Lusted,
I notice you had the following included under the stables line of buildings:
Does the upgrade bodyguard feature added in this way work? Previous attempts of mine to include this in the buildings file have always failed to get this to work...Code:recruit_pool "NE Late Bodyguard" 1 0.15 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, normans, } recruit_pool "SE Late Bodyguard" 1 0.15 1 0 requires factions { spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Late Bodyguard" 1 0.15 1 0 requires factions { russia, } recruit_pool "Greek Bodyguard" 1 0.15 1 0 requires factions { byzantium, } recruit_pool "ME Late Bodyguard" 1 0.15 1 0 requires factions { moors, egypt, turks, } recruit_pool "Mongol Bodyguard" 1 0.1 1 0 requires factions { mongols, timurids, } upgrade_bodyguard 1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
Also, does the AI recruit generals and how do they appear in the game? Are they just individual generals that can gain generals' traits, etc, but don't get added to the family tree, OR, do they get added to the family tree?
Cheers




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