Conclusion
The research is done. These are good settings for variable death between the age of 18 and 100 years. It will make campaign a lot more interesting, entertaining and sometimes frustrating, trust me.
<max_age uint="100"/>
<max_age_before_death uint="101"/>
<old_age uint="18"/>
<age_of_manhood uint="12"/>
If you (a modder) decide to lower the age of manhood, make sure you mod the descr_strat file and change any male between the age of 12 and 16 to be either a named character or make him age 11. Otherwise they will not show up properly.
With this 'death mod' you may have your king die in the first turn of your campaign. A grandson may die at 18 or your heir's wife may die before bearing any children. You may have a 12 year old kid end up running the kingdom desperately trying to keep the bloodline alive. Your king may die while the heir is on a crusade far, far away. Depending on the mod you use, this may lead to civil war (Deus Lo Vult for example).
This mod is not for everyone, but if you like challenges and surprises, use it. It will change your campaign.
Good luck and feel free to use these values.
=========================================================
There are several treads about changing death ages to more realistic levels for the middle ages and to create greater variability.
The three magic numbers that need to be tweaked are:
max_age
max_age_before_death
old_age
All can be found in the 'desc_campaign_db.xml' file
Currently the theory is that the chance-to-die calculator is based on a 2y/t basis while most mods run on 0.5y/t. Also, increasing the max_age and max_age_before_death seems to increase the life-span of characters.
For people willing to run tests and post results, please follow this procedure:
- Load a mod based on 0.5y/t (DLV for example)
- Set the 'old_age' to 50.
- Set 'max_age' and 'max_age_before_death' to whatever number you want
- Start MTW and start a new campaign
- Write down the ages of all cardinals. Family members are currently poor test subjects because we don't know if certain traits increase their lifespan.
- Start going through the campaign turns
- Whenever a cardinal dies, calculate his age and write this down.
- Keep going until you have at least ten deaths.
- Post the results in this thread
Example of test results post (not real values)
==================================
<max_age uint="140"/>
<max_age_before_death uint="145"/>
<old_age uint="50"/>
Age at death:
55
51
53
59
61
54
55
56
51
58
Mean: 55.3 (+5.3)
Std Dev: 3.13
(See: http://invsee.asu.edu/srinivas/stdev.html for a mean and stddev calculator)





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