Re: ROME victory possible?

Originally Posted by
[bsArmy]-Shark
Hello everybody,
so I play this game for hours now and I find it very difficult to take settlements and to hold them with the Roman faction. Greece and Macedonia is attacking me all the time. I win most of the time and still they attack with armies of men 1200+
I crush them, I really destroy the whole bloody army but the other round another pops up and after that another and so on. I am only defending my settlements, no time to move forward whatsoever. In the south it's Greece and in the North it's Macedonia.
Oh another thing that is really disturbing, is that Macedonia and Greece are allies!?!?! how is that possible. Both kingdoms are directly next to each other. Why can't I have peace with my neighbours? First the Gauls, then the Greece and now the Macedonians.
This is really no fun. What can I do to stop them attacking me? I mean, what is the key to success?
Firstly, yes it is possible to win as Rome - from my experience they're the easiest by far to win with. They have good basic infantry units - strong, manoeuvrable, and with missile capability. They're equally good on the ground in a field battle, or on the walls in a siege battle. Nothing grinds meat as well, or with as much ease, as a Roman legion. To the north are weak barbarians, there to be taken whenever you feel like sending an army of motleys together to do some rampaging. To the south are Greeks and Carthaginians, both of whom can be easily cleared from Italy and Sicily as soon as you put your mind to it. Once you've secured Italy and Sicily, the world's your oyster. Build a couple of strong fleets, put a spy on each, and set them to watch for Carthaginian moves which you will sink before they get anywhere. Rebuild your armies while you decide where to venture next.
The quincunx, or something similar to it, is the easiest and most economical way to use Roman troops, as it stops the enemy advance while allowing you multiple flanks to counterattack. It resembles a chequerboard, with squares (units) alternating with blanks (spaces). If you don't like the default formations, you can organise your own. Select the units you want to form each line, get them in loose formation, group them in an unbroken line, then get them in tight formation again - voila, a line of alternating units and spaces. I personally like having an ahistorical front line of principes, as they can stand the pain, on guard mode, with hastati behind to flank each individual bunch at an opportune time, triarii as back up or to deal with cavalry, and velites to quickly break a flank by throwing javelins in their backs, allowing you to roll up the line. Italian swordsmen and spearmen can be economical alternatives to the Roman units, but Italian javelineers aren't really worth bothering with, and neither are Samnite mercs and merc hoplites.
Back up your conquering armies with reinforcements and garrison troops. If you're not a complete incompetent, one reinforcement unit for each unit type should be enough to replenish their numbers after a major battle (in which you would probably annihilate the enemy stack). Garrison troops are selected on the basis that a policeman of whatever type is as effective as any other, therefore the larger and cheaper the unit is, the better it is for that purpose. In the early game, I use velites, while expansion to the south gives me peltasts, and to the north the gallic warbands (probably the best in the game). Garrison stacks don't cost much as long as you make use of them in good time.
If the Black Death gets too virulent even as you clear the Greeks from the south, remember the Peloponnese is an excellent springboard for the takeover of Greece. Not only is it easily defensible, it has a good concentration of cities, allowing for a good economical return on your conquests, and contains the 2nd best wonder in the game at Corinth, the Macs also rarely defend it with any strength, allowing for a quick and profitable takeover. Holding the Corinth chokepoint, you can take your pick between going for Athens, Larissa, or Thermon, each reachable within a turn. Once Greece and the Macedonian homeland is gone, the Macs are basically finished as a force, and you can plan your takeover of Rhodes and Crete. Once you have those two, there will be no more threats to your empire - only localised disturbances and your megalomanic dreams will remain.