Okay as i've said in several threads im going to be reintroducing a smaller version of the money script in 2.4, but i had a brilliant idea of it.
The plan is to edit the decrease in faction standing on hard and very hard so very hard is now like vanilla hard, and hard is like vanilla medium. Then to show the increase in difficulty i will limit the money script to hard and very hard difficulties, and different levels so the ai gets more on very hard than on hard. So on hard the ai will get an extra 1500 per settlement per turn, and on very hard the ai will get an extra 3000 per settlement per turn.
Of course i've got to test that this works first, but it should.





Reply With Quote







