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Thread: What files are involved for adding mercenaries in RTW 1.5?

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  1. #1
    Marcus Orentius's Avatar Tiro
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    Default What files are involved for adding mercenaries in RTW 1.5?

    Basically what text files are involved? I don't want tutorials on how to use them, but I would like to know what files i would need to edit to add a unit as a merc.

  2. #2

    Default Re: What files are involved for adding mercenaries in RTW 1.5?

    in export_descr_unit change it to something like this


    type merc bucellarii
    dictionary merc_bucellarii ; Mercenary Bucellarii
    category infantry
    class missile
    voice_type Light_1
    soldier merc_bucellarii, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit, can_swim
    formation 1.2, 1.2, 2.4, 2.4, 2, square
    stat_health 1, 0
    stat_pri 7, 2, crossbow, 85, 20, missile, archery, piercing, none, 25 ,1
    stat_pri_attr ap
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 6, 0, leather
    stat_sec_armour 0, 2, flesh
    stat_heat 2
    stat_ground 2, 0, 3, 0
    stat_mental 5, normal, trained
    stat_charge_dist 30
    stat_fire_delay 18
    stat_food 60, 300
    stat_cost 1, 675, 261, 40, 60, 400
    ownership slave

    notice the part in bold
    problem solved
    just a liitle favour for making those skins


  3. #3
    Marcus Orentius's Avatar Tiro
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    Default Re: What files are involved for adding mercenaries in RTW 1.5?

    I know that, but then there are other files telling the game where you can recruit mercs etc.

  4. #4

    Default Re: What files are involved for adding mercenaries in RTW 1.5?

    i dont know that


  5. #5
    Marcus Orentius's Avatar Tiro
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    Default Re: What files are involved for adding mercenaries in RTW 1.5?

    Ok, thanks anyway. Anyone else know?

  6. #6

    Default Re: What files are involved for adding mercenaries in RTW 1.5?

    You must open world\maps\campaign\imperial_campaign\descr_mercenaries.txt

    There you will find different entries like this one:

    Code:
    pool Armenia ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    	regions Colchis Media_Atropatene Phanaroia Albania Armenia Pontus Cappadocia Armenia_Minor Armenia_Nova Phrygia Armenia_Maior Pontica ;Troas
    	unit merc sarmatian cavalry,			exp 2 cost 1400 replenish 0.08 - 0.15 max 1 initial 0
    	unit merc scythian horse archer,			exp 2 cost 1500 replenish 0.1 - 0.18 max 1 initial 0
    	unit AOR thureporoi east,			exp 2 cost 850 replenish 0.15 - 0.25 max 3 initial 1
    	unit merc thorakitai mail,	                            exp 2 cost 700 replenish 0.06 - 0.19 max 2 initial 1
    	unit merc peltast,			exp 2 cost 750 replenish 0.06 - 0.19 max 2 initial 0
    just add your unit there, in the "pool" that better suits your unit. As you can see, the regions that the pool incorporates are just below it.

    For instance:

    Code:
    pool Armenia ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    	regions Colchis Media_Atropatene Phanaroia Albania Armenia Pontus Cappadocia Armenia_Minor Armenia_Nova Phrygia Armenia_Maior Pontica ;Troas
    	unit merc sarmatian cavalry,			exp 2 cost 1400 replenish 0.08 - 0.15 max 1 initial 0
    	unit merc scythian horse archer,			exp 2 cost 1500 replenish 0.1 - 0.18 max 1 initial 0
    	unit AOR thureporoi east,			exp 2 cost 850 replenish 0.15 - 0.25 max 3 initial 1
    	unit merc thorakitai mail,	                            exp 2 cost 700 replenish 0.06 - 0.19 max 2 initial 1
    	unit merc bucellarii,			exp 2 cost 750 replenish 0.06 - 0.19 max 2 initial 0

  7. #7
    Marcus Orentius's Avatar Tiro
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    Default Re: What files are involved for adding mercenaries in RTW 1.5?

    ok, cheers.

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