You can trigger the Marian Reforms in the following cities by building an Imperial Palace:
Mediolanium
Patavium
Byzantion
Tarentum
You can trigger the Marian Reforms in the following cities by building an Imperial Palace:
Mediolanium
Patavium
Byzantion
Tarentum
Last edited by Squid; December 16, 2009 at 11:17 AM.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
GOD! Imperial Palace in 25 turns! It might take a while. Can't I trigger Marian Reforms by building an Imperial Palace in Rome?
It wouldn't take as long as it is meant to take with this mod
Since rome is not on the list, no you can't trigger the reforms by building an imperial palace in rome. The whole point is it's supposed to "take awhile" to be able to trigger the reforms.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Besides...where would the challenge be then? Rome was a large city to start, and in no time you could have the Reforms. The whole idea is to go thru a kind of slow military reform, as Rome did, with Republican Legions, VE Legions, Consular Legions and then Imperial Legions. But notice the common word in all of those? LEGIONS! At this time, in this era, Rome fought with nothing else. This was one thing I tried to emphasize a lot in this mod, that you start fighting with Roman Legions, and you end fighting with them. Win or lose...LEGIONS!
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
Hello there,
I've a "tactic" to slow Marian reforms. I build buildings according to their length of building, those which need less time will be first in the list. Imperial palace being 25 turns, it's obviously the last in the list. Marian reforms could even be more delayed, adding the condition "urban barracks".
An other thing I've noticed. When building the urban barracks in Rome, "cesarian legions" don't appear in the building list. Is it intended?
Have a nice day,![]()
François
"In medio stat virtus" (Virtue resides in the middle)
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
What about setting a date for the reforms, or making it so you have to control a certain number of provinces?
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
With the new start date, It might be possible to set it to its realistic date (wasnt it around 135 BC??) But that is just too long for me. I need em wtihin at least 50 years, or I get bored.
It's not hard coded, EB and RTR changed it, EB even made multiple reforms. Would it be possible to include more than one reforms in this mod such as the Carthaginian reforms from being more phalanx to fighting like Romans. Or the Greek phlanx reform where they changed from using classical hoplites to phalanx hoplites (happened around 130 something if I'm not mistaken)?
The method for the marius reforms kicking in is hard coded, there is nothing that can be done to change that.
EB used scripts to simulate other reforms occuring; however if you play EB you will notice that the game is very slow (because of these scripts) so we are not going to do a script of the nature required to add extra reforms because it is very expensive in terms of game speed.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Also, that script 'causes' these reforms by building or allowing to be built dozens of different buildings where the 'new' units can then be recruited, and an AOR ten times more complicated than one person could ever write. We want to keep RS as historical as possible, as fun as possible, as fast as possible, as playable as possible, and as simple as possible. So you have to make decisions, as we have been doing, that promote all of these things.
Adding a huge script to moniter every end turn, build buildings, cause events, control diplomacy, and who knows what else, just doesn't fit into our plan.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
yeh well plus the fact EB worked on the mod before RTW even came out says something doesnt it
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I guess so, I knew EB was heavily scripted but I was under the impression that the reason it ran so slow was because of my crappy computer.