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  1. #1
    Rammstein's Avatar Templar Knight
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    Default adding officers to a unit

    should I add officers to a unit?
    I just found out about it and wanted to know if some else than me likes the idea, here an example:


  2. #2

    Default Re: adding officers to a unit

    Ya! And for game purposes it looks like it will add a 'bodyguard' type of unit in the formation infront of the badly unprotected general (especially for non-cavalry captains). Good find

  3. #3
    Valor's Avatar Miles
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    Default Re: adding officers to a unit

    Excellent idea

  4. #4
    Recon's Avatar Decanus
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    Default Re: adding officers to a unit

    Wow nice going.
    Last edited by Recon; May 22, 2007 at 07:29 AM.

  5. #5
    Rammstein's Avatar Templar Knight
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    Default Re: adding officers to a unit

    I would suggest for all christian factions the officer should be for early troops the seargent swordsmen, for feudal unitl feudal knight and for late units a very late knight unit.

    This would be the easiest solution cause every faction has already those unit skins.

    Any opinions maybe? If you have any good ideas let me know.


    [edit]

    I added 1 officer to every melee and spearthrow infantery (some few exemption like peasants)
    and to melee and spearthrow cavalry

    I use the following models:

    officer Byzantine_Lancers_ug3
    officer Byzantine_Lancers_ug2
    officer dismounted_byzantine_lancers_ug3
    officer dismounted_byzantine_lancers_ug2
    officer dismounted_byzantine_lancers_ug1
    officer dismounted_byzantine_lancers
    officer dismounted_feudal_knights_ug1
    officer dismounted_feudal_knights
    officer merchant_cavalry_militia_ug2 (looks like feudal_knights but with no spear)
    officer merchant_cavalry_militia_ug1 (looks like feudal_knights but with no spear)
    officer merchant_cavalry_militia (looks like feudal_knights but with no spear)
    officer Druzhina_ug1
    officer Druzhina
    officer Hashishim
    Last edited by Rammstein; May 23, 2007 at 04:53 AM.

  6. #6

    Default Re: adding officers to a unit

    Cool cool, this may really help make a buffer for the A.I. liking to kill its generals so fast.

  7. #7
    Cymera's Avatar Roma Invictus
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    Default Re: adding officers to a unit

    This was done in XGM to great appeal and success. Actually, late legions had 3 officers in XGM. This is a great idea Ramm!


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
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    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

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  8. #8
    Rammstein's Avatar Templar Knight
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    Default Re: adding officers to a unit

    Quote Originally Posted by Cymera View Post
    This was done in XGM to great appeal and success. Actually, late legions had 3 officers in XGM. This is a great idea Ramm!

    Yes the maximum is 3, but I will have to start with 1 because there are no officers models yet.
    One with a banner or some kind of symbol could be an idea, as the one used in many Rome TW mods

  9. #9
    Recon's Avatar Decanus
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    Default Re: adding officers to a unit

    Maybe use the early general skin with another kind of helmet..

  10. #10

    Default Re: adding officers to a unit

    Bandwidth Leecher!
    What I like about the officers is that it stops captains getting killed in a cavalry charge, also adds coolness factor.

  11. #11
    Cymera's Avatar Roma Invictus
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    Default Re: adding officers to a unit

    As I recall, one officer held a Legionary Eagle, another held the Roman Standard, and in the front was a Centurion.

    Might be cool to have an officer and behind him a standard bearer.

    Great work!


    Under the Patronage of the Wise Kara Kolyo in the Hallowed House of Wilpuri
    Proud Patron of the Charming
    Balikedes, an Insightful and Tactful Warrior.

    Extended Greek Mod (XGM) Lover ..... A mod by DimeBagHo

    "
    The wise are instructed by reason, average minds by
    experience, the stupid by necessity and the brute by instinct
    "


    - Marcus Tullius Cicero






  12. #12

    Default Re: adding officers to a unit

    centurion, optio and signifer

    adding officers sounds awesome

  13. #13

    Default Re: adding officers to a unit

    Yeah definitely. I loved the officers in RTW because they were so cool looking and were kind of the "Elite" of the unit. I was actually looking for a way to add them but I'm not that great at modding M2TW, so I'm really excited you're going to add them in.


  14. #14
    Nevada's Avatar Domesticus
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    Default Re: adding officers to a unit

    i think this is a good idea and seems more realisic than one general who leads everything



  15. #15
    Firebat11's Avatar Semisalis
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    Default Re: adding officers to a unit

    Quote Originally Posted by Nevada View Post
    i think this is a good idea and seems more realisic than one general who leads everything
    I totally agree.

    1) Having officers makes sense (1 general couldn't yell that loud I'm afraid)
    2) It looks cool
    3) Makes the game more fun
    Co-Creator of Battle for the Baltic Mod for SS 6.1

  16. #16
    crazyorc's Avatar Biarchus
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    Default Re: adding officers to a unit

    great idea~!wonderful~!

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