I was curius does LTC use the mod that gives AI generals command stars?
I was curius does LTC use the mod that gives AI generals command stars?
No it does not.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Lusted you dont find that helps the AI be a better enemy?
I use this and it certainly does help, if the AI is using a general. However, the real problem is often that the AI uses captains instead of generals to lead their armies, and there's no way to give boosts to captains.
Drjambo how did u include this in LTC?
I added the following traits to the traits file:
And then the following triggers:Code:;------------------------------------------ Trait AIGeneral Characters family Hidden AntiTraits AIGenerala Level AIGeneral Description AIGeneral_desc EffectsDescription AIGeneral_effects_desc Threshold 1 Effect Command 2 Effect MovementPoints 2 Effect HitPoints 4 Effect Fertility 2 ;------------------------------------------ Trait AIGenerala Characters family Hidden AntiTraits AIGeneral Level AIGeneral Description AIGenerala_desc EffectsDescription AIGenerala_effects_desc Threshold 1
Code:;------------------------------------------ Trigger AIGeneral01 WhenToTest CharacterTurnStart Condition not CharacterIsLocal and Trait AIGeneral < 1 Affects AIGeneral 1 Chance 100 Affects NightBattleCapable 1 Chance 5 ;------------------------------------------ Trigger AIGeneral02 WhenToTest CharacterTurnStart Condition CharacterIsLocal and Trait AIGeneral > 0 Affects AIGenerala 1 Chance 100
Last edited by DrJambo; May 10, 2007 at 06:30 PM.
i've noticed that in 1.2 the AI leads armies with generals much more often.
So have I. And it's good to see General units accompanied by large forces and not poncing around the map on their own.
i added the code but crashs due to this entry>>>>
;------------------------------------------
Trigger AIGeneral02
WhenToTest CharacterTurnStart
Condition CharacterIsLocal
and Trait AIGeneral > 0
Did you add the last bit of that entry from DrJambos post?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
I copied and paste thos exactly in the right areas i believe. traits and trigger sections.
;------------------------------------------
Trigger AIGeneral01
WhenToTest CharacterTurnStart
Condition not CharacterIsLocal
and Trait AIGeneral < 1
Affects AIGeneral 1 Chance 100
Affects NightBattleCapable 1 Chance 5
;------------------------------------------
Trigger AIGeneral02
WhenToTest CharacterTurnStart
Condition CharacterIsLocal
and Trait AIGeneral > 0
09:12:25.609 [script.err] [error] Trigger parsing error in landstoconquer/data/export_descr_character_traits.txt, at line 17817, column 2 :
Unknown identifier for trigger(AIGeneral02) when expecting an Affect, Advice, Ancillary or Guild.
Last edited by nightwar; May 18, 2007 at 08:13 AM.
nightwar - use the scroll bar in my post above to copy and paste the entire code entry. You've missed the last part.