One thing that always bothered me a lot about M2:TW and continues to bug me in LTC (hoped LTC would fix it) is that.. for many factions -- you simply don't NEED castles.
Militia units are incredibly powerful throughout the game, and castle units simply aren't worth it.
Is it possible to hope than in the next LTC castle/city units would be reshuffled?
I mean, city barracks give you benefits to order and usually a good militia unit, spears or archers.
first level city barracks give you PEASANTS ? shouldn't those be city units? I mean, they're worthless, so why have them in castles ? shouldn't the castles be the better recruitment place?
usually (most western factions), second level or third (depends on the faction), you get a kind of spearmen in both castle and city barracks.. but the castle ones have no notable advantage over the militia, and the militia version is inherently BETTER, because it can be maintained for free in cities, and can be re-trained nearly everywhere (there are a lot more cities than castles).
And then you get halbrediers, pikemen and gun units (although I suppose this is very late-game and I suppose its okay to simulate the shift towards big cities and the abandonment of castles and such, even though I don't find it that fun personally to have my castles lose their function as military centres).
Then, for some civs you actually get super-militia units that make castles seem a bit more worthless, especially since you really need the money benefits of the cities, as well as the merchant buildings, guilds and so on --- units like the genoese crossbow militia, the swordsmen militia units and so on, which again, have the inherent benefits of being milita units and as such much more versatile when it comes to retraining and maintenance in recently conquered cities.
Often happens when I play.. I have some castles because.. I'm not sure why. you;re 'supposed' to have them?
Then I make them all into cities and thanks to the better economy, the more merchants and the strong militia units I go on conquering sprees that wouldn't have happened if I tried constantly upgrading those castles which are rather worthless for 2/3rds of the game (in the first third of the game they make units analogous to militia and in the end they make units that are less powerful or simply astronomically expensive, other than some cavalry).
Um, so any chance of a bit of reshuffling to make castle upgrades worth the money at least on the first third of the game? no more of the super 'italian militia' vs peasants and low power saergants and such?




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