This is one of the things that ruin the game for me and that would be the free unit upkeep that the Mongols and the Timurids receive with their units, or should I say their invasion units which are their top units.
I knew it would be a problem, but it only affected one of my games to the point where I gave up and started a new one. I was playing spain, it was about LTC 1.2 or 1.3 some few months back and I noticed I needed Jerusalem in the middle east. It was about the year 1300-1320 as the Mongols had had about 100 turns in the game. I knew I had a fight on my hands, so for a long while I had built up 3 full stacks of my best units, no gunpowder or anything I don't think but I decided to take out the Egyption areas first then move on to Jerusalem.
What I found was that all of Egypt and the near entire middle east was Mongol control, so be it, I still went on with the invasion, I took 2 cities in Egypt, and the first ten turns there were somewhat what I expected, as it wasn't too difficult. Each turn I started noticing more and more Mongol stacks of various sizes, but by 20 turns I had noticed more then the equivilant of 10 stacks just where I could see in the Egyption area! Beyond that, more and more where coming, of good Mongol units, some were their Militia that they recruited in the game map but the vast majority were not!
I started taking losses I couldn't easily replace and by turn 30 they were ejecting me from the Egyption cities and I could do nothing, even though I was winning 95% of the battles, by turn 35 I was finished and the invasion was over.
Now I had played a whole campaign to finish as the Turks and through 100+ turns I eventually eradicated the Mongols, but that was through massive assassination uses, and with my force whittling them down from their entry into the game.
If you are not so lucky to start from the other side of the map to wear them down from the beggining then its not so easy to do it after they have established themselves. I find it somewhat game breaking and silly to let the Mongols and the Timurids to be able to do this in the game.
I actually edited the game by myself so that this no longer happens. What I did was let them keep their original units (Their elite invadeding ones) free of upkeep but I disallowed them to be able to build these units in their cities that they take. Instead I allowed them to build their militia units and a few of their dismounted units that they were allowed to build with upkeep in Vanilla and basically this mod as well, but all their invading free upkeep units I spawned copies of them in the export_descr_unit, changed their names to have ME (Middle East) in front of the copies names, and then added in an upkeep, and I downed their stats of the new units by a couple so that they wouldn't have their Elites anymore and just lesser copies that they can recruit in their conquered lands, which I believe to be more realistic that their new recruits are not as good as their older experienced ones from their homelands. I went into the export_descr_buildings and only allowed them to recruit these new units.
I have found the Mongols to be more managable now, instead of a super crazy war which drags on for half the game, they are more like a super threat until their invasion units are disposed of then their lesser units are on par with what you can field against them. IMHO it greatly improves the game play.




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