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  1. #1

    Default ROP 2.1 Released!


    The Rise of Persia Development team is proud to present to you - after months of blood, sweat and tears - the next version of our modification: ROP 2.1 - Beta! Above all features present in our previous release, we now have recreated the army of the Indian kingdom of Magadh, all factions have accurate character names, and there's a whole new AOR based recruitment system in place!

    Here is some more information regarding our mod, including a complete New Features List of this version. If you feel like downloading right away, just scroll down


    Introduction
    The Rise of Persia Mod is set in the 6th century BC, a most fascinating era of mankind’s history. It was the time of four grand empires having divided the known world from the Mediterranean Sea to the River Oxus in the east among themselves after the seemingly invincible Assyrian might had been broken. All of them had ventured through great struggles in their past for becoming the dominant superpower deciding the fate of all mankind.

    In the east lay the vast dominion of the Median lords, the undisputed masters of the Iranian Plateau, ruling territory from Asia Minor to the most distant places of east Iran. These dreaded Iranian warriors had overcome the mighty Assyrians, the Kimmerians and the Skythians, they had forged an empire by the means of war that nobody could match in size or power. Yet their wise kings had now been avoiding open conflict on all fronts, making alliances with the Babylonian heir of the Assyrian realm.

    Babylon, located deep in the cradle of civilization, had finally revolted successfully against the Assyrian murderers and flattened their seat of power, utterly destroying their capital Niniveh in retaliation. Babylon’s Great Kings took most of their territory including that of the rebellious Judah kingdom in the Levant. Brute force had made them submit, but clemency – and captivity – ensured their loyalty. Babylon and Media had been friends since the Assyrian Downfall, but there was enough space left to conquer.

    The shadow of the Assyrians was long and their final end had also freed the time-honoured Kingdom of Egypt. The 26th Dynasty had successfully reclaimed its inherent place among the super powers again. Although their great Pharaohs had to face severe problems due to growing mercenary influence and also from the threats posed by Libyans, Greeks and Babylon, they were able to prevail over all these.

    An ally of Egypt was Lydia, the most powerful Nation of Asia Minor. Their war-mongering kings of the Mermnads’ Dynasty hold sway with an iron fist over the lands between the Black Sea and the Mediterranean Sea. Nobody had ever defeated them and their lance-wielding cavalry is as feared as Iranian archers or Greek hoplites. Even the gargantuan Medes could not defeat them and the Greeks of Ionia suffered the same fate as the rest of Asia Minor.


    These four super powers came to terms of trade and co-existed more or less peacefully, despite some grim tensions between them regarding their bellicose past. Now was also the time when the Greek city states grew to a potentially serious contender for these powers. If an ambitious city state managed to master all of Hellas then a new and dangerous power would threaten to unbalance the tense equilibrium of the four empires. But while the colony of Kyrene in north Africa could hold their own even against the Pharaoh, the Ionian Greeks were in submission. However, the true reason of their rise was not war, but trade making them rich.
    On the other end of the known worlds were the Indians, not yet involved in any of the others’ business. The heavy incursions of the northern nomads, which had devastated Asia and Europe in the past were over, nevertheless everyone needed to watch them carefully. In the south, Nubians and Arabians were in danger of being conquered by the expanding powers, who had decided not to engage each other.

    Nothing seemed to stop their tetrarchy, but the world changed forever, when one man stood up against the Medes. His name was Kuruš and he was the leader of the ignominious Persian tribe. He vanquished the Medes, crushed the Lydians and conquered Babylon. He created the Persian Empire, one of the most splendid the world has ever seen. However, at the beginning of our mod he is just a tribal leader, alone against the super powers.

    The year is 559 BC and the Rise of Persia is about to begin.



