Got thinking a little more about the themes raised in the castles v cities thread. The structural game problem with M2TW:
Developing lands is not worth it compared to attacking with what you have.
They point to a theme that has been central to the Civilization series, that of building vs attacking.
In Civ 1 and 2, all you needed to do was to build as many cities as possible and have them pump out chariots. A building strategy was crap compared to this most primitive of attacking strategies. With Alpha Centauri and later Civ games, the devs went heavily in the other direction to reward builders. By having many more improvements that worked far better, and also introducing corruption and a many-city penalty, builders could create an economy that would in time beat the crud out of the dedicated attacker if the attacker did not bring down the builder before then.
In LTC, Lusted wanted to slow down the game and limit all-elite armies. Good things. However, by making buildings very expensive and slow to build while lessening the pool regeneration of the new and better units from improvements, the building vs attacking balance was skewed in favour of attacking. And it was pretty bad in vanilla M2TW to begin with. The huge sacking windfall also did not work in favour of the builder.
Also, the way trade works means that a large and relatively undeveloped empire will automatically have a better economy than a small but developed one.
Finally, the AI is hopeless at bringing its economic advantage to bear on the player. Frequently the AI's armies sit in its homelands, and even refuses to engage the player when he arrives in horde fashion in its homelands.
So solutions, of which one, some or all could be implemented:
1. Make buildings economically worthwhile. Have built-up yet unconnected cities significantly outdo connected yet underdeveloped cities.
2. Make units more expensive.
3. Create a campaign AI that launches its armies at its enemies with wild abandon.
4. Eliminate rebels that hamper intra-kingdom trade.
Would love some discussion on this, and some other suggestions.




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