Is there a way to make the AI learn the benefits a garrizon in its major towns, for example 'Chartage', they need a full stack army in their capital otherwise they get raped time after time by any human player...
Is there a way to make the AI learn the benefits a garrizon in its major towns, for example 'Chartage', they need a full stack army in their capital otherwise they get raped time after time by any human player...
nope impossible.. but theres a way so you can script an immovable army in the city but i doubt the RS team will add a script where you have to manually start it to make it work
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RS may include a garisson script which will automatically generate units in an AI settlement under siege.
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We have contemplated it, but the problem is that such a script can only work with a 'static campaign'. As we intend to have many and varied campaigns in this mod, as well as batch file added factions, etc.....I doubt a garrison script would be practical. At any rate, it would only be written for the new 'Mundus Gigantis'.
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How can you have meny camapaigns ?
Please explain.
Imperial Campaign, and then several Provincial Campaigns....
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How about a script which generates immovable garrisons (with fairly powerful units) in the major cities (Carthage, Rome, Alexandria etc)? Would that be possible?
To get around the problem of a player controling an immovable army in their own city, you could make it a bat file that you have to run before you play the faction, right? A lot of work, but just a thought.
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Everytime I shut my eyes, it's always the same.