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  1. #1

    Default Skeletons

    Hello,

    I saw you have added lot of skeletons in your mod. I have a question about that.
    For adding a new skeleton, you need to open skeletons.dat and skeletons.idx with a program. But when i do it with a simple text editor, only the animations directories are readables. All other parts of the syntax is unreadable.
    How have you done this?

    Thanks in advance and sorry for my bad english (it isn't my natal language).


  2. #2
    Maced0n's Avatar Domesticus
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    Default Re: Skeletons

    Here is a toll for adding/removing skeletons and animations

    http://www.twcenter.net/forums/downl...?do=file&id=32

  3. #3

    Default Re: Skeletons

    Thanks, but I search a tool who can convert the .dat syntax in normal text.

  4. #4
    Maced0n's Avatar Domesticus
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    Default Re: Skeletons

    And why u need that?

  5. #5

    Default Re: Skeletons

    Actually, I can only change the animation for an action. I want to change the sound event and hit delta too (it's impossible actualy, it's unreadable).
    It's for a mod that i want do, i can talk about that, but it's very special...
    Last edited by [Maximus]RT2; May 05, 2007 at 06:57 PM.

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