    Full Feature List


    Factions

    -Newly created for Magadh (Indian) faction implemented


    New Features
    -New recruitment system for all factions, based on the faction's historical type of conquest
    -Added an Indian culture
    -Accurate character names for all factions
    -Mercenary pools added
    -Many new Rebel factions
    -Royal Road buildable by Persia



    Balancing and Gameplay
    -Lots of changes to terrain, rivers, province borders and port placement for a better roads system (improves AI behaviour)
    -Few regions added or deleted for better balance
    -Media has more territory (stops Babylon from steamrolling the area between Lydia and Media)
    -Lots of changes to unit balancing (most units have their morale increased by 1 to 3 points)
    -Added an immobility trait (keeps armies and their general at the place where they are placed at gamestart)
    -Changed many city sizes and added lots of buildings to cities
    -Added a small navy to all factions that border the sea at gamestart
    -Toned down the rebel navy generation rate


    Miscelleaneous
    -Replaced RTW logo in main menu page with ROP logo



    Bug Fixes
    -Added missing sprites (for reskinned horses)
    -Army placement fixed (no barbarians in Persia anymore)
    -Sparta can't build stone walls in Sparta anymore


    Installation Instructions and Download Links
    This version is outdated and no longer available for download. In this thread you will find the latest release series, ROP v2.2x.

    Thanks to:

    The Team:

    Nero666 - Lead Developer
    Rez - Lead Historian, Texts
    Goscinio - Lead 3D artist
    FliegerAD - All round Historian
    Zenith Darksea - Greek historian
    Spurius - Jack of all trades
    Celtic Man - Musician
    Kallikratis - 3D Artist
    Kasetuh - Map Refinements
    Vikrant1986 - 3D artist

    Special thanks:
    CA - for making the wonder that is RTW
    Faeghi - Creator of Rise of Persia
    Rome Total Realism - for allowing the use of several models
    Europa Barbarorum - For their animations pack
    Malrubius and the TTO - for creating the GAFH (Genetics, Aging, Family and Health) mod
    Fourth Age TW - for their double horse model (four-horsed chariot)
    Dark Fenrir - For several models and skins
    Lupus_Gr - For several faction Icons
    Swampthing - For his stats balancing system
    Uranos - For Mapping
    King Louise Assurbanipal - For skins/Models
    Alxcruel - For Skins/Models
    TheLordskinner - For original Forums
    Julius caesar - For coding
    Irish Lord - For Skins
    Bananafish - For research
    Swordfish - For early Website development and Music
    Darkragnar - For Indian Music
    Mr Jones - For research
    VandalCarthage - Historian
    wipeout140 - For coding
    Antiochus Epiphanes - For skinning
    Lentonius - For skin/model
    Pinarius - for his horse models

    Conditions of use:

    This mod is for personal use only, anyone who wishes to use parts of our mod in a modification of their own must obtain the express permission of the full Rise of Persia team first.
    Enjoy!

    Contact Information

    Website: http://www.riseofpersia.com
    Official Forums: http://www.riseofpersia.com/forums
    Subforums: TWC.net, SCC.com, TR.net, MedievalTW.com
    Last edited by Nero666; May 18, 2008 at 02:12 PM.
    Automating RTW Coding and Balancing with PHP and MySQL (online)

    Lead developer of:

    Latest RoP Release: ROP v2.2
    Under the Patronage of the magnificent Rez

  2. #2

    Default Re: ROP 2.1 Released!

    <33333333333333333333333

    Downloading now!

    Edit; bloody hell I delted Rome but RoP is still there how is this possible.

  3. #3
    Paul d's Avatar Praepositus
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    Default Re: ROP 2.1 Released!

    Quote Originally Posted by The Fuzz View Post
    <33333333333333333333333

    Downloading now!

    Edit; bloody hell I delted Rome but RoP is still there how is this possible.
    I have no idea.

  4. #4

    Default Re: ROP 2.1 Released!

    The download link is kinda flawed.

    Quote Originally Posted by Garbarsardar View Post
    BTW, ferrets54, you are a pedophile.

  5. #5

    Default Re: ROP 2.1 Released!

