Here I've attempted to make a little more rational the successor Macedonian troop types. Others will hopefully follow!
Phalangites!
Here the sources are a little more firm and one can tread more openly.
While our information on the 3rd Century successor armies is limited, the models that appear from the end of the 3rd and into the 2nd Century BC can be taken as the development of trends from the early period as the successor states developed standing armies and recruitment.
The model that stands out as most astoundingly inaccurate in game would be the Antigonid Macedonians. The Pezhetairoi seems to have been a title that disappeared around 320 bc. Asthetairoi seems to have been a title for the highland tribal brigades/battalions of the phalanx, and this too as a title disappeared.
The phalanx of Antigonos Doson, Philip V and Perseus seems to be split into three parts. The Leukaspides (white-shields) approximate to the older reservists, the Chalkaspides (bronze-shields) seem to be the younger men as they appear on distant campaigns. Both bodies make up half the phalanx. Lastly we have the 'Peltasts', the guard infantry, within which there seems to have been a core Agema, called by Livy "the Conquerors", which could be a reference to the terms of Hellenistic monarchy by the titles 'Sotor', 'Nicator' etc. These seem to have been 4000 strong, indicating parallels with the Alexandrian hypaspists: a core of 1000, and three further units each 1000 strong. A sensible name for this game-unit would seem to me 'Agema', simply 'Guards'.
Phalangite troop types.
The charge bonus does not seem to work in the game, since the phalanx units when locked cannot move at any great pace. Instead this could represent the 'weight' of the phalanx as it ground into their enemies. In addition, Polybios recorded the sarissai of the phalanx piercing Roman shield and killing the man behind it when charging, or in the grinding push of pike, piercing the shield and shoving the man behind it backwards.
1. Leukaspides: Lowest quality phalangites, still disciplined and reliable. Fighting with full length pikes, etc. Att-13.
2. Chalkaspides: regular phalangites. Att-14.
3. Agema: Elite phalangites. Att-16. These should be 120 strong as the others, since they formed the right end of the line. High numbers here, since these guys BROKE Roman infantry.
Repeat these numbers for the Seleucid and Ptolemaic phalanx.
Seleucids:
1. Leukaspides. 2. Chalkaspides. 3. Agyraspides.
Ptolemies:
1. Egyptian Pezoi. These only appeared LATE on in response to a string of defeats at the hands of the Seleucids. These should be cheaper than the Leukaspides, given the numbers hastily recruited for Raphia. The fear about recruiting Egyptians was the possibility of rebellion - it happened soon afterwards!
2. Macedonians. This is most likely name given to these troops. This is reasoned on the basis of lots of archers being named 'cretans' as the historian was describing them on the basis of a known fighting style. These guys should be about 50% more expensive given that the Ptolemies never had enough of these units until the recruitment of the Egyptians.
3. Agema.
Hypaspists!
This is a wretched subject indeed owing to the uncertainty of the sources. However, in order to hang one's self, one must have rope so here goes...
At first glance, it would appear that the Alexandrian hypaspist troop type should no longer exist, namely a spear armed elite foot unit. However, a careful reading of the sources would seem to indicate (here one must be cautious) that in the later Macedonian type of armies (Antigonid, Seleucid and Ptolemaic) the elite unit of the phalanx was capable of duel roles.
Another problem comes with the limitations of the game-engine. The duel role unit (variously called agema, agryaspides, 'peltasts' etc) seems to behave as phalangites on level ground, yet be capable of storming city walls/breeches in the wall and tackling/taking rough terrain which would imply lighter armament. In the latter case, this could argue for shield, spear/sword, javelin combination.
Yet in the game, a unit cannot occupy two roles. One possible option for the player would be to purchase the pike-armed elite unit and the lighter variant unit together. Another might even be to abandon the elite pike unit altogether and assume their assimilation into the phalangites battle line, while retaining the lighter unit.
So what I propose is this:
1. The sword-armed hypaspist unit be should be deleted. There seems to me very little evidence of these having existing.
2. The javelin/spear hypaspists should have the secondary (spear) attack factor raised to 15 from 11. This would give to them an advantage in melee combat while removing the need to rework the skeletons etc.
3. The Macedonian Asthetairoi, Seleucid Argyraspides and Ptolemaic Agema be reworked. These proposals are mirrored and fully explained in the section on Phalangites.
4. The Hypaspist unit types should be doubled in number and reduced to a single hit point. Costs should be adjusted accordingly.
Richard
postscript. Have just field tested ideas. Seem to work nicely, though upped the Hyps from 20 to 30 men and the melee attack to 16 (I think) but now only one 1 hp.
Elite pikemen, well handled, can even destroy Roman infantry. Bog standard pikes are worthwhile too! Next step - costs!!!




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