walls are surrounded by fields and then forests below the ridge where Badruk stands and unbroken as far as the eye can see stretching to the south and west. Pennants fly from the city towers and it would be an idyllic scene were it not for the steady growls and racket that a horde of Savage Orcs make as they trump toward the walls of yet another city...
Badruk raises his arms and howls- "Waaagh!" The horde surges forward to capture this last bastion of the nearby Border principalities that strove mightily but with futile effort to resist this latest expansion of the Orcs.
Spoiler Alert, click show to read:
Last edited by Ichon; March 27, 2012 at 11:15 PM.
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
Well- I am going to finish this AAR soon with a final battle between Grimgor and Crom, then I'll wrap up the Nordland and Hochland AARs with final battles as well. I've tried Rage of the Dark Gods or CoW 1.5 however you want to call it and its better I think. So unfortunately its hard to make myself continue any 1.4 campaigns.
I am curious what people would like to see for a 1.5 AAR?
Chaos Dwarves, Dark Elves, Dwarves, Goblins, Kislev, Undead? Those are really the only factions I haven't tried yet...
Probably sometime tonight this AAR will be complete though I might not upload until tomorrow. Fighting against Trolls with Vampires and more magic users in 1.5 is too hard to resist. I don't think I'll be doing any Empire AARs until Reiksfart's submod comes out as Empire is simply too easy. But I'm open to any other factions even if not one I named. I am considering Night Goblins though if they can never get Trolls, Ogres or anything besides Hobgoblins I'm not sure I want to try them as they are missing half their armies. If Spiders or Wolves get into the next version that is when I'd love to play Night Goblins.
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
I really like the Dark Elves (to a great extent because it was the first faction I tried) but their armies work rather like the imperial ones but with less numbers and more quality. Sylvania is great fun and has some quite unique features but I would vote for Goblins. They are just too cool and funny little rascals...
If you make a Sylvanian AAR you have to fight the Khorne followers and have an episode where your generals enchant the skulls from the Screaming Skull Catapult to scream "No skulls for the skull throne!" or something like that to annoy them.
The Misadventures of Diabolical Amazons - Completed.
An Orcs Tale, a Third Age AAR - Completed.
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My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
Reviewed by Boustrophedon in The Critics Quill
Wait, is there a submod for Night Goblins? Because they aren't playable in 1.5 as is.
Either a Chaos Dwarf or a Kislev campaign sounds good to me. Kislev because you'd probably see at least as many battles as your Orc ARR and I'd like to see how you deal with a more cavalry based army. Chaos Dwarfs because a good half of their army is Orcs and Goblins units, so the difficulty you liked so much will still be there, and the non-greenskins are just visually interesting.
Dwarfs or Vampire Counts for sure!
You can make Night Goblins playable easily. The question is how many CTD might occur. I'm leaning toward Vampire Counts since they have a more unique play style. I think Kislev will be a bit easy as cavalry are overpowered. In my Hochland and Nordland AARs the Empire cavalry armies proved devastating. I think the Bear cavalry would be even easier to use. Chaos Dwarves could be interesting but also perhaps similar to Orcs as you said the current EDU is Orc heavy.
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1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
I'm currently playing a Sylvania campaign. They can certainly be said to be a cavalry faction just as much as the empire or Kislev, with the effective and available black knights. When aided by 5 or so catapults four black knights are enough to thrash about 9 out of 10 empire armies with only around a dozen fallen and less than 300 "dead" for the army as a whole. If the empire is easy, well, Sylvania will be slothful unless 1.5 have changed things a lot. But I suppose one could deliberatly focus on the infantry which is very cool but a little fragile.
I would vote for the chaos dwarves and artillery-based armies if that is possible, since the goblins may be bugged. Perhaps you can make a point not to lean too much on the orc units?
Last edited by Maltacus; April 20, 2012 at 01:42 AM.
The Misadventures of Diabolical Amazons - Completed.
An Orcs Tale, a Third Age AAR - Completed.
Reviewed by Alwyn in the Critics Quill
My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
Reviewed by Boustrophedon in The Critics Quill