    Congrats on the new release guys. I'll probably download it on Thursday and have a bash at the gameplay.

  6. #6

    Default Re: ROP 2.1 Released!

    is it 1.6 compatible?


  7. #7

  8. #8
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: ROP 2.1 Released!

    Hi ROP guys,

    i would like to give this mod a go, unfortunately i don't see it is a modfolder creation ... or? However, i'll install it for sure, when i see an announcement that it is created as modfolder-version.

    Good work
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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  9. #9
    thoscme's Avatar Semisalis
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    Default Re: ROP 2.1 Released!

    very very nice work guys!
    congrats
    proud norwegian

  10. #10

    Default Re: ROP 2.1 Released!

    Congrats you guys!! Very glad to see another release and wish you the best of luck with it.

  11. #11

    Default Re: ROP 2.1 Released!

    ROP 2.1 is built on RTW 1.5 - but if you have BI 1.6 you automatically have RTW 1.5 as well, so you can play.

    We don't use the -mod:mymod switch though. In our FAQ we have posted the reasons why we don't. I presume you don't know any way around those reasons?

    Thanks for the congrats It was a h*** of a job to get everything working ok.
    Automating RTW Coding and Balancing with PHP and MySQL (online)

    Lead developer of:

    Latest RoP Release: ROP v2.2
    Under the Patronage of the magnificent Rez

  12. #12
    Hattori's Avatar Citizen
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    Default Re: ROP 2.1 Released!

    A must have mod for me.

    *Starts download*

    edit: what about the greek recruitment units? Any change? Or the factions still use similar "lower" hoplites?

    Under Patronage of MARCVS

  13. #13

    Default Re: ROP 2.1 Released!

    Hello and thankyou for your history accurate works.but the bad thing is this version doesnt work for me but the last version did work almost fine.I have treied both installing on vanilla RTW 1.5 and or with the last version of ROP and its patches and none of them worked.When trying to with ROP installed RTW it crashes when trying to launch campaign or any battle and with vannila it goes to campaign but crashes when the battle starts and the general starts talking and it hangs then back to desktop.OK any suggestions

  14. #14
    Titus's Avatar Ordinarius
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    Default Re: ROP 2.1 Released!

    Great job guys!

  15. #15

    Default Re: ROP 2.1 Released!

    Love it.

  16. #16

    Default Re: ROP 2.1 Released!

    @maximusarian:
    I recommend deleting this file: [installation dir]\preferences\preferences.txt
    Or..
    Go to Video settings in the Main Menu and let the game pick the best settings for you.
    Automating RTW Coding and Balancing with PHP and MySQL (online)

    Lead developer of:

    Latest RoP Release: ROP v2.2
    Under the Patronage of the magnificent Rez

  17. #17
    icydawgfish's Avatar Campidoctor
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    Default Re: ROP 2.1 Released!

    Is this mod compatable with other mods (does it have it's own mod folder)?

  18. #18
    biohaker's Avatar Semisalis
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    Default Re: ROP 2.1 Released!

    hello and congratulations for ur work! the project is great, especially the local names of the units and the history comments! Is it far a normal and not beta version???

  19. #19
    Nikron's Avatar Senator
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    Default Re: ROP 2.1 Released!

    Great work guys. Hey Nero666, did my suggestion resolve the problem? Now im trying to test it again and maybe to find another way to make the mod to work correctly .....

  20. #20

    Default Re: ROP 2.1 Released!

    @icydawgfish
    We don't use a modfolder, so you'll have to get a standalone installation to install ROP to. In the FAQ you can check out the reasons behind this.

    @biohaker
    Thanks We're getting closer and closer to end the beta-ish stage of ROP; atm we still call it beta. You'll have to see for yourself if you find it beta-ish or not

    @Nikron
    Apparently it helps, yes. Great finding
    Automating RTW Coding and Balancing with PHP and MySQL (online)

    Lead developer of:

    Latest RoP Release: ROP v2.2
    Under the Patronage of the magnificent Rez

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