What should we expect in the new patch lusted? More balanced units?![]()
What should we expect in the new patch lusted? More balanced units?![]()
Missile units will be made slightly less powerful, some tweaks to units which are too strong for their money, some improvements to the campaign game, tweaks tot he battle ai.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Bigger map?![]()
I would love it if you could somehow include the Stainless Steel map![]()
No, i will never be including the Big Map in LTC.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Its not a big map![]()
All it does is add like 30 new settlements to the vanillia map
Oh, i thought you meant the Big Map mod. Read the Future Plans of LTC thread for what im going to be doing with the mod.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Yeah but thats for 3.0 isnt it?
Would be nice to see the map in for 2.4![]()
Won't be in 2.4 as it would stop save game compatibility.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Perhaps include two versions of the patch?
Would be a nice addition
The vanilla map is k, but it should have alot more provinces tbh.
I will only be adding around 10 provinces once i've extened the map, otherwise if i add more it will become too much of a siege fest.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Under the patronage of Rhah and brother of eventhorizen.
The SS map is excellent - it doesn't add too many provinces, just enough to add some extra interest and opportunity, but keeps the campaign well balanced.
One thing you might want to change is to reduce the building attack capabilities of ballistas.
I was sieged by the enemy with 3 (3x2) ballista units and before they sent their towers, ladders, etc. they:
- opened 4 gaps on my stone walls
- destroyed 4 defense towers
- destroyed the gate
- at this point the enemy sent their troops forward while the ballistas kept firing at my units.
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They should be a weapon against infantry, not to completely destroy a wall.
How can I reduce their power and even their ammount of ammo?
Yeah, ballistas can knock out walls in 1.2 vanilla as well - I don't like this feature
*starts building ballistas*
I couldn't agree more: Ballistas should have NO effect whatsoever on fixed structures. Not wood. Not stone. Nothing. As convenient as it may have been for the game designers to see them as privative cannons - this was simply not the case, rather they were more akin to large clumsy sniper rifles. Very seldom seen in the Middle Ages, they are grossly overrepresented in the game and should, in my opinion, be abolished.
A little extra reading on the subject...
http://en.wikipedia.org/wiki/Ballista
Lusted, do you plan to readjust mining values?
Playing as the English, I have very very rich mines (+850/turn) whereas playing as the Turks, I have poor mines (+250/+350 / turn).
I hope lusted removes ballistas from the game.
every time the freakin enemy sieges me, I have to wait 10 minutes (on x6 time no less) for the bastards to finish destroying my walls with ALL of their balista shots, then come to my town center to get slaughtered wholesale on that narrow road by twin catapults I put behind a line of spearmen.
But jesus, any way to tone down the enemies need to destroy your walls completely, then abandon all its siege gear and rush to the openings?
who the hell designed this stupid disfunctional game? gr I hate CA, bloody incompetents.. ahh.. urban combat which is essentially bridge combat with zombie A.I .. uhm.. what was I saying?
Ah right, any way to completely redesign cities? even completely open terrain is much better for interesting combat than basically a small narrow road to death.
Maybe if instead of huge clumps of buildings, there was a building here, building there.. a lot, but never a clump that you can't maneouver around.. that way you'd have to make more than 1 huge chokepoint and actually move your troops around a bit.
and it'd be harder to win a 500 vs 2000 siege hopefully.
Last edited by Lightzy; May 14, 2007 at 05:12 AM.