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  1. #1
    dvk901's Avatar Consummatum est
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    Default Money and Economy

    Please report in this thread what kind of economy the faction you're playing has. Good, bad, too much, too little, just right? I assumed some factions would need adjustments, but it would very helpful if you would report under or over abundances in here so I can make further adjustments for the future. Thanks.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2

    Default Re: Money and Economy

    Playing as... well you know, and the economy is actually very good. I don't have so much that my coffers are overflowing and I can't spend it all, and I just have enough to build what I need to survve and conquer. The faction I am worried about is Seleucia. Do they have a really bad economy? I have only seen one full stack while I have maybe two and a much smaller landmass.
    Under the patronage of John I Tzimisces

  3. #3

    Default Re: Money and Economy

    I got plenty of money as the GCS at the start but now that my towns are growing and i can train spartan hoplites!! its just right.....

    and great work RS team yoou have the best mod out!!!!



  4. #4
    Tankbuster's Avatar Analogy Nazi
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    Default Re: Money and Economy

    I am playing as Macedon and my economy is doing fine. Money is abundant but I only get around 15000, and that's not even the cost of an Army Barracks. This is as you intented, I suppose.

    I have one suggestion on Macedon, however. I noticed that Delphi is like the only road to Athens, but you can very easily wheel around (to the right) Delphi and still hit Athens... perhaps you can put Delphi just a little bit to the right...?
    The Sabbath was made for man, not man for the Sabbath
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  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Money and Economy

    Quote Originally Posted by Tankbuster View Post
    I am playing as Macedon and my economy is doing fine. Money is abundant but I only get around 15000, and that's not even the cost of an Army Barracks. This is as you intented, I suppose.

    I have one suggestion on Macedon, however. I noticed that Delphi is like the only road to Athens, but you can very easily wheel around (to the right) Delphi and still hit Athens... perhaps you can put Delphi just a little bit to the right...?
    Could probably be a little better than that, but that's about what Roman gets from the start, so it's close. I 'supliment' income with looting and extermination....and yeah, you doo have to eeck out the denarii to build some of the buildings.

    As far as Seleucid goes, they are a hard faction to tweak. Sometimes they overpower in the east, sometimes they wither and die. For now I think they are OK, but it would be interesting to have some player feedback on them.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  6. #6
    icydawgfish's Avatar Campidoctor
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    Default Re: Money and Economy

    Quote Originally Posted by dvk901 View Post
    As far as Seleucid goes, they are a hard faction to tweak. Sometimes they overpower in the east, sometimes they wither and die. For now I think they are OK, but it would be interesting to have some player feedback on them.
    In my campaigns, the Seleucids usually lose all thier Anatolian provinces, Damascus, and Antioch within the first 20 years to the Ptolemies. And usually, they are idle for the majority of the game other than killing Egypt over the Holy Land and Pheonicia. Also in my current Roman campaign, I'm only 10 years into the campaign and Parthia is chewing them up. They have already taken four of thier provinces. I play on M/M by the way.
    Last edited by icydawgfish; May 19, 2007 at 10:35 PM.

  7. #7

    Default Re: Money and Economy

    iam playing as rome with no refroms yet i feel the income is good.
    my date 167 b.c. watching my flow of cash. And useing it in the right areas.

  8. #8

    Default Re: Money and Economy

    Also say what difficulty level you're playing on


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  9. #9

    Default Re: Money and Economy

    play as rome on hard campaign difficulty and the economy is good. i have enough to buy a lot and keep my production constant but not too much to have loads left over at the end of every turn

  10. #10
    Hattori's Avatar Citizen
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    Default Re: Money and Economy

    Playing as the greeks in H/H and the economy balance is exelent considering the amount of money that you need to construct buildings such as army barracks or shipwrights. I'm getting around 20000 each turn.

    However when I played as the romans there seems to be too much money, I could practically build anything I wanted everywere when the empire was already expanding to central Gaul and Greece, having part of north africa too.

    Under Patronage of MARCVS

  11. #11
    ♔Jean-Luc Picard♔'s Avatar Domesticus
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    Default Re: Money and Economy

    Syracuse m/m
    25000 per turn with around 150000 in my coffers. i control melite, sicily, corsica, and sardenia. may be a little high, but i do play economically based campaigns...

    Skandranon Rakshae

    It is my great honour to have my poem Farmer in the Scriptorium here.

  12. #12

    Default Re: Money and Economy

    Syracuse M/M. I seem to switch off between windfall profits and massive deficits, so I have been maintaining a treasury of 190,000-210,000 since about the 15th-20th turn.

  13. #13

    Default Re: Money and Economy

    Sounds like the Syracuse economy is a bit too good.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #14

    Default Re: Money and Economy

    Rome m/m
    I can buy everything I want, my current treasury is about 400,000~450,000
    I have parts of south gaul and Greece, atm expanding to north africa, crushing the cathargians

  15. #15

    Default Re: Money and Economy

    Sounds like you guys need to be playing H or VH!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  16. #16

    Default Re: Money and Economy

    im playing VH campaign with rome

    my profits are usually between 10k and 20k per turn... which is nice. Its enough to build some things but not everything

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Money and Economy

    I'm beginning to think that how good the economy is, is also going to be based on how you play. As I am a very careful, methodical player, I tend to have many armies...thus spend a lot, and maintain a large military. I have a hard time, then, building all the buildings I want, because I'm very defensive minded.

    Playing this way allows the other nations to build up a lot, so I'm facing some powerful opposition.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #18
    icydawgfish's Avatar Campidoctor
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    Default Re: Money and Economy

    I think you should tweak the Seleucids a bit to make them a bit more powerful as they literaly get raped by Parthia and Egypt

  19. #19
    Musashi's Avatar Semisalis
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    Default Re: Money and Economy

    Quote Originally Posted by icydawgfish View Post
    I think you should tweak the Seleucids a bit to make them a bit more powerful as they literaly get raped by Parthia and Egypt
    Seleucids have a difficult start. even though they have lots of land it doe'nt produse much money in the beginning so they don't have the armyes to protect the landmas either.
    Maybe just adding some more money on the start with Seleucids would be enough.
    Even if a thousand people believe in a lie, it's still a lie.
    Oh. If you don't understand my english then I'm sorry. I'm just bad at it. Now playing:

  20. #20

    Default Re: Money and Economy

    Playing Rome VH/H Economy is ridiculously unbalanced 100k per turn? Wheres the challenge in managing economy? Dont see it at all. Economy is way off balance I have 5 full stacks running around and upkeep doesn't seem to effect my income much . Overall very disappointed with non-existent economy maybe its only like that when you play Rome but so far game poses no challenge to me since I always have 100k-150k in the bank with 0 micromanagement required to maintain it.

    Also :

    - AI doent know how to use cavalry
    - Almost every time I see AI using same formation
    - AI players are slow to expand into "Free Peoples" territory even on vh/vh
    - Roman archers should be available earlier
    - Barbarian tribes dont act like barbarians at all no horde feeling to fighting them .
    - Buggy AI path finding when they attack run>stop>run>stop>stop 3 meters before my forward line and get pwned by javelins and run away so much for feared charging barbarian style.
    - Some factions are not aggressive enough after being attacked they fail to respond.
    - Some skins/shield/colors are historically inaccurate

    Overall I actually like this mod but alot more work needs to be done to make it perfect.

    Real Strategos always makes sure his troops are flexible .
    "The Condition of a military force is that its essential factor is speed,taking advantage of others' failure to catch up,going by routes they do not expect,attacking where they are not on guard."

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