I have a couple of questions about English units in LtC. Some of these questions might belong in a more general mod forum, but I thought Lusted might know the answers. Bug reports and future suggestions included.
Questions:
1. What's the point of DEKs and Billmen?
Sergeants take the brunt of cavalry charges, push rams when needed and can hold the line against infantry.
Swordsmen charges walls and do any heavy-duty anti-infantry work.
Knights do flanking, counter-charging, and harassing missile cavalry. Longbows just kill everything and can even act as sword infantry.
DEKs/Billmen have no shield, routinely take heavy losses post-charge, are cut to pieces by a cavalry charge unless they're stacked in column formation and are much too slow to flank effectively. How do you use them properly?
2. I have read FAUST, but would just like to reconfirm this. Do shields do any good in melee combat? I'm just wondering because a lot of the Late-era European cavalry seem to lack them. Heavily armored, yes, possibly faster, but without a shield, they seem to take more damage than, say, Hospitallers, or even English Knights.
3. Shouldn't English Knights have Good vs Armour? They're using axes, after all. Maybe lessen their charge so they're still inferior to Continental cavalry, in the interest of parity?
4. What's the trigger for a Swordsmith's Guild? I have castles building exclusively Barracks, Stables, and Armourers, but none of them are offered that Guild.
5. Sherwood Archers. I realise they were overpowered before (unchargeable with hide anywhere), but as they stand, they're annoying to refit and rearm, without that many benefits compared to Retinue Longbowmen.
Stronger pound for pound, sure, but the only place you can ever retrain them is always limited to one castle. So to get them anywhere, it often takes a decade, sailing through hostile waters, walking through hostile territory. Maybe give them back hide anywhere but raise the timer to 30 seconds?
Bug report
1. I'm still getting the experience bug. I would train or retrain a unit in a city/castle that should net them +Levels, but if I reload in the meantime, the exp bonus doesn't take, and I have to retrain them.
2. Mongol generals are referred to as Saracen generals when they die. Very minor bug, but hey, it's there.
Suggestions for 3.0
1. Not sure if this is possible. Have you ever played Europa Universalis? The campaign AI will actively sue for peace if they're losing a war, offering a commensurate amount of reparations. Vice versa if they're winning. The current campaign AI for M2TW still has a "death before surrender" mindset. 3000 men facing a single city filled with 500 militiamen and a king, and the king says it's Very Demanding if I ask them to surrender? This isn't Sengoku Jidai anymore!
Addendum: Make ceasefires binding for 5 turns and vassalages for 50 turns. Otherwise, they keep making and breaking them like crazy. It's not Total War as much as Total Annihilation then.
2. More use for Advanced Plate? I mean, +1 level for Swordsmen are nice and all, but that's about all an Armour Factory is good for.
Lest it sounds like I'm whining, I'm not. I'm loving this game, and LtC keeps getting better with every iteration. But improvement is never wrong, no?




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