Results 1 to 4 of 4

Thread: Can't move armies

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Can't move armies

    Hey this probably belongs in the bug section but I was wondering if maybe it's something I'm doing wrong.

    I tried to play as scotland twice now, I Installed SS 3.0/3.1/3.2 over a clean M2TW 1.02 installation.

    What happens is, after finally conquering the british isles.. which takes about 2-3 hours. all of a sudden all of my cities start losing happyness VERY fast and then none of my armies can move, they all get stuck standing in one spot. If I have a general in a city I can't take him out.

    is there a fix for this?

  2. #2

    Default Re: Can't move armies

    I have the same prob.... i posted here before a while back and King was unable to find the issue

    BTW i wonder if he's been on the forums in a while there is a long list of bugs for his mod, that haven't been addressed

    As far the bug is concerned... it has to do with a Cival war script that is somehow also related to the weird bug in King's mod that effects the Rebel faction turn to crash. If you look at your generals that can't move they have new rebel pics and no command stars as if they are just lost units.... some that I have had were on a ship and the ship can't move lol, funny thing is that do actualy die but you can't use them to attack anyone or they can't be attacked. What i've done in this situation is tried to delete them through the cheat console, but they just exist on your general's list and eat upkeep $$ every turn.


    to remedy this what i've done for next campaigns is adjust the revolt thresholds a bit, now i've yet to see it happen since, but i have to live with basicaly cheating-making the game easier- to eliminate a small bug
    Last edited by Madden; May 16, 2007 at 07:06 PM.

  3. #3

    Default Re: Can't move armies

    Hi kichinko,

    Well, this is actually not a bug, this is a "feature" of Dearmad's Blood, Broads and Bastards mod. There you can gain some levels of "Offensive To Nobles" (or something like that) traits and when one general becomes too "offensive" he can become a rebel. Then it is also possible that more of your generals are rebelling and you can't move them anymore.
    It is only a matter of time until your generals gain back their loyalty and then you can move them again...


    Hi Madden,

    As said above this is not a bug and also I'm pretty sure that this crash in the first turns of the game is actually a problem of the official patch and not of my mod. You can look at the technical help or general discussion forum for topics about this issue...
    Also, I havn't heard of any crash or major bug that happened after the first turns with the 3.2 patch.
    Well, this crash that very few people get at the start of the mod is annoying, and I'm still searching for the reason...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  4. #4

    Default Re: Can't move armies

    Thx for the reply... If you would be so kind in telling the file to disable it lol, i'm searching the BBB thread and so far nothing found about the editable part of it


    BTW: those crashes are not at the start of the mod

    Here is a post in this forum of another player having the same trouble with your mod

    http://www.twcenter.net/forums/showthread.php?t=98511

    I can play the game with 1.2 official vanilla for 200 turns with no crash but with your mod any faction i choose after about 50-70 turns it crashes on the rebels
    Last edited by Madden; May 16, 2007 at 09:41 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •