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  1. #1

    Default TLR guild question

    Are any modifications to the guild systems included in this mod given that shortening the turn to the half year and increasing building construction times to composite effectively quadruples normalisation factor after turn 25, probably requiring some increase of guild points produced by building construction. Also in original game some guilds are hard to get anyway (such as mason’s guild) so maybe some moding to make them more accessible would be welcome.

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: TLR guild question

    I did attempt to do that. It may need further tweaking if the guilds are still too rare.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #3

    Default Re: TLR guild question

    i was going to raise the same issue with guilds, especially military ones which rely on churning out unit after unit to get a guild (such as woodsman, swordsmiths etc). I don't really have a problem getting city based ones although it may start to get very hard to get the master and HQ ones.

    Also I got a St. John minor chapter house but can't recruit the units, is there a event trigger i need to wait for?
    Balbor

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    Fourth Age:Total War

  4. #4
    Umbrisse's Avatar Civis
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    Default Re: TLR guild question

    I've seen an event for the knights hospitalar (order of st john), and other orders such as teutonic knights, so I would guess that yes there is a trigger.

  5. #5

    Default Re: TLR guild question

    i had a few St. Johns events, but still no units,
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  6. #6

    Default Re: TLR guild question

    I think that the orders are tied to the partial plate event, even though this shouldn't make sense as they wear heavy mail and have the stats to match. Most of the events saying that so and so order has been established and so on come in the late 12th-early 13th centuries but still no order knights. No idea why.
    "Laws are like sausages. It's better not to see them made"- Otto von Bismarck

  7. #7
    tornnight's Avatar Forum Bot
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    Default Re: TLR guild question

    Nope they are tied to the Heavy Mail Event plus an Order event.

    Usually, by the time get the Heavy Mail event, the Order event has already shown up.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  8. #8

    Default Re: TLR guild question

    Hmmmm. So about what year should they begin to show up? As I said before I have seen both the heavy mail and many order events but no knights are available.
    "Laws are like sausages. It's better not to see them made"- Otto von Bismarck

  9. #9
    Irishmafia2020's Avatar Senator
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    Default Re: TLR guild question

    I played nearly a whole campaign with no order knights (but lots of chapter houses) showing up even in the 1300's. To me that was frusterating, as I would have used them during crusades and against mongols...

  10. #10
    tornnight's Avatar Forum Bot
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    Default Re: TLR guild question

    Wow, that's the first I've heard of this bug.

    Questions: Which faction were you? Which Order did you have?
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  11. #11
    Irishmafia2020's Avatar Senator
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    Default Re: TLR guild question

    I was Denmark, and I had knights of St. John Chapter houses all over. I also could not build stone walls after the stone wall event even in very populated cities. I was able to capture cities that had been upgraded though, so the a.i. was doing it. I didn't mention these bugs because I installed a mod back in December called Regnum Dei (great mod for it's day) and it installed directly into the MTW2 files rather than creating a seperate mod folder. I plan on doing a full re-install of the game and patch 1.2 when you come out with the next Beta, and then I'll be able to tell if their real bugs, or if they were a result of subtle incompatabilities in the mods.

  12. #12

    Default Re: TLR guild question

    I've played with many European factions and gotten both Hospitaller and Templar houses but never seen the knights.
    "Laws are like sausages. It's better not to see them made"- Otto von Bismarck

  13. #13
    Irishmafia2020's Avatar Senator
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    Default Re: TLR guild question

    Wow... then I'd say thats a confirmed bug if we all have the same issue...
    I haven't seen an order knight yet in any of my games! Nor have I faced them on the battlefield...

  14. #14

    Default Re: TLR guild question

    yep both events have passed but no units
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  15. #15

    Default Re: TLR guild question

    I've got the same problem - playing as Scotland at just gone 1300. I've got a major chapter house ( I think, need to confirm) and at least 2 minors, and no extra units.

  16. #16
    tornnight's Avatar Forum Bot
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    Default Re: TLR guild question

    Hmm. Well OK then. I'll see about fixing that. The issue isn't obvious.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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