i really like using sharpened stakes in battles, is there any way that i can give this ability to archers of other factions that dont currently have this ability? EI by modding a certain file or line? Thanks
i really like using sharpened stakes in battles, is there any way that i can give this ability to archers of other factions that dont currently have this ability? EI by modding a certain file or line? Thanks
Here I made this for you...
http://files.filefront.com//;7451161;;/
it gives EVERY missile infantry, archers, crossbows, arquebusiers, handgunners, musketeers, aventuriers, all of them get to use stakes.
The only missile infantry that don't use stakes are naffutan, and javelins.
Make sure you are using the file first command line and then just put the file in your data folder.
Original Creator of Renaissance Total War (MTW2)
Creator of Medieval Classic (MTW2)
Maker of Instant Tech Mod (ETW)
Maker of Infinite Money Campaign (ETW)
Maker of Blockbuster Music Mod (ETW):
http://www.2shared.com/file/5209733/...Music_Mod.html
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Under the Patronage of Selenius4tsd
tell me immediately if there's any problems, since I didn't test it... it should be fine though.
Original Creator of Renaissance Total War (MTW2)
Creator of Medieval Classic (MTW2)
Maker of Instant Tech Mod (ETW)
Maker of Infinite Money Campaign (ETW)
Maker of Blockbuster Music Mod (ETW):
http://www.2shared.com/file/5209733/...Music_Mod.html
A Top Contributor of the Downloads Section
Under the Patronage of Selenius4tsd
thanks for your help. i tried a custom battle with Byzantium and was not able to set up stakes before the battle. They just had the flame ability option. I made sure that i picked a unit that you had edited as well. Any ideas?
make sure you are using the file first command line, or a modswitch.
Also make sure you're using a archer/crossbow/gun infantry unit.
Original Creator of Renaissance Total War (MTW2)
Creator of Medieval Classic (MTW2)
Maker of Instant Tech Mod (ETW)
Maker of Infinite Money Campaign (ETW)
Maker of Blockbuster Music Mod (ETW):
http://www.2shared.com/file/5209733/...Music_Mod.html
A Top Contributor of the Downloads Section
Under the Patronage of Selenius4tsd
Sorry but i am very new at this can enywon tell me how it work with First command switch i dont understand shall i unzip it in SS 3.2 or ?
Yeah also is there anyway my own stupid Knights can realize they shouldn't ride straight into them while they are moving around during a battle, can maybe we teach them that??? Having one of my best generals impaled on his own stakes is beyond embarrassing. Henry V managed to avoid this, why can't my own knights??? Geez.
alternatively if you wish to add the ability to a select amount of troops that you desire.. simply go to the export_descr_unit (and xexport_descr_unit) file in the data folder, search for the unit name and next to attributes add this ", stakes, stakes"
Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.
"I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
— Ovid (Metamorphoses)
where would this be at "xexport_descr_unit" ? i can not find it. what i have done so far is to use the unpacker to unpack all. i edited the export_descr_unit file the way that i wanted (also used the one that ramtha sent me) saved it and then tried the game with no results. i downloaded this to setup a mod folder with all the files needed but i get an error when i use the shortcut that it make that links to the mod that it setup.
hmm perhaps the xexport file is only in lands to conquer mod (the mod im using) . well ive added those attributes to 2 scottish archer units and they both have the stake abilities now. what exactly is your problem? it doesnt seem very clear in your last post...
Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.
"I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
— Ovid (Metamorphoses)
im going to start all over again with a clean install. ill keep you posted. i may just have to dl a mod then once that works ill just edit what i want that way i know it will work
ok. good luck!
Give a man a fish, and he'll eat for a day. Give a man a fishing rod... and he'll break it up for firewood, or swap it for a fish.
"I grabbed a pile of dust, and holding it up, foolishly asked for as many birthdays as the grains of dust, I forgot to ask that they be years of youth. "
— Ovid (Metamorphoses)
Am I the only one having a bug where archers (unmodded) can only deploy stakes when they're on top of a wall?
Is there a chance that provides using stakes during battle? I think my enemy used it when they are taveling on battlefield.
No, they have to be deployed before the start of a battle, unless there is some mod that has changed that feature. If you need to deploy stakes during a battle then you need to back your archers up with spearmen - place the spearmen behind the archers and move them in front of the archers before the cavalry charge. This is a much more flexible formation that allows you to attack, and doesn't rely on the AI being stupid enough to charge stakes.
"Is there a chance that provides using stakes during battle? I think my enemy used it when they are taveling on battlefield. "
In M2, the AI never uses stakes. Germanicu5's Battle AI allows it to use stakes during battles, even when routing.