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Thread: Cavalry in LTC 1.3

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  1. #1

    Default Cavalry in LTC 1.3

    I think cavalry is a bit too weak. Now feudal knight cant even beat town milita, which i think is very odd. I know spears were supposed be improved against cavalry but this is i bit too much. Now they can barely kill their own number vs. a very weak spear unit. They even lose halve their numbers vs. feudal foot knights in a very thin line altough they kill halve of them i a charge. Is there any simple way to change this?
    Last edited by gunnigolfer; May 07, 2007 at 09:17 AM. Reason: Adding info
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  2. #2
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    Default Re: Cavalry in LTC 1.3

    I just wish elites were more expensive and better in battle. I agree that a unit of feudal knights should beat a unit of spear militia in melee. They are far more skilled, despite being disadvantaged by weapons.


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  3. #3
    Lusted's Avatar Look to the stars
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    Default Re: Cavalry in LTC 1.3

    Is there any simple way to change this?
    Charge from the rear. Spear units may be very good against cav from the front, but they're still incredibly vulnerable from the rear. You can no longer just charge cav at an army and expect to win.
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  4. #4

    Default Re: Cavalry in LTC 1.3

    I understand what you are saying about spearmen being able to win cavalry. I still think that they should be able to win cheap spearmen in battle.

    For example, i was assaulting a rebel city and all the men left for me to kill were a unit uf town milita. I had two full units of the elite crusader knight and these two units of great knights were unable to beat a single unit of cheap town milita, which don't even count as spearmen. They didn´t even manage to kill their own number. That makes them completely useless in sieges, both in defense and offense.
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  5. #5

    Default Re: Cavalry in LTC 1.3

    I test today Vanila, LTC 2.3 and S Steel mod. The heavy cavalry is not a extra support to army. It should give extra punch. Maybe it should be bigger units ? Lusted U sugest to flank but H.cavalry but its very slow and its hard to flank ;(

  6. #6

    Default Re: Cavalry in LTC 1.3

    Quote Originally Posted by fellipe View Post
    I test today Vanila, LTC 2.3 and S Steel mod. The heavy cavalry is not a extra support to army. It should give extra punch. Maybe it should be bigger units ? Lusted U sugest to flank but H.cavalry but its very slow and its hard to flank ;(
    That is true, i think some elite heavy cavalry should be effective in frontal charges. Knights lose way to many men by charging into the front of swordsmen and retreating.
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  7. #7

    Default Re: Cavalry in LTC 1.3

    "I understand what you are saying about spearmen being able to win cavalry. I still think that they should be able to win cheap spearmen in battle."
    I disagree here, at least in a frontal battle. Charging into spears isn't supposed to be undesirable; it should be suicide, even for relatively crappy spearmen.

    i was assaulting a rebel city and all the men left for me to kill were a unit uf town milita. I had two full units of the elite crusader knight and these two units of great knights were unable to beat a single unit of cheap town milita, which don't even count as spearmen.
    The problem here may be the no-route-zone in the town square. By the gods that thing is annoying, and if it's possible to remove, please do it.
    Last edited by Arjuna; May 07, 2007 at 10:18 AM.

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Cavalry in LTC 1.3

    In sieges cav are useless in the town square and in the streets if they can't flank. You need to use infantry. Heavy cav do pack a punch to the front of most units apart from spearmen, pikes and halberds. Heavy cav might also be relatively slow, but the morale damage they inflict from a rear charge is a key factor as well.
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  9. #9
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    Default Re: Cavalry in LTC 1.3

    Quote Originally Posted by Lusted View Post
    In sieges cav are useless in the town square and in the streets if they can't flank. You need to use infantry.
    this is exactly why i hardly use cavalry in my armies now. i came to realize that even heavy cav are nothing but the equivalent of crappy infantry in a siege, which are like 75% of the battles i fight. basically a unit of cav is a waste when you can replace it with infantry or archers. then you just use your general to hit the enemy archers.

    plus in open battles, the computer ALWAYS will charge his general right at yours. battles are too easy once you learn how to bait the general into your spearmen.

  10. #10
    ImKyleJames's Avatar Semisalis
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    Default Re: Cavalry in LTC 1.3

    more realistic more better

  11. #11

    Default Re: Cavalry in LTC 1.3

    But there is one thing that i find a bit odd, that is mounted knights vs dismounted knights. Shouldn't the mounted knights win that battle?
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    Lusted's Avatar Look to the stars
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    Default Re: Cavalry in LTC 1.3

    But there is one thing that i find a bit odd, that is mounted knights vs dismounted knights. Shouldn't the mounted knights win that battle?
    Depends what knights. DEK, DGK and DPK are weaker against cav chages than DCK, DIK, DMAA etc.
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  13. #13

    Default Re: Cavalry in LTC 1.3

    Sorry, i forgot to mention, i'm talking about a melee battle without charge.
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    Lusted's Avatar Look to the stars
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    Default Re: Cavalry in LTC 1.3

    Oh well the Dismounted versions will win, as there are more of them, and horses are nice big targets.
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  15. #15
    Woad-Warrier's Avatar Vicarius
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    Default Re: Cavalry in LTC 1.3

    Personally I never let my cavalry battle it out in melee, thats just not what their suppost to do.

    I use the tactic of charge, retreat, charge.. rinse and repeat

  16. #16

    Default Re: Cavalry in LTC 1.3

    But often cavalry lose about 15-25% of their men only from charging swordsmen.
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  17. #17

    Default Re: Cavalry in LTC 1.3

    Quote Originally Posted by gunnigolfer View Post
    But often cavalry lose about 15-25% of their men only from charging swordsmen.
    as opposed to running right through them, annihilating them even when 10 ranks deep, then turning around to butcher the remnants?

    Good then.

  18. #18

    Default Re: Cavalry in LTC 1.3

    even charging Italian militia spearmens from behind ( which seems were buffed to insanity 17 armor 9 off ) you kill like 5-10 at most.. ( charging with general )

    cavalry only use now if you can send some footmen in front and 2 packs of cavalry to charge from behind.. they wont kill more than 10 , if its spearmen , but that unit mostly gonna rout

    but its vastly underpowered ;/

  19. #19
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    Default Re: Cavalry in LTC 1.3

    Italian Spear Militia charged in the rear by Early Generals Bodyguard:



    The ISM were reduced to 70 by just 1 charge. If the ai had pulled the cav out and charge again it would have been over in 2 charges.
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  20. #20

    Default Re: Cavalry in LTC 1.3

    Quote Originally Posted by Lusted View Post
    Italian Spear Militia charged in the rear by Early Generals Bodyguard:



    The ISM were reduced to 70 by just 1 charge. If the ai had pulled the cav out and charge again it would have been over in 2 charges.
    simple question.. were ISM in defensive stance.. aka shield/spear in battle position stance , or just standing/moving/walking , if they werent in def position you can smack them pretty good .
    but if they stand in defensive position even charging from behind it feels like charging wall

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